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Old Nov 20, 2006, 12:25 PM // 12:25   #181
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Quote:
Originally Posted by ilovecp
According the gwwiki it doesn't work on monster skills...

-.- Thats realy a shame, it might make assasins wanted.
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Old Nov 20, 2006, 04:52 PM // 16:52   #182
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Quote:
Originally Posted by Superdarth
-.- Thats realy a shame, it might make assasins wanted.
I used an Assassin/Warrior build to tank Shiro. Posted in this thread and in the Assassin forum. Zenmai completely punked Shiro out. Crit defenses with 15 crit strikes and way of assassin = 75% crit rate + 75% block renewed every 2 seconds and a ton of energy to contiuously fuel wild blow and wild strike.

You can't do better with a warrior, afterall its the lifestealing that is the problem. So who cares about armor?

A warrior or ranger would need to take like 3 stances to get the same perpetual evasion/block and manage them just right, or possibly take ripostes but either way multiple skills. And would not have the extra synergy from the crits and would probably have less stanc knocking.

Crit defense tank can maintain energy free 75% block rate forever with one skill since Shiro cannot remove stances or enchantments. They can also apply various other heals/condidtion removal/energy regen/bleed on crits in addition to stance knocking every 3 seconds and dealing very nice damage with a spammble 3 move combo that has wild strike as the off hand. Plus Wild Blow is a guaranteed crit every 6 seconds and feeds into the crit benefits.

The problem isn't assassins, the problem is people's misconceptions. Even though it is often the case an assassin is better served by sahdowstepping instead of tanking. In this particular case they are about as good a tank as you can get.
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Old Nov 20, 2006, 05:24 PM // 17:24   #183
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Nop tryed again - failed ad again - failed...im neva gona do this mission!
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Old Nov 20, 2006, 10:56 PM // 22:56   #184
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Well I just beat this with my dervish buddy (I'm a dervish too btw).

All we needed to do was activate all the shrines run into the middle (more room) then I got on one side of him and my dervish buddy got on the other and we ordered our heroes to spread out (posting points)

We had 3 monk heros (yes 3), 1 MM hero, 1 Spoil Victor nerco hero with Blood Ritual and empathy too, and I think 2 nuking eles.

Both me and my friend had WB.

The 3 monks + BR kept us up most of the time (except after my friend's Bal Avatar ran out during IO) and SV damaged Shiro a lot so it was fairly easy. Shiro went after the monks a few times but the monks kited him and he eventually quit and went to us or someone else.
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Old Nov 20, 2006, 11:50 PM // 23:50   #185
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Mirrored Stance is rumored to work. Shiro is not a "monster".

Anyway. This mission is BS.

No you can't unlock any skill for PvE at a Priest. Dunno whether it would unlock it for your heroes.

Done this mission now 10 times. Last tie I tried both the Kite out the front door method mentioned in another thread and got him down to literally [] that much HP and then he killed Koss, Devona, and myself and almost the rest of my team.

Then I tried the Flagging all over the place method. SAme thing. He killed Koss and Devona. Then went around to each flagged group and started killing one by one.

After 15 minutes of a stalemate and my DP getting worse and worse as we proogressed, I gave up.

This mission has made me hate this game. If you are going to make a game, it should be fun. ANET F'ed up by making a "stand alone" that requires another "stand alone" to beat it, IMO, and it really pisses me off.

If I see an ANET person in a dark alley, you better run cause I will chop block you in the throat.
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Old Nov 20, 2006, 11:51 PM // 23:51   #186
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Mirrored Stance is rumored to work. Shiro is not a "monster".

Anyway. This mission is BS.

No you can't unlock any skill for PvE at a Priest. Dunno whether it would unlock it for your heroes.

Done this mission now 10 times. Last tie I tried both the Kite out the front door method mentioned in another thread and got him down to literally [] that much HP and then he killed Koss, Devona, and myself and almost the rest of my team.

Then I tried the Flagging all over the place method. SAme thing. He killed Koss and Devona. Then went around to each flagged group and started killing one by one.

After 15 minutes of a stalemate and my DP getting worse and worse as we proogressed, I gave up.

This mission has made me hate this game. If you are going to make a game, it should be fun. ANET F'ed up by making a "stand alone" that requires another "stand alone" to beat it, IMO, and it really pisses me off.

If I see an ANET person in a dark alley, you better run cause I will chop block you in the throat.
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Old Nov 21, 2006, 12:03 AM // 00:03   #187
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Just beat it with a Pug on the first try.

Two monks, me and Talkora.

No Spoils Necro (the guy brought a SS Masters of Whispers instead, but didn't seem to cast it on Shiro =/)

We just killed the lich, then ran around and capped the shrines as Shiro wailed on us (which was pretty pitiful). He really didn't do much damage until 1/4th life or so, when he started using battle scars and impossible odds (I think the warriors might have wild blowed him out of it). Lost he 3 tankerss (1 warrior and 2 dervishes?) a couple of times, but I just threw protective spirit + life sheath on them when he got back up.

The Paragon with the Masters didn't flag him far away enough, and got him killed a couple of times when Shiro used impossible odds. Other than that, he didn't seem to teleport around or anything, just stood his ground against our 3 melee attackers and we eventually just killed him.
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Old Nov 21, 2006, 01:09 AM // 01:09   #188
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Quote:
Originally Posted by Mad5cout
Mirrored Stance is rumored to work. Shiro is not a "monster".

Anyway. This mission is BS.

No you can't unlock any skill for PvE at a Priest. Dunno whether it would unlock it for your heroes.

Done this mission now 10 times. Last tie I tried both the Kite out the front door method mentioned in another thread and got him down to literally [] that much HP and then he killed Koss, Devona, and myself and almost the rest of my team.

Then I tried the Flagging all over the place method. SAme thing. He killed Koss and Devona. Then went around to each flagged group and started killing one by one.

After 15 minutes of a stalemate and my DP getting worse and worse as we proogressed, I gave up.

This mission has made me hate this game. If you are going to make a game, it should be fun. ANET F'ed up by making a "stand alone" that requires another "stand alone" to beat it, IMO, and it really pisses me off.

If I see an ANET person in a dark alley, you better run cause I will chop block you in the throat.
Seriously Shiro is easy if you know how to handle him. Devona cannot kill Shiro and would be a liability when he uses Impossible Odds.
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Old Nov 21, 2006, 03:09 AM // 03:09   #189
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Quote:
Originally Posted by African War Lord
hey man try this. I just finally beat it today with hero's and henchies.

what I did was ran straight to the avatar of melandru, killed the group there. Lich and shiro came up the stairs, I spread my hero's out with flags and started attacking shiro since the lich went back down for whatever reason.
Once shiro started attacking me it was pretty straight forward. I cast mirage cloak as soon as it where's off and used only wild blow for attacks to save energy. Once he was dead, the lich was effortless.

I even forgot to reset the skills I disabled before fighting shiro as you can see in the picture but it didn't seem to matter.
Yo. Man thx for that information, it really works. I just finish owning Shiro and Lich in my 1st try , I used the same hero/henchmen you used.I basically copied everything u said to do, except i didn't get any blessing , just went straight for the kill. I couldn't believe i owned Shiro in like 1 min tops. Good thing i read this before i even tried to do with a PUG. Good stuff.
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Old Nov 21, 2006, 07:33 AM // 07:33   #190
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K, I finished this mission couple of hours ago, hero+hench way. This was my second try (1st one was couple of days ago, before I read this thread and I managed to get a wipe on Shiro’ken spawns %) )

Here goes setup and story:

I'm Factions-Nightfall only player, so there was no riposte or SS. I didn't bother to bring SV either.
Me: Paragon with "Never surrender", "Never Give Up", Angelic protection (I took this skill after reading this thread =) ), Leaders Comfort, Anathem of Flame and couple of spear attacks. I forgot about Wild Throw completely to say the truth.
Koss: Sword-Shield War. Build is nothing special at all %). Some random stuff (I dunno how to play War, to be honest) with Wild Blow (I spend my last Balthazar faction on it). I know I should give him Grenth Balance but I totally forgot about it and he went in with some random War elite.
Tahlakora: Mainly Prot. Not the best one, I suppose (when I go monking I prefer to go pure heal %) )
Jin: Read the Wind, Broad Head Arrow Interrupter.
Henchies: Fire, Earth, 2 Monks.

I made it to the bosses without too much trouble, here goes detailed description.

When Shiro'ken spawned, I rushed a bit forward, just past the point of spawn and 2nd spawn didn't bother to run to me (I dispatched them later, just to feel secure clearing the portals). On a side note, I forgot to disable Spirit of Favorable Winds in Jin's skillbar and she was too busy casting it in the beginning instead of interrupting Sliver armor but actually we made it without causalities.

Koss died couple of times at portals before I understood that he will be much safer flagged somewhere in the back when it's necessary to rush in, kill a wraith and run out before patrols return.

Lich died almost instantly and I went clearing shrines... The guy who said Shiro won't follow you into the depth of shrine rooms is wrong (I was flagging everybody in the darkest corner). Sometimes he does it, sometimes he does not. May be it's henchies fault as I feel they were willing to give him an extra kick in his b... oh, I mean chins just for the fun of it when he was about to leave. So, I lost couple of heroes and henchies while doing this but at some point Shiro felt an urge to stay at Monk shrine. May be he wanted to chat with a healer or something, dunno really. Due to this I had no any trouble with the rest of the shrines (somehow healer shrine was capped with 1 cleric staying alive).

So, I resurrected everybody, flagged them in the main room, lured Shiro and made sure Koss spams Wild Blow. Survivor cleric was dealt with, I put Koss under Angelic Protection and was busy /flex'ing in the middle or throwing an eventual shout like "Never Give up/Surrender". Everything was smooth until the last part. With IO Shiro started dealing TONS of damage and both my and Koss lifebars were going down pretty fast. Monks prioritiesed healing me over Koss and he died couple of times but was resurrected soon and was back haunting Shiro. Actually the trick at this point was to constantly flag the henchies away from Shiro so he won't wreak mass damage and get mass healing with IO+Battle Scars.

So, the basic tips for defeating Shiro are:
-Fast stance remover is a must.
-Only 1 melee character should be tanking Shiro, otherwise IO will deal too much damage
-Some protection (high block, evade rate or good damage reduction) is needed to keep tank alive.
-Do not try to condition spam Shiro - IO will transfer everything he gets to the tank. (I'm not sure abot Blind though)

Bottom line: I was able to do it with my so-far-from-perfect setup, so it's not impossible.

PS LOL, even my armor is not yet maxed - only chestplate and skirt are AL 80, everything else is 65. XD

PPS Abaddon mission is just boring... running around for about 20-30 minutes, non stop healing and killing weak mobs just to get a few more hits on boss... Sounds like a platformer game without platformer part -_-

Last edited by Glider of chaos; Nov 21, 2006 at 07:57 AM // 07:57..
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Old Nov 21, 2006, 10:32 AM // 10:32   #191
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my promised pic

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Old Nov 24, 2006, 01:25 AM // 01:25   #192
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Hi all, I henched the mission with my ele and ranger. This is what I bring:

Ranger - Savage Shot, Distracting Shot, Pin Down, Broad Head Arrow, Apply Poison + pet stuff. (As a result, Shiro was virtually immobilised the whole time Koss and Gerald hacked him),

HEROES
======
Koss - the usual Sever Artery, Galrath Slash, Gash, Sun and Moon Slash, Dragon slash, To the Limit, Wild blow.

Talhkora - RC Prot

Zhed - fire/lightning, with lightning javalin (for interrupt) + the usual fire+energy stuffs.

HENCHIES
========
2 Healers, 1 fighter, 1 paragon

During the final fight, I didnt start charging in and claim altars. I pulled Shiro outside and killed him first. I also disabled every skill of Koss except 'To the Limit', 'Dragon Slash' and 'Wild Blow'.

After killing shiro, enable all Koss skills again and go claim the altars.
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Old Nov 24, 2006, 02:34 AM // 02:34   #193
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Just my two cents.... Displacement (Ritualist) is a good skill to bring if you can get someone with it. At least it was for me.
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Old Nov 24, 2006, 02:37 AM // 02:37   #194
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Quote:
Originally Posted by Zeig
Just my two cents.... Displacement (Ritualist) is a good skill to bring if you can get someone with it. At least it was for me.
Displacement will die instantly when Shiro uses Impossible Odds.
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Old Nov 24, 2006, 02:39 AM // 02:39   #195
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Not if you've got your heroes flagged just right and only one melee creature in his attack range.
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Old Nov 24, 2006, 03:11 AM // 03:11   #196
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Quote:
Originally Posted by IIIPowerIII
haha yup...

doing it with 6 hench and 1 customer make it so easy :P I think it would be even a piece of cake with 5 hench and 2 afk ppl :P
lol... worth a try

as for me i take 3 customers 4 heros...
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Old Nov 25, 2006, 02:34 AM // 02:34   #197
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Just finished mission solo using my nuker ele with henchies and heroes. I should smack myself because I didn't bring any degen skills. I wasn't able to nuke Shiro to death by myself when I exploited the bug. The best place to fight shiro is right next to the entrance. When you see one or more guys starting to die by impossible odds, prepare to make your heros retreat because shiro won't follow you beyond the entrance. It will also help if you make your heroes to stay away from shiro's agro point.

One to note that guildwiki didn't bother to mention is those mobs like Arms of Sanity who use Call of the Torment to multiply themselves like rats. Those guys are the worst. Not to mention that the map in guildwiki makes you confront those mobs. There's another way around where you don't have to face 4-5 of those guys.

Another thing that guildwiki didn't mention is that you have to kill the portal wraiths while no other mobs are within that agro point. There, you can quickly kill portal wraith and you have to prepare to run. It doesn't matter if you kill one portal wraith. Just kill a wraith(s), make your heroes fall back to a safe position and repeat.

Last edited by pug_ster; Nov 25, 2006 at 02:42 AM // 02:42..
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Old Nov 25, 2006, 03:32 AM // 03:32   #198
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Quote:
Originally Posted by llsektorll
lol... worth a try

as for me i take 3 customers 4 heros...
I call BS. I've got the Plat, come prove that you can run me through this miss.
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Old Nov 25, 2006, 03:45 AM // 03:45   #199
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It's somewhat interesting, that every single advice deals only with flagging heroes.

There's never: ask you ranger to pull, ask your monk to prot you, ask nuker to not use MS, or similar.

I'm not sure if there's a correlation, but could this mission really be a problem only when playing with heroes?

Just a thought.
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Old Nov 25, 2006, 04:27 AM // 04:27   #200
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Quote:
Originally Posted by Teleportgrend
I call BS. I've got the Plat, come prove that you can run me through this miss.
not my job to prove anything... its a rush not a run so customers will have to be involved in following my tactics and such... but 38rushes 1loss good odds if i say so myself..
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