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Old Nov 16, 2006, 04:33 AM // 04:33   #141
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Quote:
Originally Posted by MaglorD
Very interesting. Did he not use riposting shadows at all?
once he got stuck there, he didnt use it at all (lucky me ), he spammed battle scars, and once he reached the 1/10 of his life he started spamming Impossible odds every 10 seconds, and you can actually see the animation of him activating it, kinda resembles as if he was going to attack, my trembling finger quickly hit the dolyak signet just in case, and lo and behold, he didnt move a finger.
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Old Nov 16, 2006, 05:30 AM // 05:30   #142
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Quote:
Originally Posted by AW Lore
once he got stuck there, he didnt use it at all (lucky me ), he spammed battle scars, and once he reached the 1/10 of his life he started spamming Impossible odds every 10 seconds, and you can actually see the animation of him activating it, kinda resembles as if he was going to attack, my trembling finger quickly hit the dolyak signet just in case, and lo and behold, he didnt move a finger.
ROFL, gonna try this tactic tonight just to see if it works. Anet will probably fix it since it seems a bit lame to kill Shiro this way.
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Old Nov 16, 2006, 12:01 PM // 12:01   #143
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I know I cannot handle the micromanagement of heroes/henchies, I play my own character well enough though, but the aggravating part for me is not the mission itself but finding a decent group.

My paragon got through it as soon as I was in a competent group, when people work together things can go swimmingly, however if you get stuck with the average PuG, you have people who don't listen to the plan. Exmaple: "Don't Attack shiro, let the puller get the Lich seperate then kill Lich" translates into "Hey, let's all jump Shiro, while the Lich is here too"

Been trying on my dervish for a couple days now, just want my armor and to move along lol. Tried the all dervish group but having problems with some of the same stuff mentioned above.
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Old Nov 16, 2006, 12:21 PM // 12:21   #144
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yea i had a similar problem before I beat it. There was just never a nice group. And I mean NEVER. Once I got a really well-ballenced group with a rit and stuff and wow we barely took any damage....but then again we didnt really DEAL any damage....

We restarted once we died at the portals(too much aggro) and failed again. I quit cause I had to leave.

The next day I found a nice
"7/8 Masters Group LF WB Tank"

so I was like...."Hey, That's me! "

and I got in that group and everything went smoothly. Especially Shiro....for some reason he was really easy with that group...
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Old Nov 16, 2006, 12:29 PM // 12:29   #145
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I didint have a necro hero and didnt want to do that mission with real players.
As a warrior I did something I would never expect to do : use stances + swords.

Here's the skill bar I had ->

Sever / Gash / Final Thrust / Hamstring / Gladiator's Defense / Riposte / Cap sig & Rebirth

Thing is save up glads defense when he gets to 25%, keep spamming riposte when he uses impossible odds ( believe me, with impossible odds on you you will recharge riposte more than often ), use hamstring on shiro and keep the rest of your party away from him.

But that was my second try, after that I noticed that battle scars was a stance with 11 sec recharge. Wild blow would have taken care of the life stealing easily.
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Old Nov 16, 2006, 12:33 PM // 12:33   #146
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Shortly to say. Try and get him stuck. When i did it with a german group first time we had one warrior and a dervish using avatar of balthazar and another dervish using avatar of dwayna. the balthazar dervish and the warrior some way got him stuck against a wall.
Shortly, he couldnt move or attack, he just stod there, so then it was up to me to nuke his head off. To bad we werent going for masters only the usual and now when i try to get masters afterwards its pretty hard, cant get a group that is good enough.
Also i want to do it with my friend that is also a ele, not many ppl want 2 =(

It is hard to get him stuck, but try to bodyblock him against a wall. Use protspells to make the tanks/dervishes take less dmg if he still can attack and make sure the healer puts most of his efforts to these ones. If they die he get free and then he smacks the whole party down.
This happened me yesterday, went all good but we got only 2 hero monks so at like 5-10% of his health left, the warrior died and we where out.
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Old Nov 16, 2006, 11:46 PM // 23:46   #147
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I teamed up with this alsome paragon by chance who knew the mission inside and out. We used Heroes and Henchies. He guided me and thoughout the mission and showed me a few tricks. He wanted someone with Wild Blow and I had spammed "Conviction Dervish tank (70+10+24) armor with Wild Blow" LFG for a while.

Everything up until Shiro was going great. I thought Shiro would probably be a bit tough with that skill but our expertise would overcome.

Boy was I in for a surpise. I could get Immpossible Odds down a lot of the time but the few seconds it was up still hurt the Heroes. The monks ran out of energy, My self heals were recharging, and Shiro was putting IO up faster then I hit it with WB. I died then everyone else followed.

The paragon got very mad again and I suggested bringing Eve for Blood ritual next time and he decided to contact me later.

Theres no doubt in my mind that one skill needs a good nerf. When your losing a mission because of one skill which you ARE bringing counters for then somethings is out of place.
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Old Nov 17, 2006, 12:38 AM // 00:38   #148
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Quote:
Originally Posted by Guardian of the Light
Boy was I in for a surpise. I could get Immpossible Odds down a lot of the time but the few seconds it was up still hurt the Heroes. The monks ran out of energy, My self heals were recharging, and Shiro was putting IO up faster then I hit it with WB. I died then everyone else followed.
You use Wild Blow to break Battle Scars, not IO. IO can't be broken.

That explains why people have been failing...
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Old Nov 17, 2006, 01:52 AM // 01:52   #149
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yes...everyone seems to think that WB stops IO, but they soon find out that...it doesn't!

its just about finding a good group...and how good you are at Guild Wars. I was just like all you people a couple of days ago who wanted the mission nerfed, but that was because at that time I had a bad build. Now, the tanks are essential in this mission...and once I developed myself a good tank build and found a decent group it went fine. And I also found out that bonus really helps...and its not even hard at all...theres only like 2-4 margonite at each shrine..all of the same profession according to the shrine...the reason ANet hasn't nerfed this is because it really doesn't need to be. Now that I think about it, its good to have these mission every once and a while, that its hard and really tests your abilities...(and feels hella good when you beat it )

Just keep trying guys and you will get it!
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Old Nov 17, 2006, 03:27 AM // 03:27   #150
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No more ranting. If you need help with the mission, post what you have tried, and what went wrong. If you feel you have something to offer, post what you did, and how well it worked. Bragging, Ranting, talking about how anet has some conspiracy or scrub calling will be deleted.
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Old Nov 17, 2006, 05:18 AM // 05:18   #151
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Simple my friend, a mate and I hero'd/henched it today. We took two healer henches, two fire eles, one ranger (Myself), one dervish (him), an SV/Mes hero (SV and empathy are the only important skills, set the rest to degen or interrupt or something), and I can't remember the last spot but it was someone who attacked from range... Anyways...

Get to Shiro and the Lich, pull the Lich and take him out easily. Now get the henchmen out of the agro bubble, and let the meleer (In this case my dervish friend) take all the hits from shiro. The monks will be protting him, your job is to control the SV and inflict damage from afar. When Shiro hits impossible odds make sure your melee has enough skills to stay alive, because that is the only person Shiro will go for. Control your nec hero and make sure he is spamming SV and empathy (Disable the rest of his skills if need be). Between the monks healing the meleer and the self heal, the meleer will stay alive. SV and empathy will allow him to self sac, and between the damage you and the henchies are inflicting Shiro will go down fairly quick.

Oh, also, make sure your henchies are attacking but are OUT of the agro bubble. If they are out, then all your monks need to do is focus on the one that shiro is attacking. Rangers, bring longbows. Long ranged weapons are ideal. Don't use any short ranged attacks.

If Shiro manages to shadow step to someone other than the meleer then he will have access to all of your main damage dealers and your monks, and well... once he hits IO let's just say it's a pretty quick wipe.

If that should happen, pull out, rez, re-aggro him, and then begin again.

Last edited by The Leviathan; Nov 17, 2006 at 05:21 AM // 05:21..
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Old Nov 17, 2006, 06:58 AM // 06:58   #152
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Just beat this mission bad again. Easily peasily. I mean we took in the closing the portal part aggroing 3 groups and the portal wraiths.

Anyways our set up was. I'm only listing some skills, not all of them.

W/Mo Me- Glad's Defense, Shield Stance (protection against Odds)
Mo (prot) Tahlkora - Divert Hexes, Guardian, Shield of Absorption, Prot Spirit.
Mo (heal) Dunkoro- WoH, Jamei's Gaze, Orison, Touch
N/Rt (spirit spammer/spoil victor) Olias- Spoil Victor, Shadowsong, Pain, Bloodsong, Shelter, Displacement

E/Mo my girl- Searing Flames, MS, Rodgorts
N/Mo Master of Whispers- MM build, with new MM.
Mo- Tahlkora- WoH build, same as Dunkoro
R/Mo- Acolyte Jin- Broadhead, Apply Poison.

We only had one death, when Dunkoro got attacked by everything at portals when we over aggroed (knew we were gonna). We activated first God Shrine and killed Lich, then activated the rest, Shiro didn't hit us to bad, with Aegis and what not. He attacked the Spirits and Minions too when we moved on to the next shrine so that saved us some time. Got all the blessings and started to kill him. Olias put up most of his spirits, SVed him then we beat him down to Impossible Odds. I threw up Glads Defense and he didn't get to many hits in, conditions were on me left and right but with blessings, breeze and mend I was fine. He didn't attack anyone else except me and the 2 minions by me so it was easy.
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Old Nov 17, 2006, 09:21 AM // 09:21   #153
prc
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owke i studied the problem and have done the mission myself leading my team.

what you need:

- a interrupt + pin down + dammage (burning arrow, screaming shot...secondary class dammage skills..) RANGER.

- A strong, defencive WORRIER/monk

- A second melee (Dervisch or Worrier) with a secondary class that enebels him to attack from a range. (W/e , W/r , W/me...)

- A mesher (illusion & domination) / necro (MM for getting to shiro without trouble + some curses)

- an elementalist. (with one knock down / slow down skill)

- Paragon.
(p/m)
- 2 (hero) monks.

anyway, atleast ONe non-monk carackter should have monk as secondary class to ressurect.

Now, once you get there:

ONE charackter (mesher or ranger) keeps shiro bussy. ALL the rest goes on the lich.

once he's dead, run for the middle, make sure you're not stuck on the ramp.

from now on, the ranger should keep shiro bussy, cripping him, running away... crippling him again...ect. cat & mouse game. (lock a monk on him or something or give him support by the worrier)
while the rest does the shirens.

once this is done: go for the middle, and set up like this.

--------------------------Ele------------------------------

---------------------------------------------necro/mesh


Monk---------------Shiro Worrier-------------------------Monk


----------------------------------------------Dervisch/worrier

------------paragon

------------------------------ranger-----------------------------



Now, The worrier & the dervisch start hitting shiro from start, just as dammage dealers, tell he reaches the impossible ods level of health.
Then they start running in circles, having shiro on them in turn. If one has shiro on him, the other one attack him from range (doesnt mather what dammage, even a starter bow will help )

k, now VERY important: The ranger has a very specific & important job: slowing shiro bitch down: he should follow this patern:

Pin down
dammage shot
dammage shot
pin down
dammage shot
dammage shot
pin down
...
...
btw: do NOT poison / bleed him. burning him doesnt hurt since it's over soon. IO will tranfer the poison to the melee peeps & then ur focked.

-The ele should always keep dammaging him no mather what happen & slow him down if possible.
- The necro/mehser keeps him cursed all time, cause hex's work best on him.
- The paragon watches the whole scene, ressurects + dammage him when he can.
- monk...heal.

Now whole set up is based on SLOWING him down while the surrounding people hit him. it's important you KEEP dammaging him no mather what happens. people will die, thing will break up, just dont give up & try to restore the formation + KEEP DAMMAGING HIM all the time.

when i did it i (ranger) was with only 4 standing people left, but i kept on shooting him, the worrier kept on dieing, but that doesnt mather, aslong as he does not attack the ranger / ele / paragon you will survive.

now this tactic SHOULD & WILL work if all do his task.


thx i hope the problem is sloved once & for all now.

Last edited by prc; Nov 17, 2006 at 09:24 AM // 09:24..
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Old Nov 17, 2006, 09:40 AM // 09:40   #154
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A simple tactic, spread out, and you don't have to worry about IO. SS,SV,blah blah blah, they help, but using tactics over brawl can kill anything.
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Old Nov 17, 2006, 09:49 AM // 09:49   #155
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Quote:
Originally Posted by Some Guru Named Kai
A simple tactic, spread out, and you don't have to worry about IO. SS,SV,blah blah blah, they help, but using tactics over brawl can kill anything.
Something, an all-human group can excel in. It's a lot harder micromanaging hero/henchy squishes to maintain their distance from Shiro and yet continue to attack when he runs around and uses Impossible Odds.
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Old Nov 17, 2006, 10:37 AM // 10:37   #156
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Quote:
Originally Posted by MaglorD
Something, an all-human group can excel in. It's a lot harder micromanaging hero/henchy squishes to maintain their distance from Shiro and yet continue to attack when he runs around and uses Impossible Odds.
... you do know that when you put your heros far enough back to the entrance of that arena shiro won't attack them, and if you keep 1 person near the entrance you should be able to keep shiro there...

btw i noticed that shiro didn't attack my heros pet... to bad for him cause the pet owned him
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Old Nov 17, 2006, 10:56 AM // 10:56   #157
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What are you guys going on about he's not the end of the world. Use a Rt hero, a Glads/Shield warrior, a SV necro and whatever else and you will be fine. Make sure your prot monk has guardian and aegis. Very super easy. Cause I'm not the ultimate e-leet superstar, so you should be having no problems.

Last edited by garethporlest18; Nov 17, 2006 at 10:58 AM // 10:58..
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Old Nov 17, 2006, 04:17 PM // 16:17   #158
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I just did the mission, only me (mesmer/monk) + 3 heroes (ele/me, mo/me, ranger/me) and 4 hench (2 monks, devona, the dervish).

me: surger/burner/diversion/empathy etc.
ele hero: SF spammer
ranger hero: interrupter
monk hero: peace and harmony boonprot

all of them with power drain and leech signet.

Going through the level was piece of cake. Luring and killing lich was piece of cake. Luring and killing Shiro was slightly more difficult, but in the end no deaths on our side ^^

No need to cap the altars btw, I think that with heroes it's more of a trouble than an advantage.
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Old Nov 17, 2006, 05:00 PM // 17:00   #159
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Quote:
Originally Posted by SnipiousMax
No more ranting. If you need help with the mission, post what you have tried, and what went wrong. If you feel you have something to offer, post what you did, and how well it worked. Bragging, Ranting, talking about how anet has some conspiracy or scrub calling will be deleted.

exactly
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Old Nov 17, 2006, 05:12 PM // 17:12   #160
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Quote:
Originally Posted by Cassandra
I just did the mission, only me (mesmer/monk) + 3 heroes (ele/me, mo/me, ranger/me) and 4 hench (2 monks, devona, the dervish).

me: surger/burner/diversion/empathy etc.
ele hero: SF spammer
ranger hero: interrupter
monk hero: peace and harmony boonprot

all of them with power drain and leech signet.

Going through the level was piece of cake. Luring and killing lich was piece of cake. Luring and killing Shiro was slightly more difficult, but in the end no deaths on our side ^^

No need to cap the altars btw, I think that with heroes it's more of a trouble than an advantage.
Use a MM hero and or a Rt Hero and Shiro will attack the spirits being left up, giving you time to cap the shrines, which help slightly.. Going with another player on this is a superb thing to do as it gives you many options.

Why aren't you people using a Rit? Best decision I've ever made, along with a MM it works well, very well.
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