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Old Jan 18, 2012, 03:44 AM // 03:44   #1
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Unhappy I need some help, I keep dying.

Alright I've looked at the meta builds, and I don't have hardly any of those skills to put on my heroes.

I've tried the best to my knowledge to put the best skills with the heroes I have. It worked a little better, but so far no "winning team."

The last mission I did was in Vlox Falls named O Brave New World.
It was horrible, I kept dying. All I did was run back to barely damage the enemy's and die again.

My current team that I've been using is:

I'm a E/Mo
Gwen
Pryer
MOX
Ogden
Livia

and then a healing henchman and a fighter henchman.

Any advice on what my problem is I'd be extremely grateful, I love playing this game but I guess I just kinda suck at it.

What works for you guys? I'm reading on the forums about how people have passed it on hard mode in 3 hours and I don't know what I'm missing. Thanks
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Old Jan 18, 2012, 07:05 AM // 07:05   #2
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o brave new world is a hard quest.
what skill are you using? do you have max armor? what runes/insignia are you using for you (and your heroes)?

what are the skill set ups for those heroes?
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Old Jan 18, 2012, 07:54 AM // 07:54   #3
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Necromancers heroes are EXTREMELY effective at just about anything. If you keep dying, I would suggest putting atribute points into soul reaping and either restoration or healing. Then add some cheap healing skills. They should be able to manage energy easily because of soul reaping. Also make sure your Ogden isn't using 10 energy healing skills because he will spam heals like all healers.
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Old Jan 18, 2012, 07:59 AM // 07:59   #4
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If you've just started playing, you might want to go back and follow the storyline of whatever campaign you started in. Eye of the North was designed with the expectation of being played by people who have already completed at least one campaign.

It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first.
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Old Jan 18, 2012, 08:36 AM // 08:36   #5
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Eye of the north is designed as an expansion to be challenging to players who played all three campaigns and have all the skills/builds for them. Though the main questline of EoTN can be done with lesser resources, the side quests can prove to be difficult and more challenging.

So if you don't have the right heroes yet (with the right skills), try focussing on that.
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Old Jan 18, 2012, 11:37 AM // 11:37   #6
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Quote:
Originally Posted by BladeDVD View Post
If you've just started playing, you might want to go back and follow the storyline of whatever campaign you started in. Eye of the North was designed with the expectation of being played by people who have already completed at least one campaign.

It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first.
^^ This.

Isn't this about the third or fourth thread we've had like this in the past couple of weeks? New player who jumps to EotN as soon as possible and gets trashed repeatedly, asking why? We really need a sticky somewhere pointing out that this is a very bad idea, and any guides on the forum or wiki that recommend it need to make it clear that this advice is for experienced GW players who have the basics down cold.
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Old Jan 18, 2012, 03:06 PM // 15:06   #7
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Make sure you have max armor, otherwise you'll die like a fly. If you really want to have a good teambuild fast, I reccomend you look into unlocking skills for your heroes. I suggest zaishen elite. Otherwise I highly recomend that you go back to any of the other campaigns and aim to complete it. Skills will come in time. Another way of earning skills is to create alts, it's easier to get skills for yourself than for heroes, right?
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Old Jan 18, 2012, 05:10 PM // 17:10   #8
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Quote:
Originally Posted by cosyfiep View Post
o brave new world is a hard quest.
what skill are you using? do you have max armor? what runes/insignia are you using for you (and your heroes)?

what are the skill set ups for those heroes?
I usually just spam my fire spells. I don't have prestige armor, but the armor below it. Runes/insignia? Oh boy... Yeah i just kinda ignored that part of the game... I feel kinda dumb now, I never actually looked at it...

The skill set ups for me heroes: i just give them the best skills that i had... the don't really have a whole lot of good ones :/

----------

Quote:
Originally Posted by leongrado View Post
Necromancers heroes are EXTREMELY effective at just about anything. If you keep dying, I would suggest putting atribute points into soul reaping and either restoration or healing. Then add some cheap healing skills. They should be able to manage energy easily because of soul reaping. Also make sure your Ogden isn't using 10 energy healing skills because he will spam heals like all healers.
oh ok, so i should give him mostly smiting skills???

----------

Quote:
Originally Posted by BladeDVD View Post
If you've just started playing, you might want to go back and follow the storyline of whatever campaign you started in. Eye of the North was designed with the expectation of being played by people who have already completed at least one campaign.

It helps a lot to learn about how the different skills work, how to call targets, how to pull and what enemies you should kill first.
Oh ok, I'll definitely back track a bit then... i just kinda wanted to cool looking armor :/ that's why I booked it to EoTN

----------

Quote:
Originally Posted by akelarumi View Post
Eye of the north is designed as an expansion to be challenging to players who played all three campaigns and have all the skills/builds for them. Though the main questline of EoTN can be done with lesser resources, the side quests can prove to be difficult and more challenging.

So if you don't have the right heroes yet (with the right skills), try focussing on that.
Oh ok, I'll definitely try to manage them more than what i have, thanks!

----------

Quote:
Originally Posted by Kendil View Post
Make sure you have max armor, otherwise you'll die like a fly. If you really want to have a good teambuild fast, I reccomend you look into unlocking skills for your heroes. I suggest zaishen elite. Otherwise I highly recomend that you go back to any of the other campaigns and aim to complete it. Skills will come in time. Another way of earning skills is to create alts, it's easier to get skills for yourself than for heroes, right?
what do you mean by creating alts?

----------

Thanks everybody for the help and reply's so far... I didn't realize how much there was to the game. I Just remember starting out all I did was get a crap ton of henchman and spam skills. I guess I should have figured there was more to it Lol
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Old Jan 18, 2012, 05:38 PM // 17:38   #9
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If you create an alt you can learn basic skills way cheaper for the first 10 skills or so (price goes up every time). Also the elites and skills further in to the campaigns you can unlock through PVP!

http://www.gwpvx.com/Build:Team_-_7_Hero_Discordway if youre a caster and

http://www.gwpvx.com/Build:Team_-_7_Hero_RoJway if you're melee are very good and forgiving builds! You'll be able to steamroll pretty much anything in the game with ease and a blindfold on.
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Old Jan 18, 2012, 06:29 PM // 18:29   #10
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I would suggest that the skills you don't have for the meta builds you have found, you get.
It will be a HUGE help, not only on the character you are on at the moment but in the future it means you will have good builds for your heroes no matter which character you are playing on.
I would also suggest that you kit your heroes out with runs and insignias as well as the best vigor runes and most effective weapons you can afford.

If you are going to progress through a campaign I would suggest Nightfall, getting the heroes, especially norgu and razah will allow you to abuse two of the strongest proffessions in the game, also if you can get Xandra from the norn fighting tourney. She is a great help.

All this might take you a while but once you have everything set up you will find things become a LOT easier and you will easily make back the time you spent doing this by just steamrolling mobs and enemies like they are delicious little traffic cones!

As for your build, as disappointing as it is for me to say one of the strongest builds you can run is:
*12 Deadly Arts, 8 Energy Storage, 10 prot
*Assassin's Promise, You Move Like a Dwarf, Ebon Vanguard Assassin support, Finish Him
*Any 4 other skills you like though as you are an e/mo I would suggest Aegis, Shield Guardian, optional, Res of any kind
*This will let you abuse these powerful and high recharge heals taking pressure off your team and doing kick ass damage at the same time

I hope this helps, good luck
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Old Jan 18, 2012, 06:39 PM // 18:39   #11
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Quote:
Originally Posted by Gabs88 View Post
If you create an alt you can learn basic skills way cheaper for the first 10 skills or so (price goes up every time). Also the elites and skills further in to the campaigns you can unlock through PVP!

http://www.gwpvx.com/Build:Team_-_7_Hero_Discordway if youre a caster and

http://www.gwpvx.com/Build:Team_-_7_Hero_RoJway if you're melee are very good and forgiving builds! You'll be able to steamroll pretty much anything in the game with ease and a blindfold on.
Thanks for the links! So wait though, I can learn hero skills through pvp???

----------

Quote:
Originally Posted by Vampire of Bone View Post
I would suggest that the skills you don't have for the meta builds you have found, you get.
It will be a HUGE help, not only on the character you are on at the moment but in the future it means you will have good builds for your heroes no matter which character you are playing on.
I would also suggest that you kit your heroes out with runs and insignias as well as the best vigor runes and most effective weapons you can afford.

If you are going to progress through a campaign I would suggest Nightfall, getting the heroes, especially norgu and razah will allow you to abuse two of the strongest proffessions in the game, also if you can get Xandra from the norn fighting tourney. She is a great help.

All this might take you a while but once you have everything set up you will find things become a LOT easier and you will easily make back the time you spent doing this by just steamrolling mobs and enemies like they are delicious little traffic cones!

As for your build, as disappointing as it is for me to say one of the strongest builds you can run is:
*12 Deadly Arts, 8 Energy Storage, 10 prot
*Assassin's Promise, You Move Like a Dwarf, Ebon Vanguard Assassin support, Finish Him
*Any 4 other skills you like though as you are an e/mo I would suggest Aegis, Shield Guardian, optional, Res of any kind
*This will let you abuse these powerful and high recharge heals taking pressure off your team and doing kick ass damage at the same time

I hope this helps, good luck
That does help quite a lot, thanks
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Old Jan 18, 2012, 07:11 PM // 19:11   #12
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I can learn hero skills through pvp???
Heroes can use any skills unlocked on your account, you can unlock skills using 1000 balthazar faction which can be obtained through pvp matches.

By obtaining a skill on any character you unlock it for use on all pvp characters and heroes (to use it on a different pve character than the one on which you originally obtained it you will have to use a tome).

Hope that clears it up.

Also try checking wiki's notes on the quest, often they have helpful hints about which skills might be helpful and the best route to take.
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Old Jan 18, 2012, 08:11 PM // 20:11   #13
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Originally Posted by gregthewhat View Post
I usually just spam my fire spells. I don't have prestige armor, but the armor below it. Runes/insignia?
Ok, so let's talk about Fire first. A lot of new ele players gravitate towards fire because it's, well, fire. It's big, explosive, does some nice AoE damage, and hey, you can rain down meteors from the sky! However, Fire is bad in this particular quest simply because Destroyers (the primary enemy of that quest) have incredibly high defense against it. They're all immune to burning (except for one, which I can't mention because it's a spoiler :P). They've also all got absurdly high armor vs. fire. For example, consider the elementalist skill Fireball, which does 91 Fire damage at 12 Fire magic. A Destroyer of Earth has 180 armor vs. fire damage, meaning that your big Fire spell will do a measly 11 damage (not taking into account level difference; because you're lower level than he is, you'll do even less damage!).

Next, get max armor. There's an armor trader in Boreal Station that can give you a relatively cheap set of max armor. Elementalists and other caster professions already have really low max armor. Having non-max armor basically highlights you as a great target for the enemy to whack.

When you can afford it, get a few runes. As an ele, you probably don't need the basic energy runes (Radiant, Attunement), as your primary attribute can compensate for that. I usually slap on a single Superior rune of my chosen element, a minor Energy Storage rune, and then whatever else. Need more health? Use a Survivor insignia. Are you always enchanted by something like Fire Attunement? Try Blessed insignae.

Quote:
Originally Posted by gregthewhat View Post
oh ok, so i should give him mostly smiting skills???
I wouldn't. Smiting isn't all that powerful, and arguably its most powerful elite skill, Ray of Judgement, relies somewhat on burning for damage (which, as I said above, destroyers are immune to). Instead, slap a few heals on the necro, and make the rest of his or her skills Death Magic or Curses or Blood (choose one, don't go for all three). Death Magic means minions, good cold damage (Destroyers don't like cold), and poison. Curses means destroyers self-inflicting damage, and some nice AoE stuff. Blood means lifestealing and some decent spiking (quick damage) ability. Again, do not do smiting; do healing (monk), Soul reaping (Necro), and one other Necro attribute.

Quote:
Originally Posted by gregthewhat View Post
what do you mean by creating alts?
An alt is just an Alternate Character. You should have at least 4 character slots open on that account, with one being filled with the ele you're talking about.

Quote:
Originally Posted by gregthewhat View Post
I Just remember starting out all I did was get a crap ton of henchman and spam skills.
No problem; that's how we all started, even if some of us don't always admit it!
Also, I'd like to remind you that EotN henchmen aren't all that bad. If you have a hero, for example MOX, for whom you really just can't put together a good build, consider dropping him and bringing a hero. For example, Destroyers are weak to Lightning damage, and Aidan (ranger hench) uses the skill Barrage with a lightning bow. That means some rather nice AoE Lightning damage. Lo Sha, the mez henchie, uses the skill Ineptitude, which will cause blind to all of the Destroyers. Destroyers have no condition removal, so a mob of blind destroyers becomes nearly harmless.
Veterans of GW, with all possible skills unlocked on their accounts, often immediately tell new players to get this hero bar and that hero bar. It's entirely possible, however, for a newer player to play through EotN with only three heroes and 4 henchies.
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Old Jan 18, 2012, 08:14 PM // 20:14   #14
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Originally Posted by Vampire of Bone View Post
Heroes can use any skills unlocked on your account, you can unlock skills using 1000 balthazar faction which can be obtained through pvp matches.

By obtaining a skill on any character you unlock it for use on all pvp characters and heroes (to use it on a different pve character than the one on which you originally obtained it you will have to use a tome).

Hope that clears it up.

Also try checking wiki's notes on the quest, often they have helpful hints about which skills might be helpful and the best route to take.
Oh wow, ok thanks so much!

----------

Quote:
Originally Posted by Frangeo Munda View Post
Ok, so let's talk about Fire first. A lot of new ele players gravitate towards fire because it's, well, fire. It's big, explosive, does some nice AoE damage, and hey, you can rain down meteors from the sky! However, Fire is bad in this particular quest simply because Destroyers (the primary enemy of that quest) have incredibly high defense against it. They're all immune to burning (except for one, which I can't mention because it's a spoiler :P). They've also all got absurdly high armor vs. fire. For example, consider the elementalist skill Fireball, which does 91 Fire damage at 12 Fire magic. A Destroyer of Earth has 180 armor vs. fire damage, meaning that your big Fire spell will do a measly 11 damage (not taking into account level difference; because you're lower level than he is, you'll do even less damage!).

Next, get max armor. There's an armor trader in Boreal Station that can give you a relatively cheap set of max armor. Elementalists and other caster professions already have really low max armor. Having non-max armor basically highlights you as a great target for the enemy to whack.

When you can afford it, get a few runes. As an ele, you probably don't need the basic energy runes (Radiant, Attunement), as your primary attribute can compensate for that. I usually slap on a single Superior rune of my chosen element, a minor Energy Storage rune, and then whatever else. Need more health? Use a Survivor insignia. Are you always enchanted by something like Fire Attunement? Try Blessed insignae.



I wouldn't. Smiting isn't all that powerful, and arguably its most powerful elite skill, Ray of Judgement, relies somewhat on burning for damage (which, as I said above, destroyers are immune to). Instead, slap a few heals on the necro, and make the rest of his or her skills Death Magic or Curses or Blood (choose one, don't go for all three). Death Magic means minions, good cold damage (Destroyers don't like cold), and poison. Curses means destroyers self-inflicting damage, and some nice AoE stuff. Blood means lifestealing and some decent spiking (quick damage) ability. Again, do not do smiting; do healing (monk), Soul reaping (Necro), and one other Necro attribute.


An alt is just an Alternate Character. You should have at least 4 character slots open on that account, with one being filled with the ele you're talking about.


No problem; that's how we all started, even if some of us don't always admit it!
Also, I'd like to remind you that EotN henchmen aren't all that bad. If you have a hero, for example MOX, for whom you really just can't put together a good build, consider dropping him and bringing a hero. For example, Destroyers are weak to Lightning damage, and Aidan (ranger hench) uses the skill Barrage with a lightning bow. That means some rather nice AoE Lightning damage. Lo Sha, the mez henchie, uses the skill Ineptitude, which will cause blind to all of the Destroyers. Destroyers have no condition removal, so a mob of blind destroyers becomes nearly harmless.
Veterans of GW, with all possible skills unlocked on their accounts, often immediately tell new players to get this hero bar and that hero bar. It's entirely possible, however, for a newer player to play through EotN with only three heroes and 4 henchies.
Oh ok. That's a lot of stuff I didn't know, I appreciate you going through all of that with me thanks!

Quote:
Originally Posted by Kendil View Post
Make sure you have max armor, otherwise you'll die like a fly. If you really want to have a good teambuild fast, I reccomend you look into unlocking skills for your heroes. I suggest zaishen elite. Otherwise I highly recomend that you go back to any of the other campaigns and aim to complete it. Skills will come in time. Another way of earning skills is to create alts, it's easier to get skills for yourself than for heroes, right?
Ok I got another quick question about that. So say I start an alternate character as a Mesmer. If I unlock panic with that character, will that also unlock it for any of my heroes on another character? Without a skill tome?

Last edited by Marty Silverblade; Jan 19, 2012 at 08:43 AM // 08:43..
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Old Jan 18, 2012, 10:26 PM // 22:26   #15
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Quote:
Originally Posted by Frangeo Munda View Post
Veterans of GW, with all possible skills unlocked on their accounts, often immediately tell new players to get this hero bar and that hero bar. It's entirely possible, however, for a newer player to play through EotN with only three heroes and 4 henchies.
And not just EotN. My first character did the last half of Prophecies (including the titan quests) and all of Factions with just Ogden, Vekk, and Gwen. The heroes grew with my character as I acquired new skills for all of them, gradually got them equipped, and learned something about making builds.

For my tastes, one of the wrong ways for a new player to play this game is to look at a build, for yourself and/or heroes, and then direct all your gameplay to filling out that build. It sets the wrong goal, causing the player to jump around trying to get this skill and that skill, feeling as if they won't be able to really start playing until they've gotten the builds right. Yet they haven't really learned anything from the process, and don't really understand why or how the builds work. They keep finding themselves in impossible situations deep in the campaigns that they just aren't prepared to handle, leading to a very frustrating experience.

Following the storyline of a campaign is a better way, since you learn lessons of strategy and tactics in the order that the designers meant to introduce them. The earlier challenges gradually prepare you for the greater ones to come.
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Old Jan 18, 2012, 10:33 PM // 22:33   #16
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Originally Posted by BrettM View Post
For my tastes, one of the wrong ways for a new player to play this game is to look at a build, for yourself and/or heroes, and then direct all your gameplay to filling out that build. It sets the wrong goal, causing the player to jump around trying to get this skill and that skill, feeling as if they won't be able to really start playing until they've gotten the builds right. Yet they haven't really learned anything from the process, and don't really understand why or how the builds work. They keep finding themselves in impossible situations deep in the campaigns that they just aren't prepared to handle, leading to a very frustrating experience..
Yeah... I'm realizing that Lol
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Old Jan 18, 2012, 11:53 PM // 23:53   #17
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Originally Posted by gregthewhat View Post
Ok I got another quick question about that. So say I start an alternate character as a Mesmer. If I unlock panic with that character, will that also unlock it for any of my heroes on another character? Without a skill tome?
Yep. As soon as you "learn" the skill on any character on that account, it becomes unlocked for all heroes on that account. You don't need a skill tome to use skills on heroes.
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Old Jan 19, 2012, 12:25 AM // 00:25   #18
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Originally Posted by Frangeo Munda View Post
Yep. As soon as you "learn" the skill on any character on that account, it becomes unlocked for all heroes on that account. You don't need a skill tome to use skills on heroes.
Awesome! Thanks!
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Old Jan 19, 2012, 02:50 AM // 02:50   #19
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Don't forget about your hero skill points, which can get you free skills for any hero profession regardless of your own profession. Furthermore, if the skill is not for your primary or current secondary profession, it will still be available to you when you are able to switch secondaries.

Hero skill points are usable at any hero skill trainer in Nightfall or EotN, regardless of where you earned them. Different hero skill trainers have different skills, so be sure to see if there is one in any new outpost you reach.
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Old Jan 19, 2012, 03:13 AM // 03:13   #20
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It's not just about builds. Anyone can find builds. Doesn't mean you really know how to play. Like has been suggested, start from the beginning, learn how to play first. There are plenty of threads within even just the last couple pages that go over basics of game play that people should know first and foremost. Search for them, read them, try them, learn them. Don't worry about cool armor now. No one is going to be impressed by it. What they will be impressed with are people who know how to play.
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