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Old Feb 11, 2012, 05:48 PM // 17:48   #1
Frost Gate Guardian
 
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Default Cleansing Haiju Lagoon HM

I can't figure this one out. I've tried defensive builds, offensive builds, insane offensive nuker builds, and nothing seems to kill them all fast enough to survive. Nor can I get enough defense to keep every one alive long enough to kill everything when i go full defensive build. I read that you can get the initiate to chase minions, but I haven't been able to get him to move once the waypoint blinks and he runs to it.

What's the trick to this one?
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Old Feb 11, 2012, 06:15 PM // 18:15   #2
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Bring order of pain on yourself, no heroes. Once your at the lagoon, start casting order of pain out of the iniates bubble. If they follow continue to walk back slowly across the island till they are out of harms way. If they don't duck in and out of aggro range until they do follow you. If you can't get it to work you can just bring 7 defensive/healer sand lots of copy's of ua.
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Old Feb 11, 2012, 06:16 PM // 18:16   #3
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Use bip(blood is power) to pull the NPC away onto the island and then wait for the quest to update, saves the headache of actually fighting mobs.
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Old Feb 11, 2012, 06:22 PM // 18:22   #4
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I used BiP to sac and pull, and that was easy. I don't know if that's fixed, because I did it before part 2 or 3. Apparently bonding may work.

http://wiki.guildwars.com/wiki/Talk:...on_(Hard_mode)

See Heroway section, added today.
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Old Feb 12, 2012, 03:24 AM // 03:24   #5
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finally, thank you people, that initiate did not want to be dragged. or i'm just terrible at doing that type of thing, which is more probable.
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Old Feb 14, 2012, 04:33 AM // 04:33   #6
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While I can't say it was the most balanced build, 8 bonds on the initiate plus symbiosis made it a lot easier. Damage limitation plus 2000+ hp made her a lot less squishy. I think I had a panic mes as well and the obligatory mm to confuse target selection. Maybe an ele to finish off might work as this is one of the few places where scatter works in your favour. Anyone else have any workable team builds, or was it just sac and pull?
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Old Feb 14, 2012, 05:23 AM // 05:23   #7
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Aotl, roj-nec, ss, panic, ST was enough for me.
I did pop an bu, but meh
I so suggest saccing, it helped My other toons!
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Old Feb 14, 2012, 03:56 PM // 15:56   #8
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im not sure you guys know but no one knows if the pulling is still capable of being done

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Quote:
Originally Posted by Sinny survivor View Post
Bring order of pain on yourself, no heroes. Once your at the lagoon, start casting order of pain out of the iniates bubble. If they follow continue to walk back slowly across the island till they are out of harms way. If they don't duck in and out of aggro range until they do follow you. If you can't get it to work you can just bring 7 defensive/healer sand lots of copy's of ua.
6 man area not 8
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Old Feb 14, 2012, 05:28 PM // 17:28   #9
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i do , because that is how I did it, after i finished part 3 of WoC. It doesn't always work, and sometimes the initiate won't pull anywhere, but eventually you can pull it anywhere on the map.
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Old Feb 18, 2012, 08:22 PM // 20:22   #10
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Yup - it still works. Ive just finished it after 3 part of WoC. I took one hero and spamed on him BiP. Initiate came after me at the end of the island.
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Old Feb 18, 2012, 10:31 PM // 22:31   #11
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bip still works.
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Old Feb 19, 2012, 02:46 AM // 02:46   #12
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Quote:
Originally Posted by peter81 View Post
Yup - it still works. Ive just finished it after 3 part of WoC. I took one hero and spamed on him BiP. Initiate came after me at the end of the island.
Worked for me! You have to be out of her spell range. If she doesn't move you are too close. She followed me to the other side of the island. I laid done a few spirits on the path the first wave uses. Don't really know if it helped.
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Old Feb 19, 2012, 07:33 AM // 07:33   #13
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Moves to the south bank a thousand times easier than to the island. Just make sure to get it far enough west that the first mob doesn't get her. (Or block it with heroes.)
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Old Feb 20, 2012, 06:36 AM // 06:36   #14
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Yep, still works. Cast BiP on one hero, no flag. That way you don't have to be within spell range of the initiate. Makes all the difference.
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Old Feb 21, 2012, 09:37 AM // 09:37   #15
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out of curiosity does anyone have any tips for this doing it the normal way (i.e. killing the groups) for a frontliner and without having to spend money on cons.

my big issue playing on a sin is the environmental effect ends up pressuring my heroes energy so much and trying to pull the afflicted out of the water usually results in me not killing them fast enough and getting swarmed.
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Old Mar 02, 2012, 04:36 PM // 16:36   #16
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Quote:
Originally Posted by FibberMcgee View Post
Worked for me! You have to be out of her spell range. If she doesn't move you are too close. She followed me to the other side of the island. I laid done a few spirits on the path the first wave uses. Don't really know if it helped.
Yep. That's the trick. I think sme people panic when they see the Initiate not following (using the traditional aggro bubble radius as their visual guide) and decide to head back to her to try to "pull" her towards you. That won't work. But if you cast BiP a couple times starting at right when you hit the lagoon and then just head straight for the other side of the island (all the way to the other side...you won't even be able to see the afflicted when they eventually swarm) she'll follow you (eventually) all the way to the other side as well. At times it migh look like she's pausing (and thinking about heading back) but she'll eventually follow. Do not head back torwards the mission marker.
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