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Old Nov 07, 2012, 09:16 PM // 21:16   #21
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Wow thanks for the advice! I'll look into it
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Old Nov 07, 2012, 10:09 PM // 22:09   #22
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yeah I would go back to dorknars and look at the armor crafters there--see which set you like (check out the wiki section on armor: http://wiki.guildwars.com/wiki/Necromancer_armor) figure out which materials you need....some can be gotten from drops (when mobs drop armor you can salvage it for cloth, tan hides, etc), some you can buy for cheaper at the material vendors (material and rare material depending on which mats you need).

weapons: some drops will be pretty dang good...for caster weapons the max damage is 22, off hand weapon (focus) best is +12 energy. when mobs drop items check out what they drop--some is complete junk, some is ok, and sometimes you get a really nice drop (it does happen, really).....if you need a good weapon I have a few extras that arent great but are max damage.
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Old Nov 08, 2012, 02:21 PM // 14:21   #23
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Thanks for the offers of help Max has very kindly given me a onehanded weapon (pretty darn awesome!), and i've upgraded most of my armor, getting the rest tonight. I'll also keep my eyes open for nice drops off mobs for mats. Now to figure out how to deal with the post-ascencion suddenly superstrong mobs.
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Old Nov 08, 2012, 03:54 PM // 15:54   #24
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first ....party of 8..take both monks with.
second....pulling is a skill worth having.
third....never stay when you can RUN AWAY!!!!
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Old Nov 08, 2012, 07:17 PM // 19:17   #25
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If you're still on Ice Caves, you may want to look up Spectral Agony. It is very nasty, and is probably what is randomly killing your party members. Unfortunately you can't infuse armor yet but you can mitigate the damage. Try to bring your own healing/regen and prot effects to reduce pressure for the two monks. Once you get infused (next mission) it is no big deal.
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Old Nov 08, 2012, 07:39 PM // 19:39   #26
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Cosy, i've learned to do just what you are suggesting lol Simply because if i survive i can resurrect one of the monks. Also, running away is something i've perfected after getting killed dozens of times. First, i cast deep freeze, then i run, and only after that i return to pick off any surviving mobs.
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Old Nov 08, 2012, 07:50 PM // 19:50   #27
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you have the skill necessary now padawan...go and KILL THEM ALL! (oops sorry you arent darth...)

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Old Nov 09, 2012, 08:21 PM // 20:21   #28
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Quote:
Originally Posted by DazzleAndDrain View Post
Cosy, i've learned to do just what you are suggesting lol Simply because if i survive i can resurrect one of the monks. Also, running away is something i've perfected after getting killed dozens of times. First, i cast deep freeze, then i run, and only after that i return to pick off any surviving mobs.
btw what is your in game name??

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Old Nov 10, 2012, 07:46 PM // 19:46   #29
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Originally Posted by MaxBorken View Post
For sure you need to get a better weapon. Max damage for a staff is 11-22. Make sure that if its a r11 fire magic staff for example, you set your fire magic to at least 11 or you won't do any damage.. Also, make sure it's modified correctly. Add an "insightful" staff head which can give up to 5 extra energy, and either a +30hp or quickening staff wrapping which can halve the casting time of your spells.

Is your armour from the crafters in Droknars Forge? That's the earliest point to get max level armour in Prophecies, however, a quick ferry ride from Lions Arch takes you to the Kaineng Center in Cantha where you can also get max armour.

Make sure you have the max armour possible for your character. And get it infused as soon as possible. Mursaat tear through non-infused armour in seconds. (Is it the ice cave mission that has the seer for armour infusion? It's been so long I can't remember). And make sure your armour is fully runed. It makes a huge difference.

Max
As with everyone else in this thread, your advice is of course great, and I by no means want to be the argumentative !@$%#! here, but just thought I should clarify a point about base Weapon Damage (the 11-22 that he mentions). Unlike in GW2, the Weapon Damage from your weapons generally does not affect spell damage. For example, the elementalist skill Flare will do the same damage whether you're wielding a max damage staff, a minimum damage staff, a sword, axe, hammer, or even a tuna fish. This isn't true as much for attack skills (i.e., many Ranger bow attacks, warrior sword/hammer/axe, paragon spear attacks, and dervish scythe attacks), since they use the weapon itself to do the actual damage. You generally shouldn't be relying on the staff's Base Weapon Damage for your main damage, as except in the most particular of circumstances, 11-22 damage is pretty pathetic with such a low attack rate.
My point in bringing this up is that, say you find an excellent air magic staff with otherwise perfect* modifiers, but a rather useless requirement of 11 air magic. You can still use the staff without wasting 11 points in Air Magic (a skill line not particularly useful to a Necro primary), and all of the modifiers will give their full effects.

I'd recommend going to Kaineng as Max said, since that armor is relatively cheap (6k or so for the whole set, I believe).

*"perfect" being defined here as "whatever you really want at the time".
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Old Nov 11, 2012, 10:02 AM // 10:02   #30
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Quote:
Originally Posted by Frangeo Munda View Post
As with everyone else in this thread, your advice is of course great, and I by no means want to be the argumentative !@$%#! here, but just thought I should clarify a point about base Weapon Damage (the 11-22 that he mentions). Unlike in GW2, the Weapon Damage from your weapons generally does not affect spell damage. For example, the elementalist skill Flare will do the same damage whether you're wielding a max damage staff, a minimum damage staff, a sword, axe, hammer, or even a tuna fish. This isn't true as much for attack skills (i.e., many Ranger bow attacks, warrior sword/hammer/axe, paragon spear attacks, and dervish scythe attacks), since they use the weapon itself to do the actual damage. You generally shouldn't be relying on the staff's Base Weapon Damage for your main damage, as except in the most particular of circumstances, 11-22 damage is pretty pathetic with such a low attack rate.
My point in bringing this up is that, say you find an excellent air magic staff with otherwise perfect* modifiers, but a rather useless requirement of 11 air magic. You can still use the staff without wasting 11 points in Air Magic (a skill line not particularly useful to a Necro primary), and all of the modifiers will give their full effects.

I'd recommend going to Kaineng as Max said, since that armor is relatively cheap (6k or so for the whole set, I believe).

*"perfect" being defined here as "whatever you really want at the time".

He's right of course. 11-22 damage is negligible compared to the damage your spells can do. And your henchmen. Its all about how you set your skill attributes. Spiteful Spirit can do lots of damage for example, but only if you set the attributes high. Having a r9 weapon frees up attributes cos you only need 9 for it to work to is best. With runes, you could set the attribute to 6, the other 3 coming from a superior attribute rune, to give 9.

Now you're starting to get int the mechanics of the game. When you're at the elite areas, a single attribute point in the wrong place can make a huge difference.

And never, EVER underestimate the damage a tuna fish can do.

Max.

Last edited by MaxBorken; Nov 11, 2012 at 11:46 PM // 23:46..
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Old Nov 12, 2012, 03:01 PM // 15:01   #31
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*experimentally flips a tuna at max*
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