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Old Jan 22, 2008, 07:31 AM // 07:31   #61
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This isn't much, but each mission also has bonus points for completing it. (About 150 ?)

In addition, as you will have to kill on your way to some of the quests, take it a bit slower (Extra 5-10 minutes won't kill you) and pick up a shrine bonus. This will nett you a few extra points, and if you're like me - spending just a little bit more time killing on the way to the quest makes it a bit more fun.

Also be VERY careful about running missions multiple times one after the other with more than 1 copy in your inventory. 1 Slip-up and it dosn't count. I suggest placing the extra copies into storage so that you're sure the one in inv. is the one without the entry.
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Old Jan 22, 2008, 09:41 AM // 09:41   #62
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Missmelady has given permission for me to "reboot" the whole thread once they supplied the videos. There's a lot of waffle and other crap that needs to be complied into the first OP.

I of course will take zero credit for any of it.
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Old Jan 22, 2008, 10:33 AM // 10:33   #63
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I've been consistently getting either 7 or 8 minutes for Curse of the Nornbear, I tend to go quicker when I've got minions at the end though! With my husband doing it 2 player/6 heroes we do 6 minute runs. I recommend manually using your hero runs skills, as my Hayda loves to use fall back whenever she feels like. ><
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Old Jan 22, 2008, 01:01 PM // 13:01   #64
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Quote:
I recommend manually using your hero runs skills, as my Hayda loves to use fall back whenever she feels like. ><
She'll use it basically when anyone of your party members is moving ^^ so your right its prob best to disable it on her skill bar and use it yourself.
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Old Jan 22, 2008, 11:12 PM // 23:12   #65
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Good stuff. If I find any tips I'll let y'all know.

Edited: Thank you, Jagged! This might be worth mentioning in the first post, so people don't go hunting all around the world for the quests.

Last edited by Oso Minar; Jan 23, 2008 at 12:02 AM // 00:02..
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Old Jan 22, 2008, 11:44 PM // 23:44   #66
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Quote:
Originally Posted by Oso Minar
This is a wonderful guide. The only thing that I can think of to make it more new-person friendly would be to add in exactly where one "re-does" the quest, where the quest is taken from, etc. When you're going through the game once, it seems very linear, but once you're done and have forgotten the exact path, getting to all the quests may be tricky.

Just a quick little blurb in each quest stating who/where it's picked up from and what town you should leave from would be immensely helpful to what's already a nice little guide.

Good stuff.
You can pick up all the primary quests from the Scrying Pool in the HoM. Pretty simple

You can also use the Books as a guide. It's what I use:
http://gw.gamewikis.org/wiki/Hero%27s_Handbook
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Old Jan 23, 2008, 01:34 PM // 13:34   #67
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I dont get it!How can You return a HM book with only 4 missions done if wiki says u can return it with min.8primaries done?Besides 4 primaries should give way less points than 12k.So whats up with all that?
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Old Jan 23, 2008, 01:44 PM // 13:44   #68
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Because after completing the plot you always have... 4? quests already finished. Then you have to do 4 other quests (Great Destroyer is the easiest one) and then you can return, or do rest of the quests.
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Old Jan 23, 2008, 02:19 PM // 14:19   #69
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Each Book given has 5 Quests pre-filled... Provided you have already done them.

You only need 3 more to get the first level of Rep points.

2000-NM
3000-HM

=)
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Old Jan 23, 2008, 03:35 PM // 15:35   #70
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Quote:
Originally Posted by Hexanon
Also be VERY careful about running missions multiple times one after the other with more than 1 copy in your inventory. 1 Slip-up and it dosn't count. I suggest placing the extra copies into storage so that you're sure the one in inv. is the one without the entry.
The "Quest" will get logged into the book that is highest or foremost in your inventory, so you could have 5 or 6 books in your inventory, just change their position accordingly. I have verified this...

However, you will need to utilize your Storage to acquire new/multiple books.

I have found, that if you have your storage open you can still use it even if you are away from it, unlike the merchants or other vendors.

-T
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Old Jan 23, 2008, 05:44 PM // 17:44   #71
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Quote:
Originally Posted by Abedeus
Because after completing the plot you always have... 4? quests already finished. Then you have to do 4 other quests (Great Destroyer is the easiest one) and then you can return, or do rest of the quests.
Ok,so what ur tryin to say that if I take a new book it will always have 4 quests filled providing I already finished the GWEN story?
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Old Jan 23, 2008, 06:18 PM // 18:18   #72
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5 Actually... Yes.
In the Hero's Handbook.

1. The Beginning of the End
2. The Missing Vanguard
6. Northern Allies
10.The Knowledgeable Asura
14.Against the Destroyers

Last edited by greywolf31; Jan 23, 2008 at 06:24 PM // 18:24..
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Old Jan 23, 2008, 06:29 PM // 18:29   #73
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It is actually still faster for me anyway to max the book. Btw Videos will be uploaded as soon as I figure out how to compile this crap....
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Old Jan 24, 2008, 07:35 AM // 07:35   #74
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Quote:
Originally Posted by Jagged
You can pick up all the primary quests from the Scrying Pool in the HoM. Pretty simple
It's not necessary to pick up the quests! If you know where each of them will begin you can go directly there.
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Old Jan 24, 2008, 07:37 AM // 07:37   #75
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I'd like to see a video, and thanks for the info ^^
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Old Jan 24, 2008, 02:55 PM // 14:55   #76
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Quote:
Originally Posted by mrlopes
It's not necessary to pick up the quests! If you know where each of them will begin you can go directly there.
That's true, but I think they were concerned b/c they didn't remember where the quests started. After the elventy billionth time doing it, i guess you remember
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Old Jan 24, 2008, 03:38 PM // 15:38   #77
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Quote:
Originally Posted by Jagged
After the elventy billionth time doing it, i guess you remember
ROFL - Oh Yeah, it gets burned in real good...
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Old Jan 26, 2008, 04:56 PM // 16:56   #78
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Quote:
Originally Posted by tmakinen
Concerning Assault on the Stronghold, I asked Tahlkora to cast Life Barrier and Life Bond on the saurus as it went past the devourers, and that was enough to keep it alive until the gate was broken (maybe 2-3 minutes in the mission). Tried a couple of times to make sure that it wasn't a fluke, and I greatly prefer this method, since it works reliably and doesn't require taking any DP.

The bonder isn't even dead weight since you can bond key members of the party, especially other monks and the MM, to avoid surprise spikes.
Was helping a friend and our group couldn't find a bonder, so... we assigned a healer-monk to the Saurus. Knowing how wrong that can go... (poor dead monk)... I used a Rit Lord hero - flagged Razah in between the Devourers, just a bit closer to the gate but still out of range, and had him cast his usual spirits to keep the monk assigned to the Saurus alive. Worked like a charm since his spirits were protecting the entire pug in addition to the monk.
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Old Jan 26, 2008, 10:09 PM // 22:09   #79
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Alright I completed a HM handbook this weekend and kept track of my times to add to the mix.

I went though it as a BHA ranger and pretty much used the Necro team the whole way (slightly tweaked). Only departed from that build for A Time for Heroes to include more heal party action. Henchies were usually Monk, Monk, Herta and Cynn.

My times are slow because I wasnt really recklessly rushing... I was also quite inebriated for the first part and hungover for the second. So these times might do quite well to give an idea for people who are really casually trying to fill books.

Times include the travel time to the quest site if/where applicable

Nornbear --> 10mins
A gate too far--> 22mins
Blood washes Blood --> 22mins

Overall the Norn quests are easy enough, and the "shortcuts" as discussed in the forum are pretty straightforward. Ignore the shrine in nornbear, go for the spawns. Put Ursan in your skill bar for Blood... cut straight to the camp's south gate after capping the shrine in Jaga.

Against the Charr --> 13mins
For against the Charr I cut straight to the camp without doing either of the nearby bonuses. Probably could have been a bit faster but I too time tno to over pull in the camp.

Warband of brothers --> 49mins
Warband of brothers took me a little longer than it should have because I forgot to pack Frozen soil and it had been a while so I took a few wrong turns. I could easily see myself cutting the time to 40 mins. Dont bother killing all the spiders at the zone from the 2nd to 3rd floor... just spwan the boss and let HnH engage while you make for the door.

Assault --> 10mins
For the assault I use the resurrection inside the camp tactic I described in an earlier post. Piece of cake, could have been 2 mins faster if I'd spawned the destroyers properly.


Lab Space --> 31mins
Traveling to lab space is annoying as hell. I would swap out of the necro team for the dungeon to make it go faster, but then I'd have issues in even getting there so I leave it as is. Which essentially means my MM only spams aegis in the dungeon but the foes there are easy anyway.

Bloodstone --> 15mins
Getting to the bloodstone dungeon is easy enough. If you're lucky you can sneak by all the patrols and not even fight. The only important thing to remember is that you can pull the Ettin on the second floor pretty far away from the undead spawns... and that wen you kill him they all go.

GOLEM --> 10mins
For the GOLEM mission I split my team with the necros defending one side and me and the henchies defending the other.

Destruction's Depths --> 50mins
I sucked it in this one... I over pulled when fighting with the Norn and Fighting the disc which probably added a good 10 mins to my run... I could easily see myself being able to do it in 40 mins. (probably should have waited till I was done eating lunch too...)

A time for Heroes --> 2mins
Well there are a bunch of guides on how to beat this fast. I replace 2 necros with Heal party/LoD monks, + Mehnlo. Bring pain inverter... not even sure the MM made a difference for me because all the minions were long dead by the time I got to the actual destroyer. Cast pain inverter, interrupt lava wave.... done.

Total run time = 234 mins, make that a flat 4hrs if you include merching time and all that. Which adds up to 7.5k/h

So there you have it... If I prepared more and actually bothered swapping builds and actually focused I could surely see making times approach 3.35-3.5 hours... but it's not worth the bother for me at this point. I rather do it nice and easy while chatting with guildies.
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Old Jan 26, 2008, 10:11 PM // 22:11   #80
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Oh yeah and someone needs to own up to the first post... there's a lot of updating to be done. The nornbear map at least needs to be swapped for the actual optimal route... this makes us look bad.

:P
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