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Old May 09, 2005, 09:00 PM // 21:00   #21
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Well you have problems with Warrior / monks, the only answer i have roll your class the other way around and they will run from u.
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Old May 09, 2005, 11:28 PM // 23:28   #22
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W/Mo

just take a look what a Warrior/Monk does...
most of them.. use Melee attacks and heal.
simply stop their casting by either interrupting or draining their energy and try and fight them ranged.
Warrior/Monks are Melee based.. don't try to fight them that way.. than you're worst off..
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Old May 10, 2005, 01:20 AM // 01:20   #23
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Quote:
Originally Posted by Gerbill
W/Mo

just take a look what a Warrior/Monk does...
most of them.. use Melee attacks and heal.
simply stop their casting by either interrupting or draining their energy and try and fight them ranged.
Warrior/Monks are Melee based.. don't try to fight them that way.. than you're worst off..

Thats how I fight them right in there face, I never lose to one.

C-Dubb
Necro / Warrior
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Old May 10, 2005, 01:08 PM // 13:08   #24
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My W/Mez just aggrivates the hell out of W/Mo. The Ele can't figure out why (if they get a cast off) their elemental damage isn't hitting etc.

N/Mez treat w/mo dirty
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Old May 10, 2005, 01:35 PM // 13:35   #25
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Wa/Mo tends to rely on enchantments (as mentioned, even smiting versions generally use enchantments) and necromancers have good enchantment removal. Coupled with the ability to reduce attack damage and attack speed the necromancer is a good counter to a warrior/monk - if you think of Mesmers as being good anti-casters with reasonable anti-physical then Necromancers are anti-physical with reasonable anti-caster.
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