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Old May 10, 2005, 06:13 PM // 18:13   #21
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I can say, from first-hand experience (Ranger/Warrior) that the right combination of Necros and Mesmers can cause MASSIVE damage to a party.
The previous post about negative health regeneration is absolutely true, because with negative regeneration, your effectiveness drops more than with any other type of damage.
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Old May 10, 2005, 06:16 PM // 18:16   #22
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I do fine with my ranger/mesmer. Heal/interrupt/destroy. I am at peace the eye of the storm that is dancing necro's
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Old May 10, 2005, 06:54 PM // 18:54   #23
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If healing is so powerful, why are there so few monk primaries in the game?

It's very tough to find a monk primary to group with. Many groups are forced to go out without them. Groups with only monk secondaries die quickly unless they go after quests a few levels higher than was thought to be required for the quests.

There's a long tradition of making the "healer" class more powerful if only the math of the classes is considered. There is a reason for that. It's the only way enough healer-types will be generated by people for the game to operate properly. Most people play games like this to get in fights. Not many people play combat-oriented games with the intention of avoiding combat.

Pardon me for not feeling too sorry about possible game-imbalances toward healers. However, there are few enough primary healers in the game as it is. If the healer class is gimped, there will be even fewer than there are now. Mainly, what I sense here is the eternal whine of power-gamers who's quest for uber nirvana leaves them crying for nerfs to all classes other than the one they prefer to play. They will sit down and do all the higher math calculations item by item, and if they're favorite class isn't mathematically superior to all others in every calculation to 20 decibal place, they come to the forums screaming for nerfs.

Well... tough. We need monks. We have a serious monk shortage as it is. Whatever it takes to get more monks is fine by me.
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Old May 10, 2005, 07:11 PM // 19:11   #24
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The same people complaining about the war/monk template are most likely the same people that cried nerf about the Paldins in WoW. Stop your crying, learn to play the game dont come here and whine over it.

We dont want to see these forums filled with the same dribble and garbage the WoW forums have.
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Old May 10, 2005, 07:38 PM // 19:38   #25
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If you are going to complain about healing, complain about the chain healing monsters.
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Old May 10, 2005, 11:16 PM // 23:16   #26
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OverTheHill -- I see a lot of Monk primaries, but I think part of the reason you don't see more is that an Elem/Monk or a Mes/Monk is in many ways a more efficient healer.
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Old May 11, 2005, 12:12 AM // 00:12   #27
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There is an earth spell that lowers an enemies movement by 90%! It makes them immune to all but air element... but if you cast this on a warrior he is pretty much useless because he can't get close enough to hit you... While the warrior is dredging about... you can focus your effort on the other members of the team.
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