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Old May 18, 2005, 08:07 PM // 20:07   #41
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Join Date: Apr 2005
Location: Columbus, Ohio
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The way I look at it...
If your going to have a combo with a Warrior build in it the warrior must be primary.
The Warrior is the get in your face tank of the game and must be designed with that in mind.
The Warrior has better defenses to physical attacks. Those defenses become necessary (unlesss thy build in a politeness factor - one in which you ask and yor oopponents grant a momentary reprieve from striknig you while you take the time to cast a spell) to ksurvive in combat.

The Warrior's secondary selection must be made with the idea of supporting the Warrior
side of of the pair.
To be paried with a Warrior then...
Monks are for healing
Mezzer, Elemental, and Necro skills are best used to slow down opponents so the Warrior can finish them off.
I dobn't know if Rangers have contact type offensive skills or are more about slowing down and general hindering of the oppontents.

I am a N/E with a whjole lot of skils yet to be learned.
I do know that my skill selection (at least as this time) is being built with an offensive lean. Death, Blood, and Fire magic. All selected to take health away from the victim.
I specifically stayed away from any hexes, spells , charms or whatnot that would slow down or imped the bad guys.
((Me good - YOU bad- <- my 1st rule of engagement))
Let the Mezzers delay and the Monks heal- that's what they are for anyway.

I really don't think it is a good idea to mix skills that require some action on my part to use that would take away from my being able to hack, gouge, slice or dice my enemies.

Those are my thoughts.
besides...
I really need to learn morre about Rangers.
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Old May 19, 2005, 12:57 PM // 12:57   #42
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I'm not honestly sure why I picked Necromancer/Mesmer for my first character. I think I liked the sound of the skills, and mainly because I probably wanted a Dark character (as I like to play Dark Elfs in other games). I've tried other professions afterwards and I think they're all good in their own ways, but I couldn't be asked to start again so soon when I'm still exploring with my first character.

I think I picked well. Get some Necromancer armour and die it yellow, you know it looks bad

It's all down to personal choice and playing habits as to why a person would choose one profession over another. You may think that one profession is bad or lacking something, but there will always be people that can play it well.

Last edited by Katriot Bane; May 19, 2005 at 12:59 PM // 12:59..
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Old May 19, 2005, 04:55 PM // 16:55   #43
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Why choose n/w rather than w/n ? The reasons to me are fairly simple really.

First off, if you're using an all or close to all necro build, you need energy and good energy regen which warriors simply don't have. As a primary necro I can cast twice as many spells and regen the energy in half the time, plain and simple.

Another thing with using necro for primary with regards to armor ... if you want your blood / curse spells to reach full potential you'd be better off being able to use necro runes. This in turn also helps out with your energy management as you'll have to cast your curse line spells less often, as with most of them the more attribute points in that area, the longer the duration of the curse. Same holds true for blood, but rather you'll be able to deal more damage for the same amount of energy. As a necro primary I can cast 4 curses in 8 seconds, and have energy rebuilt to toss in some blood damage in 8 more.

For pvp consider what a warrior's role is as well ... I shudder to think what a group build would be like if all the war. primaries used mainly / exclusively their secondary abilities. Same holds true in pve really. Yea, they have higher armor ... but no other defense ( aka tactics, which also means no shield, or if using a hammer they'll have no strength to make the weapon worth using etc )
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Old May 19, 2005, 06:14 PM // 18:14   #44
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Default this has been run in to the gournd...

Why whould you takea necro primary vs another:

You can only apply runes to your primary prefession, so do I think that +3 to curses and blood is more important than other types, well that depends on your build. But this is a reason to chose it.

Necros have better armor than Elementalists, Mesmers and Monks.

Soul Reaping is the most underrated skill out there. I play tombs alot and I find it very useful. People are always dying, people are then ress'd and then die some more. Players will argue that "well if somebody on your team is dead, then you are going to lose and your extra energy will not support anything"...thats not true. To start, one monk is going down right away and thats free energy for you. Somebody will res and either team still has a chance. Then more people die and you gain more energy, couple that with some signets (like barbed signet) and you will be casting non stop. Also, when you end up in the 6 team ffa's, you will find you cant waste your energy fast enough.

Necro primary has more energy than a Warrior primary.

You are not a target, so you can really work your magic (pun intended) from the rear.

Understanding the necros roll. Necros are a support class and a big pain in the ass if you take them for granted...kinda like the Mesmer
<3 Mesmers
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Old May 19, 2005, 06:38 PM // 18:38   #45
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I use to play a N/W16 with blood magic for PVP. It may start out good at lower lvl's but the fact of the matter at the higher lvl's the HP returns from your blood spells just don't cut it anymore for the amount of damage you take.
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Old May 19, 2005, 06:52 PM // 18:52   #46
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Quote:
Originally Posted by Creed
People seem to think PvE necro primary is a good idea. I dont mean to be rude but you're wrong, plain and simple.

Necro gets, +x energy based on how much they have invested into soul reaping. Soul reaping actually has no skills of its own, unlike all other primary class skills, and when somthing is dead, generally speaking you no longer need energy. Of course in huge battles it'll help, but in those same huge battles so would having those stats in anything else.

Why not go Elm/Nec those extra same stats put into energy storage means you dont need extra energy off dead monsters you have that extra energy on you already.

The only real reason to choose it as a primary is to be more unique than the Warrior/monks or any other classes you see running around. Necro really arent picked that much, and for good reason it seems. (they are picked as a 2nd class quite often tho.)

Maybe if necros primary skill allowed them extra range with their spells? each stat meaning another foot or so it'd be good, while having no skills related to it, but then again the class is mostly reliant on touch spells, which means as a necro primary your taking your life into your own hands when you PvP.

I myself have a Necro primary simply because i've never ever, seen anyne use them effectivly. If Necros could summon undead without needing a corpse, this conversation would never happen, but due to the needed body, death pagic is effectivly nullified in P v P. (Death Nova would be too powerful then tho )

Just remember, when your fighting as a Necro primary, that extra damage that warriors doing due to his strenght being high, or all that energy that Elementalist has while you're waiting for things to die, or those fractions of a secound the Mesmer is shaving off cast times to land their hexes first and destroy you, they're all balanced with you waiting for things to die to grab 1-2-3-4-5-6-7-8-9-10-11 or 12 energy right? (If you put anything over 7 in this stat i hope you simply explode.)
Well I don't think youve considered the "virtual" mana pool. PvE plain and simple, if you are not fighting elementals and you are a minion master, you have more mana than a elementalist. I've played both, and while i can spam longer than i can necro primary (excluding having scar gear cause you can spam just about as good) once im out of energy, im out. There is nothing i can do for energy management once im done, but regen or elite skills or secondary skills. Necros however get to get bumps in regen. Since in a farming situation i can pull about 4-5 horrors at a time i usually have one horror dying and one mob dying in close succession... even at 6 SR thats 12 energy. If you are proceeding non stop from mob to mob that causes you -3 energy each horror your raise, but now factoring in regen i can cast some spells while my horrors beat on other mobs. Necro primaries are awesome in this respect.

PvP is more tricky as you can't really rely on deaths as a reliable source of energy. However, the bumps you get as people do die gives you nice little bumps. Again nothing you can count on or make a primary attribute, but if you can throw it up to a lvl 5 attr you can get significant returns on your investment. Not to mention as a primary you can put a rune to it and therefore bump it up a lil more. PvP, necro primes can get full use of their skills. As a secondary most of necro damage is very meager at best and really lends itself to support damage or boosting. As a primary, with gear and runes blood, curses, and death can really result in some hurtin.
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