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Old May 26, 2005, 07:53 PM // 19:53   #21
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See how easy it is to find the number here

Over half the characters LOOK like numbers...

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Old May 26, 2005, 08:14 PM // 20:14   #22
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install the korean language pack on your computer so the names show up correctly...
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Old May 26, 2005, 10:48 PM // 22:48   #23
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...
What?
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Old May 26, 2005, 11:12 PM // 23:12   #24
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Dude, I dont even look at the name when I'm assisting Targets. I just look at the profession/secondary. Why does it matter if you can't read the name or tell them apart? And what makes you think that some of them don't have as much trouble distinguishing our names? If you really consider that an advantage, then I don't know what to tell you about your gameplay...
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Old May 26, 2005, 11:50 PM // 23:50   #25
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Well its sort of a problem because you really can't tell what target is being called but theres the always the magical "t" of doom
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Old May 27, 2005, 01:30 AM // 01:30   #26
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Korean is actually a relatively simple language to learn to read and write in. It only seems difficult because of an anglo- point of view.

Each of those characters represents a "syllable" and each syllable, if you look closely, is comprised of a combination of vowel and consonant sounds. Thus it is also a much more efficient language space-wise when compared directly to english.

That's why a Korean guild tag made up of to four characters can convey a whole word or sentence while the tags in English can do at best a single word. But this is also why the Korean written language LOOKS complicated to the untrained eye but is a snap to decypher with just a few simple rules.

Quick example, the phonetically pronounced "Ha-nul na-ra" translates to "Kingdom of Heaven" but while English guilds resort to "KoH" for the tag the Koreans can fit all of that into "####"
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Old May 27, 2005, 01:42 AM // 01:42   #27
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The T button is your best friend. Designate one person to call targets and assist them.

Also, all their letters look the same because we don't know their language. For any korean that doesn't know English, ours is just as confusing.

Hell, the international community says that English is the hardest language to learn, so that's gotta say somethin there.
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Old May 27, 2005, 02:05 AM // 02:05   #28
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Quote:
Originally Posted by Jackell
The T button is your best friend. Designate one person to call targets and assist them.

Also, all their letters look the same because we don't know their language. For any korean that doesn't know English, ours is just as confusing.

Hell, the international community says that English is the hardest language to learn, so that's gotta say somethin there.
Korean used to use Chinese characters for centuries. Then they decided to modernise the characters and Hangul was born. Now every single Korean character is like an English word consisting of 'letters' of the Korean alphabet, albeit arranged in a more compact fashion, and can be pronounced phonetically by simply looking at it instead of memorising characters like in Chinese/Japanese Kanji.

IMO, any language that requires memorising how to pronounce its words is far more difficult than those whose words can be pronounced phonetically more or less. At this point of time, the only languages which do not entirely rely on phonetic alphabets are Chinese and Japanese.
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Old May 27, 2005, 02:32 AM // 02:32   #29
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If you really care that much why don't you just spend a little time familiarizing yourself with the korean alphabet? It's not very hard.

Last edited by PussInBoots; May 27, 2005 at 02:35 AM // 02:35..
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Old May 27, 2005, 03:27 AM // 03:27   #30
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I still don't get why people think it's an unfair advantage. With a target caller all you need to do is hit T to target.

Nothing stops Americans from simply making a bunch of chars that have very similar names.
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Old May 27, 2005, 03:35 AM // 03:35   #31
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Quote:
Originally Posted by Spirit Firefly
All their names are the same they just look like @@@@@@ so when you see targeting @@@@@ it gets confusing. On the other hand went into the tournament drew a korean team we had 3 monks me being one game started...from the point of meeting the opposition our 3 monks were dead in 10 seconds.
I was somewhat amazed at the organisation, the fact that they were able to nuke me with me being hit by at least 5 projectiles doin 100 damage each in 3 quarters of a second was something to marvel at. And yes i was right at the back and the range was huge.
Of course, you presume that everyone in the world knows english and so Koreans can perfectly target your teammates by their names...
Guess what, you're wrong! You can find exactly the same complaint from Koreans on another fan site forum. English names look confusing for them too. So just call/select a priority target.
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Old May 27, 2005, 01:37 PM // 13:37   #32
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Quote:
Originally Posted by Spirit Firefly
All their names are the same they just look like @@@@@@ so when you see targeting @@@@@ it gets confusing. On the other hand went into the tournament drew a korean team we had 3 monks me being one game started...from the point of meeting the opposition our 3 monks were dead in 10 seconds.
I was somewhat amazed at the organisation, the fact that they were able to nuke me with me being hit by at least 5 projectiles doin 100 damage each in 3 quarters of a second was something to marvel at. And yes i was right at the back and the range was huge.

Sounds like your saying thier "advantage" is plain old hard work? If the practice more and are able to come to battle better prepared and organized, then they should win?
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Old May 27, 2005, 03:25 PM // 15:25   #33
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Originally Posted by Ashraven
Personally, I think its nothing to brag about. I can trash Koreans because I am one, though Canadian born and raised. But I know the culture enough to know how extreme it is over there; case in point- just look at whole Lineage community- the line between reality and virtual reality is incredibly blurred. The obsession, from rich to poor, to have the latest technical gadgets to fulfill status quo, even if it means being in total debt. I detract....

So, yes, some of these guilds probably do spend hours preparing and honing their skills and strategies to take down the next American guild. But I wouldn' feel too bad. It's probably just a matter of time and experience. But I agree, they probably all of teamspeak, which does give them a definate edge.
I would also care to guess the Korean teams simply work better together (less cowboys LOL). Simply fallowing the targets, and better team strategy for multible monks.
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Old May 27, 2005, 04:02 PM // 16:02   #34
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Their are numbers after their name we use these to refer to each korean player

it looks like... pardon my french
#@!%@$ (8)

I find most korean teams are similar in skill level to their american counterpart. on our runs to the hall of heros i can only remmber 1 or 2 times that we have lost to a korean team without being double teamed. Not that their arent american teams out their that double team im just saying i dont get double teamed by americans very often because im american.
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Old May 27, 2005, 05:14 PM // 17:14   #35
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Both amreicans and koreans have an advantage over european countries.

As i'll explain:

Korea: Languages: Number of languages? Several. Number of languages you're likly to run into online. One. Conversation is easily accomplished when you can all understand each other.

America: Languages: Dozens. Likly languges you will run into? One. Most of the people who will speak spanish or french etc, wil lalso know english, making conversation quite easy.

Europe: Languages: Quite a significant amount. Languages you are likly to run into: French. German. English. Spanish. Several others i myself cimply could'nt understand enough of to know which languages they where.

Communication is a huge problem for europe. When compared to their rivals anyway. And this is a much bigger problem than peoples names.

But people forget the best thing about mmorpgs is meeting new people, saying hello, or atleast trying to figure out if that word to that person means hello.. and then destroying that person in PvP and using e-motes or the word 'n00b' which is understood in all languages. Ok so i'm joking and seriously diffrent languages and diffrent countrys playing adds alot to a game like GW. You should really stop complaining and embrace the fact you can learn alot fro mhow people in other countries play.
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Old May 27, 2005, 05:37 PM // 17:37   #36
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I thought that's why they have the (Number) thing beside your name...I'm wrong or something apparently
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Old May 27, 2005, 05:44 PM // 17:44   #37
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I think a lot of it is to do with the fact that GW is still very new, and quite a few of the english speaking europeans that played beta are on the US servers. It will just take a bit of time for europe to catch up, both in terms of guilds and strategy.

I think the whole targeting system could do with a bit of development though, clicking on players names isn't the easiest method (IMO) and an 'enemy team roster' kinda like a mirrored party display would be useful.
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Old May 27, 2005, 06:04 PM // 18:04   #38
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This doesn't sound like a problem with them having an advantage, it sounds like your team doesn't know how to target.

What you do, is you find their monk, and hit Ctrl+Space.. It shouldn't matter what his/her name is because all you have to do is hit "T" to assist on that target. Have you ever thought that maybe a lot of them can't read English and they are complaining about the same thing?
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Old May 27, 2005, 06:23 PM // 18:23   #39
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Yeah, it would be great to have a team with names like:

Quimto Nafge
Ouimto Nafge
Quirnto Nafge
Ouirnto Nafge

And other assorted gibberish.

(In fact, if you had a character named Little Thorn, I'll be alot of people couldn't tell him from the henchman.)
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Old May 27, 2005, 07:51 PM // 19:51   #40
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Quote:
Originally Posted by Xellos
My question is, why not? Story please!
heh, well i dunno...they just don't. but part of the reason is they usually play in the same room. though, it's rare to get all 8 to play in the same room and yet war machines still don't use voice comm.

but they do draw a lot on the map and they use the ctrl-click a lot. and it seems that they already have preconcieved game plans and contigencies for when something falls apart.
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