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Old Jun 04, 2005, 12:47 AM // 00:47   #1
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Question Full Monk team for PvP?

Anyone tried this yet?

Here's the concept:
- 8 monks, all the same secondary, with as similar names as possible

The actual layout of skills needs to of course be enough healing power, but focused mainly on smite with some protection.

My thought here is that with all monks with the same secondary and simlar names, that should provide enough confusion to your enemy where you can rush in and gain the upper hand before they can react.

Matches almost always start out by you identifying your first target (usually the healers). But what do you do when you see 8 Mo/Me on the map? Good luck picking the healer first.

Thoughts?
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Old Jun 04, 2005, 02:40 AM // 02:40   #2
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Its a brilliant Idea, I though of it myself too.

Cast Bathazar aura on the 8 monks and then Symbol of wrath then Shield of Judgement.

8 Max Balathazar aura = 25 daamge for 10 seconds thus 250 dmg in 10 sec. Multiply by 8 = 1700dmg in 10sec ! HOLY SHIET, then add that with symbol of wrath, you can bring that any group in 5 seconds!
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Old Jun 04, 2005, 02:44 AM // 02:44   #3
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Actually played with a guild that had somewhere along the lines of 5-6 monks not including myself, most of which were apparently smiters. Unfortunately, I didn't get to play long, as my computer chose a horrible time to crash

Anyway, the damage from the first 2 rounds was pretty scattered, as discouragements were set on the monk under focus fire, so they'd have to switch, repeat, switch, and they eventually just gave up on coordination. Past that, I didn't get to see >.<
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Old Jun 04, 2005, 03:23 AM // 03:23   #4
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If they all cast zealots fire, then rapidly spam draw conditions (5 mana, 1/4 sec cast time, no cooldown) on whichever monks get approached by the enemy... that might be funny.
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Old Jun 04, 2005, 04:13 AM // 04:13   #5
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It works extremely well, I believe Lulu the monk did that, 7 monks and one warrior.
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Old Jun 04, 2005, 05:53 AM // 05:53   #6
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Oh...you know what would be sweet? 7 Smiting/Protection Monks and an El/Mo healer.
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Old Jun 04, 2005, 06:26 AM // 06:26   #7
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Way too many problems with a group build like this. While there are some situations where you're going to fight idiots that bunch together, more often than not, you'll be screwed by Panic, Well of the Profane, any spot enchantment removal, any energy denial, any spike damage, or any good healing (IE, seed or hands will completely counter this build).
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Old Jun 04, 2005, 06:38 AM // 06:38   #8
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Well, this would work vs unprepared teams and most wouldn't be for this I don't think as getting rid of all the enchants is easy on all 8 monks. Of course, if chillbains was along heh.
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Old Jun 04, 2005, 06:41 AM // 06:41   #9
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One well of the profane, one chillblains, a few spot on enchant removals, just survive the 3 or 4 remaining auras, and play the energy denial game with ease. 25 energy is a lot when someone is keeping you under 5.
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