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Old Jun 05, 2005, 05:21 PM // 17:21   #101
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Quote:
Originally Posted by JoDiamonds
I'm sorry, I was unclear. Rephrased: Why are taking an incredibly defense stance on one side of this issue and outright insulting the other side? You reply as if I called your momma fat when I said a class besides monk can also be a good healer. (I'm not even sure it was me personally, there have been a number of people on both sides of this issue, whatever issue it might actually be.)

I never actually meant *you* and *me* specifically, which was very bad word choice on my part. I apologize.



OK. That's a weird way to state it, but I believe I understand your point. I happily accept that you would LIKE primary monks to be better healers than any secondary monks. Trying to play a healer with an Elmo can't threaten game balance much. At no point was I (or anyone else, as far as I could tell) suggesting ArenaNet change things so that ElMos heal better than they currently do. THAT could threaten game balance.

It's one thing to state how you would like game design to be (in theory), and another to say how things actually are (with the current game rules and balance as actually implemented, which could include any number of bugs of any kinds, including design bugs).

I would like world peace (at least for a while). It would be folly for me to state that there IS world peace.

In the same manner, saying that Elmos cannot heal as well as monk primaries is wildly different than saying Elmos *shouldn't* be able to heal as well as monk primaries.

If we're talking about game design, let's talk about game design. If we're talking about exploiting an existing set of rules to minimax and beat up others (whether they be humans or electronic monsters), well, let's do that. As a third option, we can even talk about whether or not the reality (the current game rules etc.) match up to the goal.

If the goal is for primary monks to clearly outclass secondary monks in healing, so be it. (Obviously each person has their own goals in mind, AND how they would go about it.)

Disliking an existing class because it doesn't fit in with the idea of how you would like the game to work is ... well, it's mostly irrelevant. I don't like war, but asserting that it doesn't exist doesn't help anyone.

Way too much having been said, on to your design goals:



Hmmm, I'm sure there are many who would disagree that ranger primaries are shunned. In fact, I've seen a number of posts where other people have stated that Ranger seems to be the most common profession. (I'm not claiming that myself, but it IS what I've seen people say.)

Also, while I realize that ArenaNet is wisely trying to balance things effectively for competitive play, you are simply wrong in that there would be no point to a monk. Even if only for Role-Playing purposes, the monk would still be used quite a bit. (And to say that there's no point for a class when it would be an extremely popular secondary class seems to be missing at least part of the point.)

That said, I don't really disagree with you that perhaps Monk primaries should be the best healers in the game. I'd have to think about it more, but since the Monk primary attribute is exclusively about healing, it would be foolish for them to not be superiour. (I don't know if it's actually TRUE, but it seems like a fine goal at least on some level.)



I am at least glad you believe reality to fit in with your design goals. =)

I'm far more skeptical, but it will all come out in the wash (and an awful lot of playtesting).

I hope that ArenaNet keeps a lot of statistics. For the game in general, and especially "competitive" play, so they can see what's actually working and what isn't. Still tricky, since humans are fickle and popularity contests matter, and there's still some skills that are going to need to exist largely to make PvE players happy that shouldn't really be powerful in PvP. And since to a decent extent the game is RockPaperScissors based, what's seen as "good" by the players should always be shifting in response to other player's builds. (i.e. If all-monk healer teams are becoming really popular, you could expect that Mesmers would start getting more popular after that... after which you might see Rangers getting popular as a counter to Mesmers, etc.)



I disagree with your playstyle in general (the idea that everyone should conform to the currently accepted "best" builds, because experimentation and personal playstyle are very important, amongst other things), but it's your perogative. I also don't know if you are talking about PvP or PvE, but it probably doesn't matter.

One random last thought (which anyone should feel free to answer, of course):


You state that monks cannot be effective smiters, etc. (Debatable, but let's accept it as Simply True.)

Is there another class which is better at smiting?
Presumably, monks should be the best smiters. Or are ElMos better at it, or MeMos? (or whatever!)
If so, is that a design flaw, since smiting is a monk skill?

For disliking "me vs you discussions" you have a lot of spunk. Laying aside many of the abstract situations and theorycraft that you like to employ, I will lay out for you very simply a comparison between a Mo/Nec and an El/Mo.

Quality of Spells:
Mo/Nec has Divine Favor, which puts him UNDENIABLY ahead in this category. Free HP is a good thing. It DF also gives him access to prot spells, which are a realm lost to El/Mos. Prot spells are (debatably) better than healing spells. Divine Favor also gives the Mo/Nec access to some of the most important spells a monk can have, like divine boon and signet of devotion. Again, the ElMo cannot use any of these for lack of DF.

Quantity of spells:
A category governed by ability to spam. The ElMo does have a much larger maximum mana pool, this is true. ElMos also can use Ether Prodigy to spam even more. However, Mo/Necs can cast spells just as often and for just as long a time due to Offering of Blood. While the ElMos mana can hover at 50, the Mo/Necs will hover at ~20, but they will still be casting sells at the same rate. Hence, this category is even.

Practicality for PvP:
How do people die in competitive PvP? Nukes and conditions. "DoT" Attrition is not very effective. How does one deal with nukes? Heal more in a shorter amount of time. Conveniantly, Mo/Necs can use DF and Divine Boon, while ElMos cannot. How does one get rid of conditions? Well, the prot line has many skills that can totally refute conditions (draw conditions, mend ailment, mend condition) Also conveniantly, Mo/Necs can use prot spells effectively. ElMos cant.

For me, there are way too many "Mo/Necs can" and "ElMos cant" for me not to say: Mo/Nec > ElMo.

As for "who is the best smiter", that is not the way things are divided up. They arent "who is the best marksmen" or "who is the best curse guy". They are divided into who is the best at melee damage, ranged damage, tanking, saving people, etc. Multiple classes can be good at certain things. For example, Sniper Rangers, Lightning, Water, Earth, and Fire Elementalists, Death, Blood, and Even cursing Necros, and smite monks all fall into the "ranged damage category. Undoubtedly, not all of those equally good at ranged damage.

It is ironic that most people's perception of perfect game balance invovles all builds being equally good, weather they be a monk/Ele that wants to burn things, or the rock-solid lightning mage currently used by most PvP teams. This is not game balance. Like I have said before, not all builds are created equal. Otherwise this would not be a game of skill.

Last edited by Neo-LD; Jun 05, 2005 at 05:30 PM // 17:30..
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Old Jun 05, 2005, 06:00 PM // 18:00   #102
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Neo-LD: In my last post, I never made any claims about which class was actually the best healer. You can feel free to keep harping about it, but I don't care and that certainly had little do anything I was trying to say. So no offense, but I'll just ignore the rest, since you are mostly repeating yourself, and I did read it when you said it last time.

(Also, is it bad that I have spunk, or good? I can never figure that out. Anyway, as I already said, I don't actually dislike you vs. me per se, and I apolized for badly wording it last time.)

Also, you seem to be back to talking about how the game is, not how it should be. I'm sorry if you don't actually like to talk about theory, but it's confusing if you sound like you are talking about one but mean the other.

What makes you say that most people's perceptions of perfect game balance involves all builds being equally good? That would be stupid, and obviously isn't the way game actually works, either.

It's definitely and obviously true that not all builds are created equal, and they shouldn't be. If my eight skills are from eight different attributes, obviously it's going to be fairly ineffective. I think it's also true that this is a good thing, and having all builds be equal would just suck.

Since you lump all ranged attacks together, and don't think Monks can be effective smiters, do you feel that Smiting is a useless attribute? i.e. Anything that a smiter can do, there's another class that can do it better?

Maybe smiting is too weak, if it turns out that in reality no one should play it. In which case Arena Net SHOULD make it stronger, or take it out of the game, right?


I don't know if you understand that I'm really asking because I'm curious about the answer, not because I'm trying to put you on the spot or anything. I'm curious about ANYONE'S answer. This is where I feel you are getting pretty defensive. I have *never* once claimed that Monks aren't the best healers (they are), but you repeatedly defend that position as if someone insulted your sister's honor. I've tried to make the claim that Elmos can heal effectively. You haven't denied this, instead you just keep saying, "MY DAD CAN BEAT UP YOUR DAD". OK, your dad can beat up my dad. Could you admit that my Dad doesn't suck? ;-)
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Old Jun 05, 2005, 06:01 PM // 18:01   #103
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Also, if other people are getting annoyed, or if the admins feel this is too flamewarlike, please let me know however you want and I'll just shut up. Sorry if that's the case!
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Old Jun 05, 2005, 06:28 PM // 18:28   #104
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I never talked about your parents. Lol j/k.

ElMos dont suck. Happy? They can heal very well. Good enough to keep most teams alive. They are in fact much easier *less likely that you'll screw up* than regular monks. My dislike for ElMos sprouts from... I call it a "rivalry" with a "friend" who is convinved that he does a better job than I do when our PvP team goes to HoH. If I was in charge, I would like to change him (or at least his spot on the team) to a regular monk healer, but thats currently not my call.

Ive voiced my opinion. Its not my job nor desire to convince everyone that Im right. (Ive been wrong before, but not often)

Anyways if it works for you go ahead. One of the greatest elements of this game is how many ways there are to play any given class.

I dont think this was a flamewar or anything. It was a debate. Its healthy for the community, otherwise everyone would go around agreeing with eachother, sometimes reassuring eachother's stupidity. lol. So in a totally-not-condescending-but-in-a-sportsmanlike-tone-of-voice---gg.
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Old Jun 05, 2005, 08:28 PM // 20:28   #105
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Quote:
Originally Posted by Jericho
... That said, these are some tips for NON-monks that (I think) will help everyone in this community to co-exist better...
Oh, I don't know... "WANT A GOOD MONK WHO ISN'T A ----ING MORON TO JOIN OUR PARTY" sounds so appealing....

Must work, too, because they're still using this approach hours later.

Quote:
Originally Posted by Jericho
3. Do not settle for a secondary class monk. Despite what others might tell you, a character without Divine Favor is not a healer.
Ele-monk isn't too bad, once players get a true feel for switching gears between offence and defence. My ele-monk is sometimes maxed in Healing Prayers, and that helps tremendously, but I still prefer to go in as support healing... even if I've ended up being primary healer many times for one reason or another (i.e. disconnects, monk turns out to be pure smiting, or someone doesn't listen and enters mission without a monk). That said, I think I do pretty well -- when I don't get swarmed and killed.

Quote:
Originally Posted by Jericho
4. Grab the healer henchman if you run out of patience. She's actually very good at healing, despite a crippling lack of a foresight.
She's also good at charging in when you don't want her to, aggroing everything in sight, and sailing away off through mountains when everyone gets rezzed (where DO you find that levitation skill, anyway?)

I find her to be hit-and-miss. Works not too bad when I'm soloing with henchies, but unpredictable when surrounded by an equally unpredictable party.

Quote:
Originally Posted by Jericho
1. Avoid telling him how to play his class. I grouped with a guy in Fort Koga once, we went up against a disorganized gaggle of w/mo's and hacked them to bits. I put healing seed on him, and since it gave the appearance that we took no damage he felt the need to say "remember to heal us monk"...
"Remember to beat them up, warrior." Or keep them off us, at least.

I was helping out a friend at Thirsty River, and the last boss was a monk boss, of course. Knowing he'd keep healing the priest to no end, I watched him for heals and then hit him with Power Block (Mesmer elite, which I'd acquired and which disables all skills of that attribute -- i.e. Healing Prayers -- for awhile). Afterwards, even though we won the mission, someone was screaming about how much of an idiot I was for not attacking the priest along with everyone else.

Sometimes, we know what we're doing better than anyone else does.
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Old Jun 05, 2005, 08:29 PM // 20:29   #106
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(had to go to two parts because the quotes counted for too many images...?)

Quote:
Originally Posted by Jericho
2. If you run off alone, you will die alone, and the only fault will be yours. There are no cross-country heals in our repertoir. If you expect to be healed, stay close to us.
Hey! I thought "Restore Party" was supposed to do that...

Quote:
Originally Posted by Jericho
5. Don't touch him if he's in full tattoos. Your hands are cold.
But tats are so sexy!

Quote:
Originally Posted by Jericho
Scenario: You all just died.
@#$%! monk....

Quote:
Originally Posted by Jericho
1. Resist the urge to blame everything on the monk.
Oh. Sorry.... :P

Quote:
Originally Posted by Jericho
2. Did you bring res signet? I hope so. If not, bring it next time.
I don't get how people still don't bring along a rez of some sort.

Quote:
Originally Posted by nennafir
Divine favor lets monks heal THEMSELVES better, as spells like divine healing, healing touch are not really viable or that useful for secondary monks. When my E/Mo is really getting pounded, the only viable self-heal strategy involves a dial-a-heal circuit of heals with heal area as one of the heals, and heal area will heal any enemy warriors next to you. Also, Divine favor lets you deal better with quick spike damage.
I always bring along my 5-energy Orison to spam myself (and anyone I'm in charge of protecting) with along with the Ele Aura of Restoration. The rest of the heals are for the party. Works not too badly.

Quote:
Originally Posted by funbun
Put to hihj powered healing monk in a group and they do nothing but step all over each other.
I've seen this happen a few times when two monks start cursing up a storm because there's "too many" healers in a party. I don't get this. It's a Freudian thing, right? ("My heals are bigger than your heals...")
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Old Jun 06, 2005, 01:23 AM // 01:23   #107
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Originally Posted by DarkParrot
Everyone in a party should keep an eye on the monk at all times. If something starts to attack your party's monk go and assist them. When the monk is under attack it will be harder to effectively heal the group. Most of the time others will figure since the monk is in the rear they will be protected, not always so. Take care of your monk and they will take care of you.
I totally agree. The other night I was playing my lvl 12 monk somewhere in Shiverpeaks and my team split into two groups for some stupid reason and pulled two large mobs (even though earlier I told them that healing is much easier if the group stays together). So I was healing two fronts at one time and then it got worse, three of the Stone Summit decided to rush me even though I was behind our front line. So here I was being pummled by three enemies while healing nearly everyone on my team. One of our warriors noticed I was under attack and tried to help (good warrior!), but after about 20-30 seconds my mana ran out and I was killed. Luckily, we barely beat both mobs and I was rezzed with a signet...god bless the res signet!

Morale of the storey, protect you monk and if you dont have res bring the res signet.
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Old Jun 07, 2005, 09:26 PM // 21:26   #108
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Great post. Here are the things that bug me as a PVE Monk (not my first character).

1. A Warrior (2-3 lvls lower then the rest) rushes into a group of monsters and starts to die real fast and then when they are almost dead they decide to run away TOWARDS ME and dies near me, bringing 8 monsters.

2. A Player seems to still have the starting armor on in the crystal dessert. When they get hit half their health goes. I end up spending most of my heals on this one character. Or a person has DP of 50% and still decides to rush first wasting all my health spells.

3. We just finished killing 10 monters, my energy is at 1 (I ctrl my energy), and players still decide to rush to the next group of monsters. They then scream for the monk or press ctrl on their health bar wondering why I am not doing my job.

If I see the team sucks early on I just quit and find another team. Most times I just build my own team where I try to get another monk. Two monks on a team makes the mission easy. And I have enough smite where I still do some good damage while healing.

And I only use Monk skills. My secondary is next to useless. The smite skills are not only strong, but can be combined with other Monk skills to be even stronger. I also prefer quick low energy heals to take advantage of Divine Favor Attrib, Divine Boon for more heal, and then Zealots fire so I am also doing 60 dmg to all nearby enemies while I heal.

Everyone knows Monks are important, but if you get a monk that knows what they are doing your team will kick butt. If the monk leaves then good chance your group was filled with a bunch of newbs.
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Old Jun 07, 2005, 10:26 PM // 22:26   #109
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Default sorry this is outta hand

and I know this is going to appear outta line ...

but here goes (keep in mind I am a mo/n20 with 2 other 20 characters, but monk is the most enjoyable)

after reading and weaving through all of these posts this thread has deteriorated to a sad point. Originally was kinda humourous and true we see it in game all the time. But now (we got a mines bigger contest politely held with etiquette)

Nothing wrong with that but the point of the thread is dissipitating fast. So either change the name of this topic to Im a monk and I gotta vent on u ... or get over it and re-read the first 2 pages and post some useful suggestions for OTHERS to see.

Reading this argumentative jibberish will not help.

To save this post from being useless ... here's a compliment ... I often will get complimented by my partners like Sasha, Volianna, and Get R Done, .... as a curtousy (instead of just reaping the rewards, I'm a monk, please rub my ego) ... I extend the same fortune to all who I see doing a good job ... not just monks. If I see someone try take the reigns, boss, control, or manipulate another player, I will intervene and explain all ofthe goods things they are doing, and usually this kinda attitude will 'Pay It Forward' (<<- rent movie) thus making your game more enjoyable
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Old Jun 08, 2005, 02:29 AM // 02:29   #110
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Quote:
Originally Posted by Jerico
3. Do not settle for a secondary monk. Despite what others might tell you, a character without Divine Favor is not a healer.

I really appreciate you writing this, but I totally disagree in every way with this point. I'm an e/mo and I can heal just as good, if not better than a primary monk. First, divine favor is'nt all that its cracked up to be, sure its helpful, but you can heal just fine without it. Secondly, me being an e/mo means I have access to Energy Storage, which means I have a lot more energy than a primary monk, meaning I can heal longer than a primary monk. Most battles, especially towards the end, are long and require a lot of healing, in this situations I can be even better than a primary monk regardless of the fact that he/she has Divine Favor.

Sorry if I flamed you a bit, I really appreciate what you wrote about monks (which includes me).
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Old Jun 08, 2005, 09:45 AM // 09:45   #111
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Quote:
3. You discover they brought resurrection signet to the battle. But by this time it's too late!
i disagree with you. im playing a monk for some time now and realized the res signet does a good job during the battle. (ofcourse i take another res skill with me). its fast and the target is regened. and its ok if you can use it only 1 time cause if your group dies like flies there is no chance you can win cause your morale is very important.
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Old Jun 08, 2005, 10:52 AM // 10:52   #112
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Quote:
Originally Posted by zoozoc
I really appreciate you writing this, but I totally disagree in every way with this point. I'm an e/mo and I can heal just as good, if not better than a primary monk. First, divine favor is'nt all that its cracked up to be, sure its helpful, but you can heal just fine without it. Secondly, me being an e/mo means I have access to Energy Storage, which means I have a lot more energy than a primary monk, meaning I can heal longer than a primary monk. Most battles, especially towards the end, are long and require a lot of healing, in this situations I can be even better than a primary monk regardless of the fact that he/she has Divine Favor.

Sorry if I flamed you a bit, I really appreciate what you wrote about monks (which includes me).
Earlier in this thread JoJoDiamond and I had a good debate as to the effectiveness of ElMos. Go back and read it, as I dont want to post everything here twice, its redundant.
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Old Jun 08, 2005, 10:56 AM // 10:56   #113
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Originally Posted by vLx
i disagree with you. im playing a monk for some time now and realized the res signet does a good job during the battle. (ofcourse i take another res skill with me).
Me too.
If I have a free place in my skill bar I'll fill it with the signet. I've played in teams without a monk and the res signet kicked our opponents ass, because they let their monk(s) res and all people had half health

Of course we lost against strong teams, but it was awesome to see the power of res signet. So I try to bring res signet as often as possible (sometimes I need more important skills so no room is left for the signet):
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Old Jun 08, 2005, 11:26 AM // 11:26   #114
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Hm, I don't understand, why would you want to take a rez signet AND a normal rez spell? Sounds like a redundant choice to me...I have a hard enough time choosing what monk spells to take.
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Old Jun 08, 2005, 11:31 AM // 11:31   #115
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El/mo's dont ever outheal df/hp monks. Even with the bigger energy pool a monk primary is much more effective ever since the boosts to Divine Favor and some changes to the monk in general a while ago. An E;/mo may have a bigger energy pool, but remember they are spending much more energy to keep up with a 5 energy orision healing for 96hp when they can only hit 60 hp. One of the few skills an El/Mo should be running to have a shot at doing high hp-high efficiency heals is Infuse Health at 12 Healing Prayers.
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Old Jun 08, 2005, 08:49 PM // 20:49   #116
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Quote:
Originally Posted by zoozoc
I really appreciate you writing this, but I totally disagree in every way with this point. I'm an e/mo and I can heal just as good, if not better than a primary monk. First, divine favor is'nt all that its cracked up to be, sure its helpful, but you can heal just fine without it. Secondly, me being an e/mo means I have access to Energy Storage, which means I have a lot more energy than a primary monk, meaning I can heal longer than a primary monk. Most battles, especially towards the end, are long and require a lot of healing, in this situations I can be even better than a primary monk regardless of the fact that he/she has Divine Favor.

Sorry if I flamed you a bit, I really appreciate what you wrote about monks (which includes me).
I use -1 energy weapons for 15 mana, and make up some of the difference in mana to start, then just switch over to a weapon that doesn't have -1 energy so I regen better during the fight. You prolly won't have full energy during a battle most times anyways so it just boils down to how much your heals can do during a stalemate over an extended period. It all depends on what your healing against.

I would agree if the battles were really short like in competition arenas that ElMos may outperform monk if you take out the opponent fast. However in HoH since the battles are soo long sometimes a monk would generally do better. In Pve Most battles are short too so it'd be about even.

I think it's too situational to really say this is the end all be all of monk discussions.
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Old Jun 08, 2005, 10:15 PM // 22:15   #117
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I've never played an E/Mo, but I can't imagine living without DF on my Mo/N. Especially with spells like Divine Boon and Signet of Devotion, I have a much higher level of healing per point of energy spent than any other primary class could have. I also have a much higher level of healing per second than any other class. I would think that those traits would more than make up for the smaller energy pool of the Monk primary, compared to the Elementalist.
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