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Old Jun 02, 2005, 04:21 PM // 16:21   #81
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Good point I've noticed Elmos out healing monks time and time again. They realy should raise the energy level of monks.
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Old Jun 02, 2005, 04:42 PM // 16:42   #82
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I use Healing Seed + Glyph of Lesser Energy on my Mo/El - Seed is very viable on a primary Monk if you use it correctly.

If you're managing energy correctly, it's not that hard to keep up with a primary Monk, not to mention Mo/* using spam heals is far less vulnerable to Mesmer energy denial than is a E/Mo using larger heals.
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Old Jun 02, 2005, 06:08 PM // 18:08   #83
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Quote:
Originally Posted by funbun
Good point I've noticed Elmos out healing monks time and time again. They realy should raise the energy level of monks.
Not really. The whole point of an elementalist is that it is the profession designed always to have energy. It should be viable to use this "always has energy" property with your sub-professions in a build as well. i.e., 14 energy storage and then 12 in some sub-profession attribute that has a lot of energy. Remember, this is an E/?? that is basically devoting ALL of their points to one specific quality of their ?? sub-profession. I do not see this as unbalanced. You are only able to do one thing with the build, after all.

The real problem you are getting at is that some of the professions primary attributes are not that useful, or are not as versatile, comparatively speaking. Let's be honest, Monks still rate very highly here. Other professions are still much more short changed (necromancers?).

Divine favor lets monks heal THEMSELVES better, as spells like divine healing, healing touch are not really viable or that useful for secondary monks. When my E/Mo is really getting pounded, the only viable self-heal strategy involves a dial-a-heal circuit of heals with heal area as one of the heals, and heal area will heal any enemy warriors next to you. Also, Divine favor lets you deal better with quick spike damage.

So I think primary monks are not gimped, I merely wanted to point out that an E/Mo with 12 healing attribute, 14 energy storage, and thus 84+ energy, can really basically keep on healing for forever with their energy and energy storage skills. Again, this is not unbalanced, as you have really spec'd yourself to be able to do nothing but heal. I merely wanted to disagree with the original poster on this threads claim that people should not accept secondary monks, as I think that is just silly.
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Old Jun 02, 2005, 07:36 PM // 19:36   #84
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A Monk with high Divine Favor, Divine Boon, and Peace & Harmony can last plenty long, and heal far more efficiently and quickly than an El/Mo. The key is to NOT use spells like Heal Other, Heal Area, Healing Seed, etc. You need to pick a handful of 5 en, fast casting, spammable spells to take full advantage of Divine Favor & Divine Boon. And the best spells, from my experience, work out to be Protection Prayers, because they're faster casts than most Healing Prayers, and you're less likely to overheal.

El/Mos can heal, but I'd still take a Monk primary every time, if they're spec'd for Divine Boon.
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Old Jun 02, 2005, 07:47 PM // 19:47   #85
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Aug I've found the same thing. I have done mre effecient healing using protection prayers in the manner which you describe. With Brute healing spell and Div Favor I was over healing like a mutha. Put to hihj powered healing monk in a group and they do nothing but step all over each other.

Div Favor and Boon with protection spell is plenty of healing for me. PLus the protection spells with the group additional armor/health point or whatever.
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Old Jun 02, 2005, 08:29 PM // 20:29   #86
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Quote:
Originally Posted by Aug
A Monk with high Divine Favor, Divine Boon, and Peace & Harmony can last plenty long, and heal far more efficiently and quickly than an El/Mo. The key is to NOT use spells like Heal Other, Heal Area, Healing Seed, etc. You need to pick a handful of 5 en, fast casting, spammable spells to take full advantage of Divine Favor & Divine Boon. And the best spells, from my experience, work out to be Protection Prayers, because they're faster casts than most Healing Prayers, and you're less likely to overheal.
"far" more efficiently and quickly? Not sure about this. Heal other for me takes 10 energy and heals for 150. You are casting some 5 energy spell that might heal for 150 with all of the bonuses you get.

This means it is all equal. Why?

* I have TWICE the energy of you.
* With ether prodigy, I have TWICE the energy regen of you

So for spells of this type, I still come out equal to you.

When it comes to spells like heal party, the E/Mo kicks ass over the Mo/xx.

Where we fail is with spike damage healing and healing ourselves.

But to say that the primary monks are "far" better is simply false, as a numbers analysis shows. Each has their strengths and weaknesses, but are about equal overall.
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Old Jun 02, 2005, 10:22 PM // 22:22   #87
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but your spells only heal for like half that a monks do. If someone is getting nuked, there isnt squat that an ElMo can do to stop it.
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Old Jun 03, 2005, 08:34 AM // 08:34   #88
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Not half. If someone's getting nuked? Drop a healing seed for 25 health every time someone touches this guy. Drop a protective spirit for protection. Drop a Healing Breeze for 160 health. Drop a Heal Other for 151 health. Drop a Word of Healing for 150 health. If things are really going downhill and he's getting focused on, drop an infuse health. Then just start topping up with heal others.

Do all this in 5.75 seconds. A monk primary cannot do all this. Why not? It costs 60 energy to do and then more to sustain. An ele/mo with energy storage can have 96 energy.

It is in these situations where an ele/mo really shines. In dealing with focus, people getting nuked, he can put out more healing in a shorter space of time than the monk ever can. After he runs out of his stored energy, theres no way that he can compete with a monk for healing due to divine favor and boon.

Note that I am not suggesting you use this to deal with spike damage, in this situation two spells dictate whether the person lives or dies, the extra healing a monk can bring in favor and boon will really help. However, for focus, and as my illustrious friend states "someone getting nuked" the ele/mo will be able to outheal a monk for a certain amount of time. Using one is a risk, no doubt. You are betting that the enemy lets up before this guy runs out of energy, because when he burns through his energy the heals go downhill really quick. Although he can use ether prodigy to prop himself up for a while longer, this time where he is useful is still very finite.

Quote:
A Monk with high Divine Favor, Divine Boon, and Peace & Harmony can last plenty long, and heal far more efficiently and quickly than an El/Mo.
efficiently? Most definately yes the monk will be much more efficient. Quickly? No, thats the entire point here.

Last edited by JYX; Jun 03, 2005 at 05:07 PM // 17:07..
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Old Jun 03, 2005, 06:10 PM // 18:10   #89
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Quote:
Originally Posted by Everous
Although he can use ether prodigy to prop himself up for a while longer, this time where he is useful is still very finite.
First, you mentioned using word of healing above, and that will have to go if you use ether prodigy.

However, I want to say that ether prodigy basically lasts forever and makes you have twice the enrgy regen of a normal monk. I mean with high energy storage attribute, it lasts about 30 secs. It only costs 5 energy, takes 1 sec to cast. If someone removes it as an enchantment from you, the recast time is only 5 secs.

Yes, it causes a little exhaustion, but not enough to ever matter even in really, really, really long fights. So I find the statement that saying the "time where he is useful is still very finite" a little puzzling.

You run your energy to almost nothing, then you kick in ether prodigy and just keep using it whenever it runs out. This gives you double the energy regen you would normally have, and allows you to more or less repeat 2 sec cast 15 energy spells with only minor pauses or 1 sec cast 10 energy spells. Has the exhaustion ever really effected you and made it more finite? Even in fights lasting 10 mins with no break at all from casting, the exhaustion is never an issue. I am just curious here.

I still would like some advice on how an E/Mo is supposed to heal THEMSELVES when they are getting nuked. All of your good options are taken away here: heal other, healing seed can't be used. Divine healing and healing touch not that great because of no divine favor. There's just heal area, orison of healing, and healing breeze. Of these, heal area is the only one that packs a punch.

My pvp experience as a heal spec'd E/Mo is that as long as there is me and another monk and the other team is attacking the monk, I can keep him healed without ever running dry with prodigy. Even after he announces to the team that he is without mana, I can still keep piling on the heals and keep him alive. BUT if the other team wises up and realizes that I am doing healing and comes after me, I am going down quickly. Any advice?
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Old Jun 03, 2005, 09:16 PM // 21:16   #90
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Quote:
Originally Posted by buggsy
IF you find a primary monk using signet of devotion, he sucks. You dont gain any benefit from divine using signets.
Unless, of course, that signet is tied to Divine Favor, such as Signet of Devotion. Turns out this MIGHT be relevant.

If you find a secondary monk using signet of devotion, THEN you know he's a bit confused.
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Old Jun 03, 2005, 11:29 PM // 23:29   #91
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The monk could also be a protector monk with high divine favor and protection prayers, and therefore the only direct healing spell he/she has is signet of devotion =P
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Old Jun 04, 2005, 12:16 AM // 00:16   #92
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Don't forget Divine Boon. That turn all protection spells into healing spells
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Old Jun 04, 2005, 03:37 AM // 03:37   #93
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An ElMo may have more mana than a primary monk, but thats about it.

You cannot deny that primary monks simply heal more per spell. Restricting themselves to low-cost spells (all the good ones only cost 5 or 0 anyways) they wont run out of mana without the interference of a mesmer.

Healing more per spell is 10x more important than the ability to spam everywehere in PvP. People get killed by nukes, not attrition.

Secondly, ElMos cannot effectively use the prot line. Monks can. Mind you, the prot line is just as good as the healing line OR BETTER for PvP, but thats another discussion.

Lastly, you forget that monk primaries can have a second class too. An intelligent Mo/N that brings Offering of Blood will actually have MORE mana than an ElMo, since repeated castings of that >>> a big max mana pool. Kinda sucks that a monk primary can out-spam your precious ElMo, huh?
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Old Jun 04, 2005, 06:34 AM // 06:34   #94
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Quote:
Originally Posted by Neo-LD
An ElMo may have more mana than a primary monk, but thats about it.

You cannot deny that primary monks simply heal more per spell. Restricting themselves to low-cost spells (all the good ones only cost 5 or 0 anyways) they wont run out of mana without the interference of a mesmer.

Healing more per spell is 10x more important than the ability to spam everywehere in PvP. People get killed by nukes, not attrition.

Secondly, ElMos cannot effectively use the prot line. Monks can. Mind you, the prot line is just as good as the healing line OR BETTER for PvP, but thats another discussion.

Lastly, you forget that monk primaries can have a second class too. An intelligent Mo/N that brings Offering of Blood will actually have MORE mana than an ElMo, since repeated castings of that >>> a big max mana pool. Kinda sucks that a monk primary can out-spam your precious ElMo, huh?
Man, why are you making this a "me vs. you" discussion? People aren't going around saying your character sucks, why are you?

Also, you make some strange statements. Go play as an ElMo for a while. It's informative.

As many, many people have said, both primary monks and ElMos can make fine healers. No need to get defensive about either one.
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Old Jun 04, 2005, 11:18 AM // 11:18   #95
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Quote:
Originally Posted by nennafir
First, you mentioned using word of healing above, and that will have to go if you use ether prodigy.
I mentioned ether prodigy at the end, I wasn't suggesting you all use it in the same build.

Quote:
Originally Posted by nennafir
However, I want to say that ether prodigy basically lasts forever and makes you have twice the enrgy regen of a normal monk. I mean with high energy storage attribute, it lasts about 30 secs. It only costs 5 energy, takes 1 sec to cast. If someone removes it as an enchantment from you, the recast time is only 5 secs.

Yes, it causes a little exhaustion, but not enough to ever matter even in really, really, really long fights. So I find the statement that saying the "time where he is useful is still very finite" a little puzzling.
My point before about using e/mo to counter focus fire really stands out here. 10 points less energy every time you cast the thing is not "little" thats 10 more points every time the enchantment is stripped or rended. In addition to this capping your maximum energy level too much using a spell which causes exhaustion really goes against the purpose of this build.

Quote:
Originally Posted by nennafir
You run your energy to almost nothing, then you kick in ether prodigy and just keep using it whenever it runs out. This gives you double the energy regen you would normally have, and allows you to more or less repeat 2 sec cast 15 energy spells with only minor pauses or 1 sec cast 10 energy spells. Has the exhaustion ever really effected you and made it more finite? Even in fights lasting 10 mins with no break at all from casting, the exhaustion is never an issue. I am just curious here.
No it hasn't, I was still able to keep casting. You're absolutely right in that you will basically never run out of energy. However, a well built mo/me mo/n mo/e will also never run out of energy. They can spam as much as you can, in which circumstance I'm going to go out on a limb and say I want the guy with Divine Favor bonus and Divine Boon at the ready.

This is what I mean by usefulness being finite. Perhaps I chose the wrong word, they are still useful. Its just that the time where a e/mo is MORE useful than a monk primary is limited.

Quote:
Originally Posted by nennafir
I still would like some advice on how an E/Mo is supposed to heal THEMSELVES when they are getting nuked. All of your good options are taken away here: heal other, healing seed can't be used. Divine healing and healing touch not that great because of no divine favor. There's just heal area, orison of healing, and healing breeze. Of these, heal area is the only one that packs a punch.
Healing breeze is a 160 health heal, thats some punch. Although I have to ask, you have a team of seven people including at least one other monk. What are they all doing? Any experienced GvG monk primary will tell you that they cannot rely just on themselves to keep alive. Thus that you have trouble with this is nothing to do with you being ele primary.

The reaction is going to be the same no matter what, drop a protective spirit, drop a healing breeze on top of this, and beg for healing/protection down voice chat.

Quote:
Originally Posted by nennafir
My pvp experience as a heal spec'd E/Mo is that as long as there is me and another monk and the other team is attacking the monk, I can keep him healed without ever running dry with prodigy. Even after he announces to the team that he is without mana, I can still keep piling on the heals and keep him alive. BUT if the other team wises up and realizes that I am doing healing and comes after me, I am going down quickly. Any advice?
I've seen a lot of Korean PUGs run E/Mo's using a couple of wards, then massive healing spells such as healing seed on the person who's getting focused. This is quite a self-sustained defensive build, and I'm not sure why it appears to be very popular in Korean PUGs yet I've never seen a European PUG do this. But yes, in tombs wards can be your best friend, and I assume from what you're saying that you play in tombs a lot.
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Old Jun 04, 2005, 10:19 PM // 22:19   #96
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Quote:
Originally Posted by JoDiamonds
Man, why are you making this a "me vs. you" discussion? People aren't going around saying your character sucks, why are you?

Also, you make some strange statements. Go play as an ElMo for a while. It's informative.

As many, many people have said, both primary monks and ElMos can make fine healers. No need to get defensive about either one.
You dislike 1 to 1 discussions? I would be happy to talk with other people, all they have to do is jump in. /invites people to agree or disagree with me

The reason why I dislike your character is simple. It threatens game balance. IF an ElMo is just as good at healing as a monk primary, then there is little point to a monk. Its the same reason why ranger primaries are shunned. (an example of a threat to imbalance that was never checked and has resulted in 1/6 of all possible builds becoming relatively null)

Luckily, ths instance is slightly different. An Elementalist may be better at ranged damage than a ranger, but there is no way that they are better at healing than actual monks. For the reasons listed

Elementalists should do their job --- destroy things. Its what they are good at. There are practiaclly an infinite number of Ele builds that can effectively make stuff die. This is similar to a monk trying to be effective with a smiter build --- it doesnt work well. Granted, ElMos are better than smiter monks, and they arent so terrible that they will ruin a party, but if Im the Party Leader you better believe (most) ElMos wont get invitations.
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Old Jun 05, 2005, 02:05 AM // 02:05   #97
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I'd like to add my few cents in here.

First, to all those Blood Necros out there. Consider taking Blood Ritual with you for your monks. I was able to keep the standard party of 8 alive and win Ring of Fire as the only monk, and the only healer... but only because of one thing. I had a friendly necro who worked with me using Blood Ritual so I could effectively energy manage that many people.

----

But... I disagree with the topic creator - and more importantly the previous poster, Neo-LD - about monk secondaries. While in PvE I play a primary monk, I switch over to a E/Mo for PvP so I can dodge the "whole team attacking you" bullet while healing and managing energy effectively. Turns out I've never been able to keep a team going anywhere near HoH with the primary monk, while I've been to HoH a few times with the E/Mo. Hate to say it because I prefer to the primary monk, but unless balance is changed, E/Mo far outheals (in terms of stastic-based HP consideration) a normal monk in the long run, game balance be hung. On the other hand, a primary monk that is built to take more advantage of Divine Favor (and Divine Favor skills) has the E/Mos hands down, just in a different way. Both classes make effective healers, just... differently.

As far as "Elementalists should do their job" as stated, that sounds like the same class based "Do your job" stuff monks are trying to avoid. Senseless. If all monks healed and all elementalists nuked and all warriors ran forward and killed stuff, this game would be a load of fun wouldnt it? Smiter builds have won HoH several times in the past, trying new things is not a bad idea - the balances are always being tweaked.

Oh yea what was I saying?

Necros, blood ritual. I would love to see more of that in my groups lol.
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Old Jun 05, 2005, 02:18 AM // 02:18   #98
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I've recently dropped the idea of using Blood ritual and/or Blood is Power with my necro for PvP. By the time you subtract the mana cost of the spell (to your necro) to how much mana gets added to the end user (monk), to the monk actually healing you after you sacrifice life (less mana for monk), theres barely any gain for the entire party system.

I've gone with enfeeble/faintheartedness to save my monk from having to use mana in the first place (I find it far more mana efficient, FAR FAR more mana efficient) Those two spells in combination, its virtually like casting pacify, warriors and rangers do barely any damage afterwards.
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Old Jun 05, 2005, 03:02 AM // 03:02   #99
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Well if Blood Ritual didn't help, I'd like to understand how we got through Ring of Fire with me as the only healer. Blood is Power on the other hand might be a little too overboard... thats an interesting spell but you gotta throw out an elite to use it.
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Old Jun 05, 2005, 08:12 AM // 08:12   #100
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Quote:
Originally Posted by Neo-LD
You dislike 1 to 1 discussions? I would be happy to talk with other people, all they have to do is jump in. /invites people to agree or disagree with me
I'm sorry, I was unclear. Rephrased: Why are taking an incredibly defense stance on one side of this issue and outright insulting the other side? You reply as if I called your momma fat when I said a class besides monk can also be a good healer. (I'm not even sure it was me personally, there have been a number of people on both sides of this issue, whatever issue it might actually be.)

I never actually meant *you* and *me* specifically, which was very bad word choice on my part. I apologize.

Quote:
The reason why I dislike your character is simple. It threatens game balance.
OK. That's a weird way to state it, but I believe I understand your point. I happily accept that you would LIKE primary monks to be better healers than any secondary monks. Trying to play a healer with an Elmo can't threaten game balance much. ;) At no point was I (or anyone else, as far as I could tell) suggesting ArenaNet change things so that ElMos heal better than they currently do. THAT could threaten game balance.

It's one thing to state how you would like game design to be (in theory), and another to say how things actually are (with the current game rules and balance as actually implemented, which could include any number of bugs of any kinds, including design bugs).

I would like world peace (at least for a while). It would be folly for me to state that there IS world peace.

In the same manner, saying that Elmos cannot heal as well as monk primaries is wildly different than saying Elmos *shouldn't* be able to heal as well as monk primaries.

If we're talking about game design, let's talk about game design. If we're talking about exploiting an existing set of rules to minimax and beat up others (whether they be humans or electronic monsters), well, let's do that. As a third option, we can even talk about whether or not the reality (the current game rules etc.) match up to the goal.

If the goal is for primary monks to clearly outclass secondary monks in healing, so be it. (Obviously each person has their own goals in mind, AND how they would go about it.)

Disliking an existing class because it doesn't fit in with the idea of how you would like the game to work is ... well, it's mostly irrelevant. I don't like war, but asserting that it doesn't exist doesn't help anyone.

Way too much having been said, on to your design goals:

Quote:
IF an ElMo is just as good at healing as a monk primary, then there is little point to a monk. Its the same reason why ranger primaries are shunned. (an example of a threat to imbalance that was never checked and has resulted in 1/6 of all possible builds becoming relatively null)
Hmmm, I'm sure there are many who would disagree that ranger primaries are shunned. In fact, I've seen a number of posts where other people have stated that Ranger seems to be the most common profession. (I'm not claiming that myself, but it IS what I've seen people say.)

Also, while I realize that ArenaNet is wisely trying to balance things effectively for competitive play, you are simply wrong in that there would be no point to a monk. Even if only for Role-Playing purposes, the monk would still be used quite a bit. (And to say that there's no point for a class when it would be an extremely popular secondary class seems to be missing at least part of the point.)

That said, I don't really disagree with you that perhaps Monk primaries should be the best healers in the game. I'd have to think about it more, but since the Monk primary attribute is exclusively about healing, it would be foolish for them to not be superiour. (I don't know if it's actually TRUE, but it seems like a fine goal at least on some level.)

Quote:
Luckily, ths instance is slightly different. An Elementalist may be better at ranged damage than a ranger, but there is no way that they are better at healing than actual monks. For the reasons listed
I am at least glad you believe reality to fit in with your design goals. =)

I'm far more skeptical, but it will all come out in the wash (and an awful lot of playtesting).

I hope that ArenaNet keeps a lot of statistics. For the game in general, and especially "competitive" play, so they can see what's actually working and what isn't. Still tricky, since humans are fickle and popularity contests matter, and there's still some skills that are going to need to exist largely to make PvE players happy that shouldn't really be powerful in PvP. And since to a decent extent the game is RockPaperScissors based, what's seen as "good" by the players should always be shifting in response to other player's builds. (i.e. If all-monk healer teams are becoming really popular, you could expect that Mesmers would start getting more popular after that... after which you might see Rangers getting popular as a counter to Mesmers, etc.)

Quote:
Elementalists should do their job --- destroy things. Its what they are good at. There are practiaclly an infinite number of Ele builds that can effectively make stuff die. This is similar to a monk trying to be effective with a smiter build --- it doesnt work well. Granted, ElMos are better than smiter monks, and they arent so terrible that they will ruin a party, but if Im the Party Leader you better believe (most) ElMos wont get invitations.
I disagree with your playstyle in general (the idea that everyone should conform to the currently accepted "best" builds, because experimentation and personal playstyle are very important, amongst other things), but it's your perogative. I also don't know if you are talking about PvP or PvE, but it probably doesn't matter.

One random last thought (which anyone should feel free to answer, of course):


You state that monks cannot be effective smiters, etc. (Debatable, but let's accept it as Simply True.)

Is there another class which is better at smiting?
Presumably, monks should be the best smiters. Or are ElMos better at it, or MeMos? (or whatever!)
If so, is that a design flaw, since smiting is a monk skill?
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