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Old May 11, 2005, 08:12 PM // 20:12   #1
Ascalonian Squire
 
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Default Smiting monks are good

As soon as you see the Mo in a caster's class, people automatically assume you're a healer and swear at you if you don't heal. A friend of mine plays an e/mo and is a smiter. Oh my, I've seen her play and the swearing only stops when she kills the whole team by herself.

Bonuses of a smiting monk:

dmg per sec - despite the prevailing opinions on smiting, they do a lot of damage. They all cast relatively fast, unlike those high damaging elementalist spells, and do holy damage that cuts through armor.

surprise - smiting monks can hurt you and knock you down and do on average 70 or so more damage while you're still down, taking well over 100 dmg in a second. If the warrior attack still isn't discouraged, balthazar's aura will hit them additionally for 25ish more dmg every second, leaving the character to cast a variety of other spell while hurting them fast. By this time usually, the person will run away in surprise while getting hit by even more spells.

Smiting doesn't take a lot of mana however, but because they are fast, you might want an elementalist prime to have some extra energy on hand. Then you can combine it with some elementalist spells use in conjunction with your smites.

Don't be an idiot and swear at smiters.

Last edited by adugabutt; May 11, 2005 at 08:16 PM // 20:16..
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Old May 12, 2005, 07:31 AM // 07:31   #2
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Smiting does in fact suck if you are trying to pretend you are a holy based elementalist. They have some nice skills that can supplement a build, but trying to tweak them out for a straight direct dmg build is silly. The short cast times are made up for by the very long recharge time, shortest recharge is 8 seconds, and you have many that are 10 or even longer.
You will never be able to compare to an Air elementalist for damage, period.
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Old May 12, 2005, 09:45 AM // 09:45   #3
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not true. speaking from experience, with multiple smite skills there is almost always one available. while most elementalists get creamed in an encounter with a warrior, you will see a smiter destroy one with ease, even if they aren't very good.

every build really does have its upsides I must say.

try it out
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Old May 12, 2005, 11:55 AM // 11:55   #4
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My Lightning Orb hit a monk for 186. How much skills are you going to use to keep up with my one spell?
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Old May 12, 2005, 12:42 PM // 12:42   #5
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2! I'll take Zealot's Fire & Reversal of Fortune.
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Old May 12, 2005, 12:54 PM // 12:54   #6
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Your Zealots Fire does 186 damage in one Reversal of Fortune? What?

We are comparing offense. Not 1v1.
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Old May 12, 2005, 01:45 PM // 13:45   #7
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Quote:
Originally Posted by adugabutt
As soon as you see the Mo in a caster's class, people automatically assume you're a healer and swear at you if you don't heal. A friend of mine plays an e/mo and is a smiter. Oh my, I've seen her play and the swearing only stops when she kills the whole team by herself.

Bonuses of a smiting monk:

dmg per sec - despite the prevailing opinions on smiting, they do a lot of damage. They all cast relatively fast, unlike those high damaging elementalist spells, and do holy damage that cuts through armor.

surprise - smiting monks can hurt you and knock you down and do on average 70 or so more damage while you're still down, taking well over 100 dmg in a second. If the warrior attack still isn't discouraged, balthazar's aura will hit them additionally for 25ish more dmg every second, leaving the character to cast a variety of other spell while hurting them fast. By this time usually, the person will run away in surprise while getting hit by even more spells.

Smiting doesn't take a lot of mana however, but because they are fast, you might want an elementalist prime to have some extra energy on hand. Then you can combine it with some elementalist spells use in conjunction with your smites.

Don't be an idiot and swear at smiters.
I played a smiter and I disagree. Damage can be awesome if you have balthazars aura and symbol of wrath on multiple opponents who stand still. Such can be situation in koth matches. But in all other situations it doesn't work well. Yeah sometime a warrior will run away after taking 350 damage from those 2 spells, but they don't die often.
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Old May 12, 2005, 07:20 PM // 19:20   #8
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after some more testing, i found them to be very good as monk denfenders in HoH. stay back near them and you can do constant dmg quickly. remember that it's being able to do that that makes them useful at all. that and killing warriors with ease.

you can't stop with balth, u have a whole row of aresenals to keep throwing at them.

in this game, you can't have one build killing everyone. know your role
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Old May 12, 2005, 08:36 PM // 20:36   #9
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Quote:
i found them to be very good as monk denfenders
As a supporting role for healing monks and other more advanced damage dealers, a well developed Smiting Monk can be a great asset to a team. One of the ways to overcome the recharge time issue is by choosing combos wisely and paying close attention as to the timing of each strike. Smiting Prayers are stronger when used in combination with other attackers at just the right moment.

Quote:
My Lightning Orb hit a monk for 186. How much skills are you going to use to keep up with my one spell?
Now if a Smiting Prayers monk was on your team, and hit that same Monk with Scourge Healing... that Monk is gonna drop fast.
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Old May 12, 2005, 08:42 PM // 20:42   #10
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I have a partner that use smiting in PvP, it was very useful. We were able to kill off the opponent team's melee fighter in an extremely short time (we even hunt rift warden to 10% morale and still have spare time with just 2 people).

What we do is, he charge in first... everyone go like "that monk is asking for it", then they find out they only have less than half hp left within 5 sec and stop to back up (or try), a little before they back up... that is when I jump in with the E spikes.

However, the down side is... you will probably only ever killing npc and warriors, smiting arent that great against casters.

Last edited by Vermilion Okeanos; May 12, 2005 at 08:48 PM // 20:48..
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Old May 13, 2005, 04:05 PM // 16:05   #11
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what about going 11,10,10 plus mods. one of those can be smiting. you can add enchants to warriors so when they take dmg the other team is hurting. if nothing else it is discouraging seeing the better you strike someone the more dmg you take
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Old May 13, 2005, 06:05 PM // 18:05   #12
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I like Smiting for secondary-class monks... a lot of the smite spells go very well with warrior or ranger skills. Having access to real resurrection instead of rez signet is a nice bonus too.
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Old May 13, 2005, 06:48 PM // 18:48   #13
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I am loving my N/Mo for just those reasons. Blood magic, curses and smiting means a mob around me dies quickly.
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Old May 13, 2005, 06:57 PM // 18:57   #14
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My Warrior/Monk is great with smiting. Banish is a quick cast and recharge. When it is recharging, I use Warrior skills. I use my smites a whole lot. I have 4 Monk skills and 4 Warrior skills, so it is a good balance, better then you think.
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Old May 13, 2005, 07:05 PM // 19:05   #15
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Quote:
Originally Posted by adugabutt
not true. speaking from experience, with multiple smite skills there is almost always one available. while most elementalists get creamed in an encounter with a warrior, you will see a smiter destroy one with ease, even if they aren't very good.

every build really does have its upsides I must say.

try it out
not me :

omg my elementalist is so leet. I can do an endless amount of 80dmg/1and1/2 seconds forever whith my build. Warriors stand no chance against me. Neither do rangers but mesmers/necros are a lot better.
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Old May 13, 2005, 07:37 PM // 19:37   #16
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I'd have to say that a Me/E with Fast cast and Air would own any class in the game 1v1.
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Old May 13, 2005, 07:47 PM // 19:47   #17
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Quote:
Originally Posted by Expunge
I'd have to say that a Me/E with Fast cast and Air would own any class in the game 1v1.
<sarcasm> ah, the voice of experience...</sarcasm>

I highly doubt it. A Me/X designed to shut down a caster would mop the floor with a speed cast Me/E. This is a game of builds and counter builds, and you cannot come up with a class or build that "owns any class".
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Old Jun 09, 2005, 02:10 AM // 02:10   #18
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Quote:
Originally Posted by Expunge
I'd have to say that a Me/E with Fast cast and Air would own any class in the game 1v1.
Backfire + Reversal of Fortune will counter that build pretty well.
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Old Jun 09, 2005, 03:03 AM // 03:03   #19
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Smithing Monks are weak against experienced players. Mainly because no one stays into melee range to get hit by Symbol of Wrath, Zealot and all that crap. Smithing Monk get snared, backfired, drained and then they get sniped by Ele and Rangers with little to no resistance.
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Old Jun 09, 2005, 03:28 AM // 03:28   #20
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Quote:
Originally Posted by Akshara
As a supporting role for healing monks and other more advanced damage dealers, a well developed Smiting Monk can be a great asset to a team. One of the ways to overcome the recharge time issue is by choosing combos wisely and paying close attention as to the timing of each strike. Smiting Prayers are stronger when used in combination with other attackers at just the right moment.


Now if a Smiting Prayers monk was on your team, and hit that same Monk with Scourge Healing... that Monk is gonna drop fast.
And why would the monk heal me? Your damage is pitiful. Secondly, isn't scourge healing a hex?

The only real use is balthazaars aura in a ward vs foes. Zealots fire is decent, but it'd require the monks to spam, which causes problems by itself, since monks need to conserve their mana to heal.
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