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Old Jun 18, 2005, 09:10 PM // 21:10   #121
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Anything that can repeated and spammed unlimited with little to no counters is an exploit. Very good idea on the build, but it will probably be nerfed in the near future with the sheer volume of complaints.

Again smart use of skill building, but lacks the use of skill imo. If you have 2-3 guys spamming them then its hard to counter, easy to setup, and changes the battlefield to be very hard for the opposing team to do anything.

Again smart build, low skill, will probably be nerfed...but 2 thumbs up for breaking the mold.
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Old Jun 18, 2005, 09:22 PM // 21:22   #122
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i doubt its gonna be nerfed.

like in alpha, if you think it's broken, break it. we beat kansas using there spirit spam strategy, so it's obviously not broken.
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Old Jun 18, 2005, 11:26 PM // 23:26   #123
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Quote:
Originally Posted by ElevenBravo
Yea, it takes no skill. A monkey could go around and spam spirits everywhere. It's takes player skill and team coordination to use elem spike damage.
Assist...1....2...3...cast...yep. Thats tough.
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Old Jun 18, 2005, 11:33 PM // 23:33   #124
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Again smart use of skill building, but lacks the use of skill imo. If you have 2-3 guys spamming them then its hard to counter, easy to setup, and changes the battlefield to be very hard for the opposing team to do anything.
You're forgetting two things:

That's 2-3 people that are dealing no damage.
-and-
The spirits work both ways. What's good for you is good for me. My fertile season benefits me and you the exact same amount.
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Old Jun 19, 2005, 01:09 AM // 01:09   #125
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Quote:
Originally Posted by Darc.Syde
i doubt its gonna be nerfed.

like in alpha, if you think it's broken, break it. we beat kansas using there spirit spam strategy, so it's obviously not broken.
I wouldn't normally cheer someone beating us but "here here."

If you think it's invincible and unstopable, than you're sadly mistaken. It's good, but there are a lot of ways to stop it.

Also for those people that say no skill, I'm sure laying spirits is probably the most boring job in the world. But after the spirits are up (and remember they help/hinder both teams) it's down to the rest of the group to take people out, shut people down, keep people running etc.. You don't just magically win because there are spirits around.....
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Old Jun 19, 2005, 01:37 AM // 01:37   #126
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Quote:
Originally Posted by Rook Parcade
Also for those people that say no skill, I'm sure laying spirits is probably the most boring job in the world.
Good... God... yes!

Man, when I'm lucky, I get to block people. Oh, the excitement. Oh, the sheer fun that courses through my veins. You could just bottle it.
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Old Jun 19, 2005, 01:47 AM // 01:47   #127
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Quote:
Originally Posted by Rook Parcade
I wouldn't normally cheer someone beating us but "here here."

If you think it's invincible and unstopable, than you're sadly mistaken. It's good, but there are a lot of ways to stop it.

Also for those people that say no skill, I'm sure laying spirits is probably the most boring job in the world. But after the spirits are up (and remember they help/hinder both teams) it's down to the rest of the group to take people out, shut people down, keep people running etc.. You don't just magically win because there are spirits around.....
Oh, Christ yes. We tried sending a second team into the Tomb a little while ago, with several people who hadn't really had much practice with the build. We won Underworld, but it took about 11 minutes (!) and then we got thrashed in Burial Mounds pretty quickly. The idea all it takes is flinging the spirits around everywhere and we'll somehow magically win no matter what is ludicrous.
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Old Jun 19, 2005, 03:38 AM // 03:38   #128
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I held the HoH 14 times in a row with my guild plus some nice guys, with that build. In the end a top guild (which was initially beaten by us) built an exactly specular strategy with more dmg (their warriors were terrific) and won. The Diarrhea build does take some skill, otherwise it would be easy to beat, and some inventive as well, because there are some other ingredients apart from the Spirits.
This build has nothing spectacular though, it's just among many builds out there very difficult to face without a good counter strategy.
Yes, I have screenshots, no, I won't post them here, no, I'm not even saying which Guild owned us, nor mine.
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Old Jun 19, 2005, 05:54 AM // 05:54   #129
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well, i can see how the general pulic hates this strategy.
the general public hates trick builds. not to sound insulttive to the sissy boys in anyway - if they're. once you see through the strategy, you can beat it. like mst trick builds.

just stop a think for a bit.

Last edited by Darc.Syde; Jun 19, 2005 at 06:36 AM // 06:36..
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Old Jun 19, 2005, 06:30 AM // 06:30   #130
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Let's see here...

ALL nature rituals take 5 seconds to get off. Each.

ALL nature rituals have a cool down time of 60 seconds. About the only way you'll shorten that is with Quickening Zeffer, which will increase the cost (which still isn't a lot to someone with high expertise, so the cost is a mute point).

As the previous posters have said, they only had ONE ritualist with six rituals. You gave the ritualist 30 seconds to put out 6 rituals, plus another 30 seconds to have the process start again.

I'm a ranger, and I play it well. But those that complain about spamming rituals just don't know how to counter it, and therefore they lack skill. They don't like the table being turned on them. You wanna sit here and complain? You know, maybe you ought to use that skill that you claim to have to maybe think up a counter? Huh? No? You want the Devs to jump in and save your ass? How pathetic!

If it turns out there ISN'T a counter, and it's TOO powerful (which it's not, as many here have attested to, me included), then yes, you have a reason to take it to the devs. But right now you're doing nothing but whining unless you can come up with some proof. Think differently for a change, eh?

Last edited by Seth Oriath; Jun 19, 2005 at 06:37 AM // 06:37..
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Old Jun 19, 2005, 08:39 PM // 20:39   #131
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Quote:
Originally Posted by Caco-Cola
You're forgetting two things:

That's 2-3 people that are dealing no damage.
-and-
The spirits work both ways. What's good for you is good for me. My fertile season benefits me and you the exact same amount.
If one team knows the batlefield and had a strategy then they will be far superior beacuse thier build is setup to take advantage of it. Yes spirits work both ways but 1 team is using it as thier strategy while the other is in the middle of the battle trying to figure out wtf to do. So the spirit laying build has the upper hand.

Plus the spirit build is not a dmg build..its defensive in nature. It can dish out some dmg but its there to outlast the teams not destroy them. Its an attrition build.
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Old Jun 19, 2005, 11:46 PM // 23:46   #132
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Quote:
Originally Posted by zeroslay
If one team knows the batlefield and had a strategy then they will be far superior beacuse thier build is setup to take advantage of it. Yes spirits work both ways but 1 team is using it as thier strategy while the other is in the middle of the battle trying to figure out wtf to do. So the spirit laying build has the upper hand.
Isn't this true of any build though?
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Old Jun 20, 2005, 01:01 AM // 01:01   #133
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Quote:
Originally Posted by Rook Parcade
Isn't this true of any build though?
Most builds don't have skills that affect the entire enemy party, and there aren't that many skills that affect the entire friendly party.
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Old Jun 20, 2005, 01:10 AM // 01:10   #134
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Quote:
Yes spirits work both ways but 1 team is using it as thier strategy while the other is in the middle of the battle trying to figure out wtf to do.
OH MY GOD!!!! one team actually thought of using the spirits as part as their strategy and to confuse the other team. NO WAY!!!!
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Old Jun 20, 2005, 01:56 AM // 01:56   #135
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The only beef I have with that build is that it's almost too hard to call targets effectively in a timely manner against them. You either have to try and CTRL-double click a name when they're all moving around, or TAB furiously through about 20+ targets to get to the one you want. That's the most annoying thing about it. It adds a great deal of lag time to coordinating an effort to take one person down (the ritualist in this case). Thus giving the ritual team a pretty big edge on coordination. But I guess that's one of the perks of the build.
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Old Jun 20, 2005, 05:08 AM // 05:08   #136
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Plus the spirit build is not a dmg build..its defensive in nature. It can dish out some dmg but its there to outlast the teams not destroy them. Its an attrition build.
I dunno we do a pretty good job of dishing out damage.

We wouldn't win if we could do no damage.



Think we proved that last night with our 11 minute underworld battle. We won and all but just couldn't do enough damage to make it worthwhile.


And complaining because a team is actually using a good build, not 1...2...3...now! and actually using strategy to, ha, get this, take advantage of the build they worked out...

Well that's just ludicrous to an extreme.
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Old Jun 20, 2005, 04:38 PM // 16:38   #137
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For all those who cannot find a way to counter this build, I basicly tell you quit this game asap.. and stop following the flavor of the month..

*EASY COUNTER* have 2 mezmer draining the rangers adios gg + have q. zephyr and you got yourself a newby built won.

And maybe there was a counter in the 200 post before this 1, but I hope you guys keep doing that built so when you see random noob inc for you... you yell *OMG* Hackers.. k? thanks



oooooh... and whoever posted it was there built the spirit things have been going for few months now..

Last edited by Royal Noob; Jun 20, 2005 at 04:41 PM // 16:41..
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Old Jun 21, 2005, 06:23 PM // 18:23   #138
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I find it a little humourous that this HAS BECOME AN ISSUE for some of you. This is a great *idea*. Idea ... something that someone has invented on there own. In no way are rituals exploits ... if you cant counter a 5 casting time skill, you really gotta find another game (the longest in the game).

Implying that it takes no skill is *your opinion* and you really should state it as such.

Rangers became utterly useless ... nobody wants a barrage spammer, debil only goes so far, trapping is mediocre at best in PvP .... so this KCHS guild comes up with a fairly intelligent build and all you can really do is kick and cry about it???

Come on ... if your such an antagonist ... go write up a complaint to Anet and the devs about nerfing Spike damaging elementalist or get monks nerfed even more.

Are you really that bothered by a guild that was not only able to compete with such a build, but win in the HoH? So what if they used EoE? Anybody else can too? How hard is it to load up 5 ventrilo air spikers ... to follow me into a tomb battle and *mash there "T" + 1-4* buttons? Skillful ... not really ... easy ... yes ... fun ... well in all honesty I'd rather see an inventive build of mine do well, it would be more enjoyable, and I would have alot more fun.

I give the Hotsteppers credit for ingenuity or at least having the ballz an odasity to put a spike in your spikers. I only hope to see more inventive builds in the HoH ... I know PvPers are more creative than 'dead drones following a 1 man army' You guys have skills ... put them to the table and use your brain .... I'd like to see a straight mesmer build hold HoH ... highly unlikely and would require alot of skill ....
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Old Jun 21, 2005, 07:25 PM // 19:25   #139
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@Caco-Cola

NOW I understand your ways.

Location: College Station, TX

YOURE AN AGGIE! Only aggies could come up with such a retarded build.
hookem horns!
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Old Jun 21, 2005, 07:34 PM // 19:34   #140
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no more points to argue and you resort to insulting the maker of the build?
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