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Old May 23, 2005, 01:08 AM // 01:08   #1
Ascalonian Squire
 
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Guild: Sc Knights of Kryta
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Default I found an interesting dedicated healer build..

I was trying to sleep last night when I was stuck with a maybe perfect healer.

Element / Monk is the build.

Absolutely no element skills.

however, the energy storage is quite usefull.

Now, before you flame, I do know that you can get around 30+ healing with Divine Favor. But is it really worth it when you can have double the energy and almost equal healing with the element being the primary class?

I messed around with it, and i found it PERFECT.

I didn't even have Heal Other yet.. (Yeah I know.. I never play primary healer in PvP because I'm my Guild's primary caller/leader)
I kept the entire party in PvP alive and well.. and we even on 9 consequtive times and around 5 flawless.

I had (roughly remembering) :

healing breeze
Healing seed
Heal Party
Restore Life
Ressurect
Signet of Lesser Energy
Mend Condition
Infuse Health

It seems very stupid when you first look at it, (and beleive me, I thought it was stupid when I made it) but it actually is quite effective with the mass of healing. I'm going to experiment with a Monk primary and compare the two.. but it seems as if the element/monk is superior to massive healing.


Just a suggestion.
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Old May 23, 2005, 01:29 AM // 01:29   #2
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Elmo healers have been discussed and considered before. The problem is that the lack of divine favour and monk runes means you can't spike healing as much for emergencies, and in a long fight eventually you're run out of energy and be much less useful than a primary monk. An overview of this kind of build is given at http://www.guildwarsguru.com/content...ght-id1053.php . I rather like elmo healers myself, but their advantages simply can't make up for the added versatility of a monk primary.
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Old May 23, 2005, 02:06 AM // 02:06   #3
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Whoops... I searched but obviously not enough.

That is true, but for emergency spikes, Infuse health is really good and its fast-recharging

it really comes down to this..

Elmo - More mana for more casting

monk - More bang for your buck.



***edit***

Oh, yeah, and lets not forget.

Diaguise =p

Teams are more likely to not call an element/monk than the ywould be to call a monk/whatever

Last edited by Pleistoanax Lambert; May 23, 2005 at 02:19 AM // 02:19..
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Old May 23, 2005, 02:33 AM // 02:33   #4
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Why Restore Life and Resurrect? That's rather redundant, one rez slot could be used for something else.
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Old May 23, 2005, 11:37 PM // 23:37   #5
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I assume because of the long recharge timers.
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Old May 24, 2005, 12:52 AM // 00:52   #6
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Quote:
Originally Posted by Zodiakos
I assume because of the long recharge timers.
Eh? Neither of those Rez spells has a recharge timer.

Light of Dwayna and Vengeance are the only rez's with timers, to my knowledge.
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Old May 24, 2005, 02:16 PM // 14:16   #7
Aug
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You can get more Energy with Energy Storage, that is true. But a Monk primary can achieve at least 1.5x the Energy efficiency and more than 2x the HPS with Divine Favor bonus + Divine Boon.

I don't like Heal Other much, which is the only spell that makes the El/Mo competitive. I find that *I* am the first target in PvP, so I don't find a heal that can't target myself to be of much use. I'd rather have Word of Healing or even Orison of Healing equipped.

For PvE, yeah, an El/Mo is a great combination for healing, because the mobs can be focused on high armor targets, and generally don't do burst damage, so you don't need the high HPS, and it's no big deal that your primary heal is not self-castable.
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Old May 24, 2005, 02:28 PM // 14:28   #8
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Give Divine Favor a try before you dismiss it. Not only do you get that bonus heal any time you cast something, but there are a lot of very good spells in the line.

I have been running a dedicated healer in GvG and Tombs that runs 16 divine favor and 12 healing prayers. With Divine Boon and the bonus from the DF attribute itself, anything I cast heals for an additional 124 points on top of the spell's effect itself.
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Old May 24, 2005, 03:26 PM // 15:26   #9
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IF you are going to use 2 rezzes, I would take Vengeance and Rebirth. Sure vengeance is an enchant, but it does heal to full, casts faster and give 30 seconds of life and who is going to realize this fast enough to dispell it .


Jana
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Old May 25, 2005, 02:50 AM // 02:50   #10
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If you're concerned about energy, why not go Mo/Me. Although there are many great toys for the mesmer so you may wind up not using inspiration that much. But I find that unless I'm being attacked by a mesmer I rarely run out of energy.
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Old May 25, 2005, 08:21 AM // 08:21   #11
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I think energy regen is more important than total energy. High total energy is only useful at the start of a battle, when your energy is low, all you'll care about is REGEN. Moreover, the gylph of lesser energy can be used by a mo/el too.

Then again.. Mo/x are more likely a first target than El/Mo, but that's obviously for a reason.
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Old Jun 25, 2005, 02:39 AM // 02:39   #12
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Default not true

I understand that this has been long debated in the betas... but i have got to say that E/Mo is actually better at healing than a Monk... i experiment alot with builds and i found this one :
7+1+2 Earth
11+1 Energy Storage
12 Healing

Heal Other
Orison of Healing
Healing Breeze
Vigorous Spirit
Ether Renewal
Armor of Earth
Aura of Restoration
Restore Life

It does take some getting used to because u got to make sure u have a few enchantments on you at all times but once youre skilled with this i think its better than a peaceharmony+divine boon monk cos firstly u have way more armor than the average monk plus u can spam heal other and orison of healing non stop at the same time as healing yourself for about +30-55 health without ether renewal and about +110-135 with it on and 4 enchantments.. vigorous spirit armor of earth and aura of restoration u must have on at all times

there is one draw back, if u get backfired u cant kite until its gone due to the armor of earth
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Old Jun 25, 2005, 03:40 AM // 03:40   #13
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Quote:
Originally Posted by DismalClown
If you're concerned about energy, why not go Mo/Me. Although there are many great toys for the mesmer so you may wind up not using inspiration that much. But I find that unless I'm being attacked by a mesmer I rarely run out of energy.
I find it really doesnt matter what your secondary class is when you have primary monk. I find (for pve anyways) that if you just spend all your points on divine and healing, you'll be fine. But. . . i bring like five different healing spells. The rest is for removing conditions and rezzing. Maybe that's bad idea. . .
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Old Jun 25, 2005, 04:29 AM // 04:29   #14
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Yeah I'd go with monk primary as well. Not only do you get more effective heals and monks runes, but you also get access to a secondary class like mesmer to really boost your healing power. A secondary class for energy management can really make a difference.
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Old Jun 25, 2005, 07:08 AM // 07:08   #15
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Sorry to jump the post, but has any1 tried doing an ele as a protector, i was thinking of setting one up for PvP but not sure if it will be any good.
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Old Jun 25, 2005, 10:36 AM // 10:36   #16
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I wouldn't play a e/mo healer all the time, but it is useful as a quick change build if monks are in short supply and tends to be targeted less than a primary monk in PvP. The decent energy regen means the pip-using enchantments are slightly more viable. The elementalists also have slightly more effective armour.
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Old Jun 25, 2005, 03:37 PM // 15:37   #17
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If your looking for a good e/mo here is what I run, and it works pretty effectively.

14 energy storage with a sup rune
forget how much healing and prot
ether renewal
reversal
prot spirit
armor of earth
life attunement
heal area
infuse health
heal other/party/guardian/ etc.
If you use infuse health then heal area right after and you can heal pretty damn decently. Especially if your quick and notice someone dropping fast. You can make better pure healers, but if you need a prot monk who can assist with healing I like this build.
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Old Jun 26, 2005, 03:28 AM // 03:28   #18
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if you are using ether renewal ele/monk, energy is not that much of a problem unless a mesmer looks at you funny, so I use Divine Boon, which is great even unlinked...

sup energy storage rune, energy storage hat

15 e storage/12 healing/ rest earth magic

Ether renewal
Aura of Restoration
Ward Against Meelee
Orison of Healing/dwayna's kiss
Heal Other
Healing Breeze
Draw Conditions (most spammable skill ever, useful in a lull in a battle to recharge energy with ether renewal, also to self heal with ether renewal/aura of restoration on yourself)
Divine Boon

Having a good energy focus/wand switch is very important, as it allows you to use your normal energy pool, then switch, renewal, spam draw conditions, and switch back.
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Old Jun 26, 2005, 07:09 AM // 07:09   #19
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Ether Renewal is what makes this build work like a few people have mentioned.

Then just having a huge pool that you can fill up every now and then makes up for divine favor. It's ultimately a very powerful build.. but if something happens during the ether renewal.. you've got problems.

Worth the risk often enough though.

But just doesn't E/Mo for the energy storage bonus.. not so good. You figure with even 40+ energy, that's equilavent to 30 secs worth of energy you're gaining.. and energy that's more inefficient in healing.

But one of the better monks in my guilds runs a 100+ energy monk, with only 2 regen, and is very effective.
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