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Old Jun 28, 2005, 05:58 AM // 05:58   #1
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Default AOE/Spike Groups

My guild and I were playing in Tombs today when we came up against a very interesting build. What it appeared to be was a spike group with added AOE. This may seem like a waste beacuse AOE spells cost so much, but man did they hurt. They were able to drop us from full health to ~20% health with AOE and then finish most of our guys off with some spike spells before our monks were able to heal (we were running two heal monks and a prot monk as well as a ward ele so defense wasn't really what made us lose).

I'm fairly sure they were using Rodgort's Invocation and Meteor Shower to do most of the AOE damage, then finishing us off with the normal Spike build spells.

The main reason behind this thread was to ask what everyone thinks the best way to counter this would be. An obvious way would be to move out of the AOE, but they timed it so perfectly we weren't able to (we really weren't expecting as well, so that didn't help). Any advice would be groovy.
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Old Jun 28, 2005, 06:44 AM // 06:44   #2
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Just interupt the casters, thats the best you can do.
And its not even that hard with such casting times beyond 4 seconds.
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Old Jun 28, 2005, 06:56 AM // 06:56   #3
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Quote:
Originally Posted by Distant_Voice
Just interupt the casters, thats the best you can do.
And its not even that hard with such casting times beyond 4 seconds.
Yeah, we had a mesmer but I think he was going shutdown. Also it would be hard to disrupt four ele's at the same time... you could get one or two but the other ones would still be painful.
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Old Jun 28, 2005, 06:58 AM // 06:58   #4
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Smart teams like that use Glyph of Sacrifice so it's not an option.
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Old Jun 28, 2005, 07:02 AM // 07:02   #5
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Fertile season and protective spirit/RoF spam are good bets. Spike teams exhaust themselves very fast. If you can hold their initial strikes without losing more than 1 person or so they will have a very difficult time when they are exhausted and out of mana.
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Old Jun 28, 2005, 07:26 AM // 07:26   #6
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Spread out.
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Old Jun 28, 2005, 08:31 AM // 08:31   #7
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Quote:
Originally Posted by Vindexus
Spread out.
what he said.

when i see that the enemy grp has 3-4 eles i`ll keep 1 or 2 targeted to see what spells they are using.

i.e. when i see that air attunement casting starting i know what i`m up to expect

and ae spells have long cast time. so keep them targeted and spread out when you see them casting things like meteor shower.

just need to be careful. keep moving and make them have to move. moving mages canĀ“t cast

don`t forget that aes work only on stationary targets.
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Old Jun 28, 2005, 12:16 PM // 12:16   #8
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Your whole group got under all of the AoE enemies spells? Dam you must have been quite close together...

I guess protective spirit, mesmer and ranger interupts were good defenses, if the casters were together then choking gas would have worked wonders, but I guess sometimes you'r just surprised.
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Old Jun 28, 2005, 12:54 PM // 12:54   #9
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what about to cast Winter,and all ,who using /Me can use then Manta of frost
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Old Jun 28, 2005, 08:28 PM // 20:28   #10
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Quote:
Originally Posted by Howling Wind
Your whole group got under all of the AoE enemies spells? Dam you must have been quite close together...

I guess protective spirit, mesmer and ranger interupts were good defenses, if the casters were together then choking gas would have worked wonders, but I guess sometimes you'r just surprised.

Pretty much our whole group was inside the wards our ele was casting. We were fairly spread out inside them so not every spell hit every one of our members. I think they casted them on a few different targets and got lucky because they hit most of us.

I think the main thing that got us is that we werent expecting it at all. They looked like a normal spike group so we prepared ourselves for that. Boy were we wrong.
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Old Jun 30, 2005, 06:45 PM // 18:45   #11
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Do AoE interupts, And move. Don't sit in the middle of a Firestorm or meteor shower. Ele casts are pretty obvious to spot.
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Old Jul 01, 2005, 03:00 AM // 03:00   #12
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Quite frankly, if you don't spread out there is nothing you can do about a bunch of glyph of sacrifice'd meteor showers, as enough of them will just keep you sitting on the ground and being pummelled by their aoe. Spreading out shouldn't be too hard though, and if you are familiar with aoe radii you can make sure that all of their aoe is just really ineffective spike damage. As such, I don't think you'll be encountering a team like that in the later rounds of Tombs.
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Old Jul 01, 2005, 04:47 AM // 04:47   #13
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Cry of frustration, while not usually a very useful skill, could definitely help here. Unless, of course, they're running glyph of sacrifice, but if that's the case, they're a one trick pony, as long as you survive the initial spike, they won't be able to repeat it for a few minutes, more than enough time to counter attack.
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Old Jul 01, 2005, 11:14 AM // 11:14   #14
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Just run out of the meteor showers, or interrupt them (with a 5 second cast time they're usually easy to spot and interrupt). As for rodgort's invocation... who the hell uses that? Bad skill.
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Old Jul 01, 2005, 11:47 AM // 11:47   #15
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Quote:
Originally Posted by Eonwe
As for rodgort's invocation... who the hell uses that? Bad skill.
That is interesting. I want the skill for my ele but haven't had time or were in the mood to go down to marhans grotto, so I haven't got it yet. But I planned a fire ele with this skill. Not really _around_ it, but Rodgorts Invocation would have been a key utility skill.

So can you please explain why it is bad? Looks pretty good to me, but I neither used it nor saw it in action (allthough I haven't spotted many fire eles around in tombs)...
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Old Jul 01, 2005, 12:20 PM // 12:20   #16
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Quote:
Originally Posted by Schorny
That is interesting. I want the skill for my ele but haven't had time or were in the mood to go down to marhans grotto, so I haven't got it yet. But I planned a fire ele with this skill. Not really _around_ it, but Rodgorts Invocation would have been a key utility skill.

So can you please explain why it is bad? Looks pretty good to me, but I neither used it nor saw it in action (allthough I haven't spotted many fire eles around in tombs)...
Yea, you don't see many fire ele's in tombs, since running earth, water, or air is better in just about every case (unless you want meteor shower). Fire for pve is fine however.

You can run it for pve if you'd like. It's just that there are better skills that you can use in place of it.
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Old Jul 01, 2005, 01:03 PM // 13:03   #17
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Quote:
Originally Posted by Eonwe
Yea, you don't see many fire ele's in tombs, since running earth, water, or air is better in just about every case (unless you want meteor shower). Fire for pve is fine however.
I totally agree that water, earth and of course air are generally better suited for PvP. It is just that I'm an earth ele and want to try make fire work in PvP just because noone likes. And AoE can come in handy when rushing at the enemies' priest or nuking someone out of the altar...
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Old Jul 01, 2005, 01:39 PM // 13:39   #18
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Quote:
Originally Posted by Schorny
I totally agree that water, earth and of course air are generally better suited for PvP. It is just that I'm an earth ele and want to try make fire work in PvP just because noone likes. And AoE can come in handy when rushing at the enemies' priest or nuking someone out of the altar...
Stick to earth. There's plenty of aoe for earth.
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Old Jul 01, 2005, 01:43 PM // 13:43   #19
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there is a reason that rangers have become so popular lately. Because those annoying spike groups were the previous trend. there are many ways to go about beating all/mostly elementalist groups. Unfortunately I cannot share an entire team build or even the premise of our team build simply because that would give away the reason(s) our team is so successful (LoG for those who care). Every tomb run that we do we either win the HoH, lose in the HoH, lose in that damn relic run right before the HoH, or get screwed out of the HoH by those damn patches that come out 10x per day. Either way, when we see a spike group or just a team of all ele's, we do backflips because we know it will be an easy battle (except those damn sissy boys who really know how to run a spike). Anyways, your best bet is fertile season (because it adds up to like 350 hp to each person, and so those spikes that would have killed you before now leave you with 350 hp, and so you can be healed). There are numerous other skills that would prove more than helpful in a variety of different ways. And everybody thought rangers sucked : ( Rather than just give you our build, I'm going to tell you to do the same thing that I did. Go read the skills list and think about how all the various skills could help your team. But by simply adding fertile season you will drastically improve your odds against an all ele team. GL.
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Old Jul 01, 2005, 01:48 PM // 13:48   #20
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Well, you guys are posting some of the more obvious stuff for the most part, like move, interupt etc. Which of course we do since we're not new at this. I think Glue was right in saying that we just got caught offguard.

Anyway, I would say, fire up an ageis, and move in the middle of them to cause a lick of confusion, then alternate between ele and monk targets, while still moving out of AE.

(sup glue *bonks glue for not posting this in our forum too*)
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