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Old Jul 03, 2005, 11:04 AM // 11:04   #1
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Default whats a good secondary prof for a warrior

im making a warrior but i would like to knw whats a good secondary proffesion for it plz dont tell me monk i already knw that.

if your gonna tell me plz post their pros and cons of what you think is the best for a secondary job for a warrior thx in advance.
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Old Jul 03, 2005, 01:57 PM // 13:57   #2
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mesmer is a fine secondary take warriors endurance and 3 mesmer skills that are 10 energy max and spammable...enjoy u wont be able to heal urself unless u go tactics or if u pvp have a good monk

clumsiness
distortion
arcane conundrum
soothing images

the distortion + warriors endurance is nice -1 energy to keep the evade going +3-5 energy on hit from endurance
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Old Jul 03, 2005, 02:32 PM // 14:32   #3
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"enjoy u wont be able to heal urself unless u go tactics or if u pvp have a good monk"

Meh, A monk heals more efficently than most self-heals, IMO reducing the damage you take should be a bigger priority for warriors *AHEM*Tactics*AHEM*. And you can get the same effect of Distortion from your primary by having a decent Tactics and Beonnetti's.

Mesmers a fine secondary but I think these are the skills you should be looking at:

Hexbreaker
Blackout
Physical Resist
Elemental Resist
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Old Jul 03, 2005, 05:16 PM // 17:16   #4
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never looked at bonneti's beause well um u cant use specials so endurance + distortion works fine and u can still dish out other happy moves bonneti ends after u use a "skill"
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Old Jul 03, 2005, 07:50 PM // 19:50   #5
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as long as we're talking about w/me's there are 2 skills you should be looking at. first ether feast is hands down the best self heal in the game, what else allows you to drain 5 energy while healing yourself. second, fargility has got to be the best cross class attack skill for a warrior ever. fragility deals damage that ignores armor every time your target suffers OR recovers from a new condition and since warriors have 2-4 condition options per weapon type depending on your skill set up this can mean some very effective extra dmg espically against armored foes. distortion is good if you're going one on one with something you can kill quickly and does all melee attacks but other than that it has several large cons. distortion drains energy every time you are hit meaning it effectivly nerfs your energy regen. distortion only lasts 5 seconds before it must be recast at a cost of 5 energy. that come out to roughly 2 energy per second of upkeep and that's assuming you've got it's linked attribute at 12. if you don't it's actually closer to 4 energy per second. just as a comparison warriors have 2 pips of energy regen that net 2 energy every 3 seconds. if you want to go anti melee you're much better off with ward against melee and earth magic of an elementalist has some nice armor buffs too. the obsidion flesh eliete is also it's own spell breaker too.
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Old Jul 04, 2005, 03:49 AM // 03:49   #6
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I'm using a warrior/necromancer right now, and it offers some decent options for both health regen and damage. Using a leeching skill before entering battle can help keep your health up initially, and another skill such as Vampiric touch can offer a health boost midway through a battle. On the flipside, the warrior combo Frenzy/That skill that makes an enemy bleed/the skill that does extra dmg to a bleeding enemy/the skill that does extra dmg to an enemy who has below 50% health is very effective. Another benefit is being able to use the undead monster things as well. With a healer and dmg dealing (i.e. elementalist) henchmen you have a force capable of doing some serious dmg.
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Old Jul 04, 2005, 05:03 AM // 05:03   #7
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anything but ranger will work fine on a warrior.
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Old Jul 04, 2005, 05:24 AM // 05:24   #8
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Well here is your Choices:

Monk-
Some nice Self heal for tanking in pve. Smiting is some nice damage boost, especialy judges Insight for pvp.

Everyone says W/Mo's are overused and abused. They do not "suck" like most people accuse them of. They can actualy deal some nice damage with smiting and tank nicely with healing.

Ranger:
Apply poison + cyclone axe or hundred blades is nice. Other then that, I can't think of anything else.


Mesmer:
Previous posters have you covered on this one.

Elementalist:
Conure Flame/Lightning/Ice is a nice damage booster, but you need a weapon to corrospond with it. A knockdown/aftershock Hammer warrior is pretty good for pvp. Lots of nice wards and armor buffs in earth magic, a few snares in water magic.

Necromancer:
This one can get you some nice dps. Weaken armor is fairly nice.

Well those are all your choices.
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Old Jul 04, 2005, 04:28 PM // 16:28   #9
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I second (third? fourth?) Mesmer. As with opinions, though, I have a different opinion on what skills to take. Empathy, Shatter Delusions, Chaos Storm. They'll help you dish out more damage and you get them all early on. You have to count with the Empathy, and when it is about to expire, use Shatter Delusions.

As others have said, later on in the game, Mesmer skills become much more fierce and will complement Warrior nicely.
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Old Jul 04, 2005, 04:34 PM // 16:34   #10
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OK, let's do this without the nonsense.

W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
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Old Jul 04, 2005, 04:50 PM // 16:50   #11
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Quote:
Originally Posted by Nash
OK, let's do this without the nonsense.

W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
Ah, Nash, getting all lovey-dovey on us again... you sweet talker.

I'd say there's a bit more out there for each of those than Nash would suggest, but that's probably because I believe in team builds. W/R is a weak synergy really, so I'll agree that it's not the best combo out there.
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Old Jul 04, 2005, 05:14 PM // 17:14   #12
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Warrior/Ranger an idea would be Frenzy and ReadTheWind (I think) and watch the arrows fly. Another would be Having a pet lots of choices there.

Warrior/Mesmer using some of the inspiration line would give you more defense against elemental damage. You could also use the spells that take adrenaline away from the enemy.

Warrior/Elementalist - Use some of the armor buffing spells.

Warrior/Necromancer - Lots of ideas. Undead minions. Curses and buffs for extra energy and health. Also a few very creative ideas, which shall remain nameless for now. Necromancer is probably a very underappreciated profession.
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Old Jul 04, 2005, 05:15 PM // 17:15   #13
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A popular secondary profession is the monk =)
But mesmer always work as a secondary profession =)
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Old Jul 04, 2005, 09:02 PM // 21:02   #14
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i dont see how a warrior can use minions effectively. skills in the curses line are the only useful ones for a w/n like rend.
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Old Jul 04, 2005, 10:34 PM // 22:34   #15
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Quote:
Originally Posted by Badenstein
Warrior/Ranger an idea would be Frenzy and ReadTheWind (I think) and watch the arrows fly. Another would be Having a pet lots of choices there.
Warrior with a bow? Please. Pet? Come on...

Quote:
Originally Posted by Badenstein
Warrior/Mesmer using some of the inspiration line would give you more defense against elemental damage. You could also use the spells that take adrenaline away from the enemy.
Yes, Warriors need more defense...

Quote:
Originally Posted by Badenstein
Warrior/Elementalist - Use some of the armor buffing spells.
See above.

Quote:
Originally Posted by Badenstein
Warrior/Necromancer - Lots of ideas. Undead minions. Curses and buffs for extra energy and health. Also a few very creative ideas, which shall remain nameless for now. Necromancer is probably a very underappreciated profession.
Minions...? Curses, take too long to cast, hit your target with a weapon some more instead. Buffs to energy/health? Energy you don't need, and health you really don't need.
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Old Jul 04, 2005, 11:32 PM // 23:32   #16
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Quote:
Originally Posted by Nash
OK, let's do this without the nonsense.

W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
W/Mo: Judge's Insight.
W/Me: Blackout.

would work too.
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Old Jul 05, 2005, 04:17 AM // 04:17   #17
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Quote:
Originally Posted by Tigris Of Gaul
W/Mo: Judge's Insight.
W/Me: Blackout.

would work too.
A blackout warrior isn't something you just go out and make. If you use judges inight you may as well use SoH as well.
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Old Jul 05, 2005, 05:01 AM // 05:01   #18
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Quote:
Originally Posted by Tuna
A blackout warrior isn't something you just go out and make. If you use judges inight you may as well use SoH as well.
Doing that pretty much limits your eliete to warrior's endurance or a zealot weapon with berserker stance or something similar to ramp up the attack speed. Warriors dont use that much energy constantly, but they have the worst regen rate. Walking around with a permenant exhaustion condition and a small mana pool isnt what id call very versitile, especially when you need to recast JI, or remove a condition/hex, or use warrior's cunning ect.
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Old Jul 05, 2005, 03:56 PM // 15:56   #19
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I wouldn't self-cast JI, just too much casting and energy required, and the damage it adds is less than Strength of Honor, unless you're a Hammer Warrior or getting free crits on running targets.

Blackout makes you lose your adrenaline, AFAIK.
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Old Jul 05, 2005, 04:20 PM // 16:20   #20
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I don't believe in the W/X sucks crap...

ANY WARRIOR can be combined well with ANY other profession. You just need the right idea and the right skill setup. That and good teammates...

W/R sucking? These people obviously don't know how to use them. I know some basics a W/R can use that will make them a real pain to deal with. Antidote Signet anyone? Blind warriors are the sux0rs but this REALLY puts them back into fighting form. Apply Poison to a sword/axe/hammer. Oh yeah, let's just ignore the DoT condition ON TOP OF getting slammed by a 12 weapon mastery critical. Oh no, I can't catch that guy, what ever shall I do? [pin down?]. Wait, that guy's casting a spell before I can get close enough to interrupt him... [distracting shot...] The way I see it, you only need ONE skill from a secondary or two to make a character shine. I see some warrior/elementalist builds using only Conjure Ele as the only extra skill, and they're damn good.

W/N stinking? Wow, you obviously don't think about what Necromancer supposed to do. Curses being bad eh? Whoo, and I suppose the healing from Blood Magic will keep ya alive eh? Rend and Plague Touch aren't the be all and end all of W/N. Enfeeble, use on enemies to protect teammates. Malaise, less energy for enemies at 5energy? sign me up. Weaken Armor. GOOD GOD people, who the heck would pass up -20 armor penetration for just swinging a weapon twice? [but they have remove hex] That's what blanket hexes and other measures are for. They could also blind you within the 2 seconds you're swinging your weapon...

Why must people try to make themselves look 'smarter' by coming up with counters to ANYTHING? Sheesh. In my opinion, they just look dumber by trying to make someone else feel bad on what could very well be a good idea... Besides, these smart asses can be countered by other counters to skills. Why bother? I say just come up with your own counters to your abilities to show that you understand the sides to the coin.

Please people, think before you spout...
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