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Old Jul 17, 2005, 05:55 AM // 05:55   #1
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Default I'm sick of this, I dont get a group if I dont follow cookie cutter build

I'm getting too sick of this. I am a Hammer W/N and I dont get a group, why? because I'm not a Hammer W/E with aftershock that everybody follows from message board. And i figure Hammer aftershock W/E is not even that good because you get screw by hex/condition too easly. And if your target has insane crazy enchancements you are not even close to hurt him. And sometimes aftershock wont even hit over 100 because of magic armor resistance. And everybody say Hammer aftershock deals the strongest dmg and tell you what, No It Isn't.
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Old Jul 17, 2005, 06:56 AM // 06:56   #2
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You kinda got off your main point but you're right, Just because the build you choose is different that shouldn't exclude you from a group, people are just stupid
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Old Jul 17, 2005, 07:32 AM // 07:32   #3
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Weaken Armor
Rend Enchantments
Plague Touch...

Now you're doing a nice chunk of damage on top of keeping your enemy on the ground.

Chuck Staggering Blow for Enfeeble then use Heavy Blow...

oh no, what have you done!!??
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Old Jul 17, 2005, 01:40 PM // 13:40   #4
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Could be related to that W/N is generally a bad combo...?

Also, some people might be actually trying to run a team build (OMG THAT'S HAXORING!!) and thus demand you play a certain build to fit in.

Basically, if you don't like it, well, someone else takes your slot. Go form your own party and you can invite whoever you want. I don't see what the big problem is.
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Old Jul 17, 2005, 03:21 PM // 15:21   #5
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I know where you are coming from, my first character was a W/N with a sword and sometimes is spend up to an hour looking for a group but other times i would get one right away, its a shame people dont understand the awesomeness of a necromancer
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Old Jul 17, 2005, 03:25 PM // 15:25   #6
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marksman wager cold string spinal shivers.....thats fun
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Old Jul 17, 2005, 06:57 PM // 18:57   #7
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One of the characters I play is R/N and it seems now at Iron mines no one wants a ranger anymore.
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Old Jul 17, 2005, 09:27 PM // 21:27   #8
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The build you know is safer than the build you don't know. Yukito's build idea is solid and tested, but half of your Wa/N and Wa/Mo are dead weight on my team. I can take a W/E and I can always heal them and remove conditions and hexes, knowing I will get consistant damage and interruption.
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Old Jul 17, 2005, 09:37 PM // 21:37   #9
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Quote:
Originally Posted by Ultimate_Gaara
I know where you are coming from, my first character was a W/N with a sword and sometimes is spend up to an hour looking for a group but other times i would get one right away, its a shame people dont understand the awesomeness of a necromancer
Oh that's even worse becuase as soon as you step into a game there's some idiot going "OMG! Didn't you know that sword sucks!?!" then you try to explain to the guy that theres certain reasons why you took a sword and reasons that a axe or hammer would be worse in your build. And the guy keep jumping up and down, "No sword sucks, swords suck, I heard it from a l33t so it must be true!"

That really gets on my nerves.
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Old Jul 17, 2005, 09:39 PM // 21:39   #10
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Whenever I'm forming a group I don't really focus or care too much about what builds people are using. Of course I'll want a couple tanks of some sort, and a healer of some sort or two, and then some spellcasters and support characters of varying types, but in general I'm not too picky beyond a general, broad outline of what I want my group to have. What's of greater importance to me, is that whatever build you're running, you know how to make the most of it and make it work within the framework of the group, and you tell the group what it is you're doing. Trapper? Cool, long as you know how to use 'em well and let us know that's what you're doing. Hammer-using spellcaster disrupter? That's fine, long as we know in advance you're going to be ninja'ing their spellcasters and not keeping guys away from our own.

Like I said, beyond the basics fundamentals that a group needs, I only really care that you know what you're doing, and give us a heads-up about it.
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Old Jul 18, 2005, 01:39 AM // 01:39   #11
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if ur in a good team all hexes/conditions will be taken care of, and the targets enchants will be stripped before u even start swinging....
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Old Jul 18, 2005, 01:44 AM // 01:44   #12
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Quote:
Originally Posted by Nash
Could be related to that W/N is generally a bad combo...?
o_O

You're kidding, right?

Plague Touch, Weaken Armour, Rend Enchantments, Mark of Pain for PvE..
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Old Jul 18, 2005, 01:50 AM // 01:50   #13
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Unfortunately ppl are stupid. All I see are air spike this, air spike that. I got an air ele, and don't even wanna join those groups. Playing an air ele is... boring... Really really boring.

Too bad we got a lot of stupid ppl hence
1) Ppl don't come to the tomb with an air ele counter
2) Because of (1) air ele became popular and overused.

And hex getting removed? Sure they do. But the time taken removing them is costly when you're being ganged banged.

Honestly I'd rather be in a good well rounded build, than all the popular gimmicks.
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Old Jul 18, 2005, 01:55 AM // 01:55   #14
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Quote:
Originally Posted by catharsis
o_O

You're kidding, right?
i think he meant that most people dont know how to use W/N
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Old Jul 18, 2005, 02:32 AM // 02:32   #15
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Could be worse. There was a period where nothing but Eles and Monks would get accepted into teams. The problem is that some people are very misinformed and think that only certain builds will work, when in fact there are a lot of different class combos that will be effective if played correctly.
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Old Jul 18, 2005, 03:04 AM // 03:04   #16
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Quote:
Originally Posted by Meimei
I'm getting too sick of this. I am a Hammer W/N and I dont get a group, why? because I'm not a Hammer W/E with aftershock that everybody follows from message board. And i figure Hammer aftershock W/E is not even that good because you get screw by hex/condition too easly. And if your target has insane crazy enchancements you are not even close to hurt him. And sometimes aftershock wont even hit over 100 because of magic armor resistance. And everybody say Hammer aftershock deals the strongest dmg and tell you what, No It Isn't.
A group where? PVP? missions? quests? baking cookies?

I cannot understand what you are carrying on about.
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Old Jul 18, 2005, 03:20 AM // 03:20   #17
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Good thing though, is that those groups that insist you play a cookie-cutter build won't go anywhere except on complete luck.
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Old Jul 18, 2005, 03:33 AM // 03:33   #18
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The story repeats itself in PvE as well. You tell the group, "I am not a healing monk." So they roll anyway without a healer type. Just now happened to me trying to do the bonus only for Frost Gate, which is one of the last bonuses I need. There are three Dolyaks and a bunch of axe wielders you have to kill, but instead of pulling 3 groups one at a time, they run in there and everyone drops except me because I'm set up for Griffon Runs.

I SO wish I could post the name of the jackass that called me a noob with his level 14 ass on this board. When a monk says he is not a healer, 1) take him and get a healer, or 2) You master of the universe you, don't let him on the team since you know builds so very well... and take someone else. Don't break every common sense PvE attack strategy and then whine about a monk who said he does not heal back before leaving town!

I'm so sick of this situation right now. Drops are nerfed. Like the OP said, certain builds get overlooked, especially smiter monks, necromancers large and small, and mesmers. Why bother having 5 professions and making this a team game? Just make it healing monks, air elementals and hammer/aftershock warriors for PvP and W/Mo, Ele/Mo, R/Mo and Mo/? for PvE.
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Old Jul 18, 2005, 06:01 AM // 06:01   #19
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I have tested out KD/Aftershock build for war. Its not that great. Aftershock doesnt do insane damage....and can be easily healed for with 1 orison, or reversal of fortune.
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Old Jul 18, 2005, 06:54 AM // 06:54   #20
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It seems like W/E has been posted to be the strongest hammer W build. So ppl look at it from message board and follows it. Probably not trying to discover more by themselves. And somebody counter the hammer aftershock build these cookie cutter fan boys stands up and and say "no you are bullshit, you are just trolling around" and not even test them out by themselves.

Anyways, this is my story how i test and maximize my hammer warrior. If you guys care to know im willing to share my info.

1st i tried devastating hammer(knockdown) > mighty blow > heavy blow(knockdwon) > crushing blow, figured hammer knockdown is amazing

Then i add weaken armor > devastating hammer(knockdown) > mighty blow > heavy blow(knockdown) > crushing blow. took down my target<caster>'s health to 1/3

Then i switch to judge's insight > devastating hammer(knockdown) > mighty blow > heavy blow(knockdown) > crushing blow. figure it worked worse then weaken armor.

Then i saw aftershock from message board and go tested it out. Devastating(knockdown) > crushing > heavy(knockdown) > aftershock. figured i took down my target's health to 1/4 if im lucky. Usually down between 1/3 1/4 health.

Then i go firestorm > devastating(knockdown) > crushing > heavy(knockdown) > meteror(knockdown). worked even worse cause waste too much mana and time and still wont be able to get my target from 100% to death.

Then i discover Frenzy..
Almost everybody wont consider frenzy in their build because you take 2x dmg if you get hit during the duration. but frenzy works insane under an extremely skillful warrior. Warriors usually dont consider to be #1 target to be kill, most ppl left warrior last to kill. Even if you get attack. just dont use frenzy and you wont have problem. If you have full charge of adrenaline, You are the most deadly weapon if you combine with frenzy in the middle of chain knockdown. Because you are frenzyed, you can add extra hits which you were unable to in the middle of chain knockdowns. Also you dont take double dmg because your target is being KNOCKDOWN. If you do it right, You CAN beat a caster from 100% health to death.

So i tried Frenzy, Devastating(knockdown) > crushing > extra hit > heavy(knockdown) > aftershock. Then i figure aftershock too me 3/4 sec to cast, and then completely stop me for 2 secs. So aftershock completely stop me for 2 3/4 secs to do 130 dmg and sometimes not even 100 dmg due to magic resistance. For 2 3/4 secs i can do 3 regular attacks with frenzy which are 50 + 50 + 50 not consider critical on casters. so i took off aftershock in my build cause it doesnt connect with frenzy well.

Then I tried Weaken armor, frenzy, Devastating(knockdown) > crushing > extra hit > heavy(knockdown) > extra hit > extra hit > extra hit. figure it's overkill on weak monks but not smart monks.

Then i tried W/E with stoning. Frenzy, Devastating(knockdown) > crushing > extra hit > heavy(knockdown) > extra hit > extra hit > stoning(knockdown) > extra hit > extra hit > extra hit. Complete over kill on weak monks. Can sometimes kill a smart monk from 100% to death. But not even close if a smart monk that has INSANE enchancements.

So i go look up and find a spell, Rend Enchancements. Figured it's amazing, it cancles from a full protected monk with insane enchancements to not be protect by anything. Right after rend enchancement is my deadly combo, Frenzy, Devastating(knockdown) > Crushing > extra hit > heavy(knockdown) extra hit > extra hit > extra hit.

Then i feel blocking evasion is very annoying so i add in Rigor Mortis. 1st i feel quite good, then i figure there is a problem. 1 it stops my when i cast. 2 casting time is 2 secs and it's quite long. 3 my target keeps running and running and sometimes Rigor Mortis worn off before i reach my target. So i switch to warrior's cunning. Warrior's cunning does not stop me when i use it, and it does not have a casting time, it's instant, and i can have warrior's cunning and frenzy at same time, it does not get override. To be able to use warrior's cunning at anytime is critical and all i need is 10 secs to finish my target.

Then i found out the neg condition screw the hell out of me. Specially blind makes me miss 90%, if somebody binds me at full time im completely a trash. Then i found somebody metion about plague touch. So i go test it out, and yes it's OMFG amazing. it allows me to transfer one of my neg condition to my target with 3/4 casting time, 5 mana and has no refresh time.

Also i found a trick to keep my adrenalines not to get worn off, Bring a bow, shoot them once then you can keep up adrenalines because it really really hurts if you lose adrenalines

So this is my final build. W/N
12+4 Hammer, 12+1 Str, 3 Curse
Devastating hammer
Crushing Blow
Heavy Blow
Plague Touch
Warrior's Cunning
Frenzy
Rend Enchancements
Res Sig
So basicly i'll try to get adrenaline as fast as possible. Then i go find monk and do 100% health kill combo. If they block+evasion i use warrior's cunning, If they have enchancements i'll Rend enchancements, If they blind me or other condition i'll transfer them. But i do experienced a few extremely skillful monks that i was unable to kill them, and 1 insane monk that i was not even close to kill him.

So i go to tomb with this build and this is what i get.
"you are not hammer aftershock" (leader)
"I do at lease the same dmg as hammer aftershock" (me)
"Bullshit" (leader)

I dont want to hear "Fxx Hammer Aftershock is the best you just trolling around" because i double most of you have test as much as i do. I still even try to maximize my Hammer War, Just tested with backbreaker figure it's disapointed.
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