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Old Jul 21, 2005, 06:30 PM // 18:30   #21
Did I hear 7 heroes?
 
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In PvP, yeah the warrior should be taking down monks and interrupting every chance he or she gets. In the 2 seconds in takes to remove a curse, they can cast a Healing Word which would ruin a lot of your work.

Whenever I go to the FoW, I bring down Gladiator's Defense, Watch Yourself, Healing Breeze, Heal Party, Galrath Slash, Bonetti's Defense, Remove Hex, and Rebirth. My fellow warriors enjoy the +20 AL, I rarely get hit by physical attacks because of my two stances so I'm constantly throwing around decent +7 pips of regen Healing Breeze. Spiteful Spirit hurts a lot when you have foolish warriors who continue to attack when they have it on. I'll take the 2 seconds out of my day to prevent 21 seconds of Spiteful Spirit. Less healing for the monks to worry about.

And it helps that I bring down a monk offhand with +27 to my energy also on one of my weapon sets. The occasional Bonetti's also helps.
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Old Jul 22, 2005, 12:21 PM // 12:21   #22
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Well there is always Dwarven Battle Stance to keep casters interrupted if you are not going to max damage them.
Even better if you cast a speed buff before activating it.
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Old Jul 22, 2005, 12:54 PM // 12:54   #23
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Stances don't stack.
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Old Jul 23, 2005, 05:20 AM // 05:20   #24
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I once used a build where the two warriors cast lifebond on the monks. Interesting idea, and we did get to the HoH. All I can say is, ok they removed it just recast it.
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Old Jul 23, 2005, 07:35 AM // 07:35   #25
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Warriors are for dealing damage and taking huge amounts of it. Heck, people get mad when they see a warrior using a healing sig, because that takes two seconds of possible slashing at the enemy. It is the monks' job to heal, and the Warriors job to do damage and call targets. As long as each player does what he is supposed to do, and understands his role in the group, you will have a successful group.
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Old Jul 23, 2005, 12:53 PM // 12:53   #26
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Quote:
Originally Posted by Experiment_Jon
Warriors are for dealing damage and taking huge amounts of it. Heck, people get mad when they see a warrior using a healing sig, because that takes two seconds of possible slashing at the enemy. It is the monks' job to heal, and the Warriors job to do damage and call targets. As long as each player does what he is supposed to do, and understands his role in the group, you will have a successful group.
This is for PvP,, not PvE. Warriors do not take damage in PvP, unless the enemy team is really dumb. Also, warriors are frequently criticized for being inferior damage dealers compared to elementalists. So to overcome the problem, my ony suggestion is to cast a defensive enchantment on the monk. Not like the war really needs that energy anyways.
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Old Jul 23, 2005, 02:06 PM // 14:06   #27
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The only thing a war deserves to bring that is energy heavy would be damage increasing skills.

One guy said bringing Weaken Armor to the arena is a waste of time. "Let Casters do it" he says. I say, "Wth? What's a caster going to do? Sword his target to death?!". This coming from someone who uses mending on himself to increase his sword power of all things... God... Strength of Honor you idiots...



Rend Enchantments. This is the W/N LORD of disruption. Stupid monk said, "AH HAH NO WARRIOR CAN KILL ME!!!", after he casted Judgement Shield. I guess he didn't notice he was dead in 3 s. when 3 wars jumped on him after I rended his sorry behind...

If you're going to help your team, bring the skills that make you LAND that damage. Defile Flesh, Rigor Mortis, Barbs, Conjure element, ANYTHING to bump that damage. The only non-offensive skills I can imagine a warrior bringing would ONLY be on W/Mo. Mend Ailment or Restore Life. That's it. If VERY scared of hexes, MAYBE remove hex, but he's going to need some HUGE energy to make himself 'tank' hexes/conditions.
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Old Jul 24, 2005, 12:32 AM // 00:32   #28
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Savage Slash, Galrath Slash, Final Thrust all the way
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