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Old Jul 25, 2005, 07:03 AM // 07:03   #1
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Default Health Degen Char.

I've been thinking of a new team build but I won't say specifics. I was just wondering what you guys though would make the best/most efficient health degen class combo. Giving the most degen to the most chars. Any suggestions would be appreciated.
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Old Jul 25, 2005, 07:04 AM // 07:04   #2
Frost Gate Guardian
 
Join Date: May 2005
Guild: Tavern Raiders
Profession: N/E
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N/Me?
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Old Jul 25, 2005, 07:43 AM // 07:43   #3
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Yes I was a N/Me. I was wondering what skills I should use. I'd rather not spend alot of faction/skill points on usless skills.
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Old Jul 25, 2005, 02:36 PM // 14:36   #4
Ascalonian Squire
 
Join Date: Apr 2005
Location: Quebec
Guild: Think Big Sti [PING]
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If you want an elite you might want to go with Tainted flesh {E}

I've made a R/N build with apply poison, tainted flesh {E}, Rotten flesh
which is kinda deadly in PvP Competition Arena and Team Arena. I didn't tried this in HoH since keeping TF on 8 players constantly is a lil hard but if you can get 2 or 3 N keeping it up it might work well; Considering that the other teams doesn't have infinite Condition remover lol...like martyr.

Edit: oh and maybe it could work even better with a mes casting fevered dreams {E} to spread poison faster or to prevent a monk from "absorbing" every one's conditions with martyr if you can figure out who it is.

Last edited by AcidRock; Jul 25, 2005 at 02:39 PM // 14:39..
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Old Jul 25, 2005, 07:09 PM // 19:09   #5
Pre-Searing Cadet
 
Join Date: Jul 2005
Location: NJ
Guild: champions of heaven
Profession: W/Mo
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Another good health degeneration build could be R/Me you cane use posion arrow and conjour phantasm
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Old Jul 25, 2005, 07:35 PM // 19:35   #6
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Well, right now I'm running Tainted, rotting flesh, suffering, and conjure phantasm. And we have a ranger giving everyone poison.
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Old Jul 26, 2005, 12:52 AM // 00:52   #7
Academy Page
 
Join Date: Jun 2005
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The problem with degen is that you can only get 9 ticks on someone. A ranger tabbing poison gets the job done for the most part if you can put a minor hex on every-so-often =)
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Old Jul 26, 2005, 01:51 AM // 01:51   #8
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Thought 10 degen was most.
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Old Jul 26, 2005, 02:33 AM // 02:33   #9
Krytan Explorer
 
Join Date: Jun 2005
Guild: Dark Horizons
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Quote:
Originally Posted by Taks
I've been thinking of a new team build but I won't say specifics.
Neither will I.

If your build is so oh-so important and secret, you can't expect people to understand it and much less make it for you.
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Old Jul 27, 2005, 12:56 AM // 00:56   #10
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Quote:
Originally Posted by Tuna
Neither will I.

If your build is so oh-so important and secret, you can't expect people to understand it and much less make it for you.

I said what I needed to. All I want is some advice on making the best skill set for keeping as many enemies at -10 degen as possible.
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Old Jul 27, 2005, 07:20 AM // 07:20   #11
Furnace Stoker
 
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Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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a war/mes is a very good hp degen.

hit them with sever artery, cast phantasm, then gash.

it will give you about 8 degen with 2 very simple skills. gash reduces there life just to make the hp degen faster. works for me well.

besides illusionary weapon is fun
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Old Jul 27, 2005, 07:14 PM // 19:14   #12
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I'd imagine the best team degen (for team arena, not tombs) combo would be 4 R/W's with apply poison + sever artery wearing the right armor and slamming down greater conflag/winter.
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Old Jul 27, 2005, 08:18 PM // 20:18   #13
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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Id advise you to not use conditions. Its not the most convenient of things to accomplish, but conditions have very spammable counters, whereas hexes are a bit trickier. How about:

Me/N

Illusion: 12+3
Inspiration: 9+1
Blood: 9

Conjure Phantasm
Migraine / Crippling Anguish [e]'s
Phantom Pain
Life Siphon
Energy Tap
Power Drain
Drain Enchantment
Mantra of Persistance

Phantasm, one of the [e]'s, and phantom pain/ life siphon keeps the -10 on always. Use the inspiration to keep the energy up, and recast as required. Whatsmore, anguish or migraine also acts as a snare/shutdown to a limited extent, and you get a bit of regen yourself.

Dont use Life Trasfer.

Whatsmore, your basing this around 4 hexes, which are all the more problematic to remove. With the added bonus of a deep wound and extended duration from the mantra. However, with natures renewal hanging around youll have to watch yourself.
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Old Jul 27, 2005, 10:04 PM // 22:04   #14
Ascalonian Squire
 
Join Date: Apr 2005
Guild: Priory Of Sin
Profession: N/R
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Well, I'd rather like to keep disease, since its an easy -4 ticks to multiple targets. And their martyr is going to be disabled 100% of the time.

I'm using putrid, conjure phant, rotting flesh, tainted, energy tap, inspired hex, mantra of persistence, and res sig. We also have a ranger trying to poison as many as he can.
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