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Old Jul 26, 2005, 02:46 PM // 14:46   #1
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Default Here i am! now hurry up and kill me!

Ok, this might have been discussed before, and if so i am sorry. but i was recently in a few pug's in the yaks bend arena with my mo/me and i had many people asking why i only take a rez signet. i am a healing monk and here is the reason. all the rez spells i have take too long! as soon as anyone sees me run towards a fallen comrade they all converge on me and i am dead within seconds. does anyone have any suggestions to help me with this?
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Old Jul 26, 2005, 03:05 PM // 15:05   #2
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Rebirth is a ranged ressurection spell, with a price.
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Old Jul 26, 2005, 03:21 PM // 15:21   #3
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Do not use rebirth in pvp, you screw them and yourself in the process. Unless you enjoy bringing them back with ~100hp and wiping out all of your mana and giving the target blackout.

Rebirth does have a place in pve though, but typically the use of it suggests that the party isnt good or messed up alot to require it.
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Old Jul 26, 2005, 03:32 PM // 15:32   #4
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well i am only a casual pvp player, i spend most of my time doing pve. i usually take restore life with me in pve. if someone goes down its a lot easier to rez them in pve, or wait till a few of the baddies are gone before doing it.............
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Old Jul 26, 2005, 04:29 PM // 16:29   #5
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Bring Restore Life or Rebirth in PvE if your a monk. Sure they take long, but you can cast em as many times as you want, especially after battle.
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Old Jul 26, 2005, 05:32 PM // 17:32   #6
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Kindly explain to them if they think monks have an infinite energy pool, can cast amazing 500+point heals on the entire party in a single second, and cast multiple spells at once, perhaps they should create an uber monk of their own.

This is just another instance of not understanding the limitations of being a monk. Resurrection is a job best handled by monk secondaries.

However, good luck explaining it to most random pickup groups-
They'll condemn you if you attempt to resurrect someone and die, or someone else dies during the process while you're unable to heal, and they'll condemn you if you don't.

All just SOP for being a monk.

That being the case, go with rebirth for PvE in most cases. If you're in a good group, you shouldn't have to use it often. If you're in a bad one, you'll be glad you have it. Rebirth gives even the worst groups a chance to complete most missions.
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Old Jul 26, 2005, 08:24 PM // 20:24   #7
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I think rez signet is the best rezz aside unyielding aura and vengeance in arena... really shouldn't bother others unless you are using fast casting related things...

instead of trying to rezz someone, should just focus on able to make everyone last longer.
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Old Jul 26, 2005, 08:29 PM // 20:29   #8
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As a pvp monk I never carry a rez, ever.

Like it was said, the monk secondaries should be the rezzers (preferably mesmers).
Warriors also make good rezzers as they're usually completely ignored.

There's just no time for a monk to rezz.
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Old Jul 26, 2005, 08:57 PM // 20:57   #9
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Hmm, I'm trying to put this politely so I hope the PvP-only people don't get their feathers in a bit of a tussle, but this topic is a question in regards to PvE. I think we have re-hashed the "what rez in pvp" question quite a few times already.

Rebirth is the way to go in a PvE, if you dont' have it, bring the standard resurrection.

in PvP, as a monk I have a res sig and rebirth so I do have the ability to res multiple times.

-DW
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Old Jul 26, 2005, 09:05 PM // 21:05   #10
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If you need a quick res go with Light of Dwanya if you have it (4 second cast) and it resses all your teammates in the area (you can res multiply people at a time) but it costs 25 energy so it's a pretty hefty price.
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Old Jul 26, 2005, 09:12 PM // 21:12   #11
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Quote:
Originally Posted by Aernok
As a pvp monk I never carry a rez, ever.

Like it was said, the monk secondaries should be the rezzers (preferably mesmers).
Warriors also make good rezzers as they're usually completely ignored.

There's just no time for a monk to rezz.
I agree wholeheartedly. I have never been, and most likely will never be a monk. I am currently playing a n/mo, and will gladly take the responsibility of ressurecting party members. I would rather have the monk continually casting heals whenever possible, than have everyones health steadily falling while hes rezzing a comrade. Monks get too much crap from other players. With all those people playing w/mo, they should at least carry a ressurection of some sort. They can take the hits, but typicly don't have to.

As for the main question, rebirth for pve, or res signet for pvp.
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Old Jul 26, 2005, 09:28 PM // 21:28   #12
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Light of dvayna
Vengenance
Unyielding aura

they all res fast.

LoD has a high cost and resses all nearby dead allys, but its FAST and worth it as ele.

Vengenance is FASTER and best in mid battle, but it has a long charge time , necros and eles like that skill! most warriors scream for it without even knowing.

Unyielding is FASTEST, but its an enchantment with a LONG charge time, necros love it, you can pull the plug anytime you want to.

none of the above res skills sucks! if you think that you do, enjoy your rebirth without a single point in defense, noob!
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Old Jul 28, 2005, 04:32 AM // 04:32   #13
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Arenas = res singet all the way

Tombs = 1 monk brings a normal res skill, 1 brings vengeance or unyielding, and every single party member and remaining monk brings a res singet. That way if your team loses, and someone survives who hasnt used their singet (which often happens), they can res the monk with a normal res and he will res the entire party back up. Ofcourse, you will have a death penalty, but I've seen people win doing this unexpectedly. If you have monk secondaries in your party, make them bring the real resses over the monk primaries. This is because if your monk takes the time to res, 2 people will die in their place...

PVE = Restore life or Rebirth

Last edited by kuramaroze; Jul 28, 2005 at 04:34 AM // 04:34..
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Old Jul 28, 2005, 04:44 AM // 04:44   #14
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Rez Signet is still very useful in PvE, in that it allows you to drag someone back to their feet quickly in a fight, which can at times save the party from a total wipe.
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Old Jul 28, 2005, 12:44 PM // 12:44   #15
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Vengence is more useful for that purpose, especially if the target of the res is key like a monk and has the likelyhood of going down again.

Vengence tends to be better for people with larger mana pools while res sig is typically optimal for warriors or ranger. There is still the weakness of enchantment stripping countering things like vengence and unyielding aura, but i take that over watching them die again in 1 second because they are brought back with the hp or mana count that is not worth anything.
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Old Jul 28, 2005, 02:23 PM // 14:23   #16
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In PvP including tombs iQ only uses rezz sigs if that means anything. Of course there are times when not having a normal rezz hurts us. That being said in the cases where we really miss having a normal rezz it's usually because we deserve to loose anyway. Don't forget that everytime you get a morale boost it recharges all your skills (rezz signets included).

Rezz Sigs are hard to interrupt (not a spell), fast (3 second cast), doesn't require a monk primary or secondary, and bring your target back with full health and 25% energy so they aren't going to get rezz killed. In addition, they'll still have enough energy to be useful right after the rezz.

The monks never carry the rezzes as anytime a monk spends rezzing is time spent not healing. Since monks are normally the one being focused if you try to use a rezz you have a really high chance of being interrupted since everyone is already looking at your skill usage bar. Furthermore, monk skill slots are far too valuable to waste on a rezz. As people have already said the best places for rezz to be stashed is on monk secondaries (for non signet rezzes) and anyone but a monk for signets.
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Old Jul 28, 2005, 04:21 PM // 16:21   #17
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Quote:
Originally Posted by sidepocket13
Ok, this might have been discussed before, and if so i am sorry. but i was recently in a few pug's in the yaks bend arena with my mo/me and i had many people asking why i only take a rez signet. i am a healing monk and here is the reason. all the rez spells i have take too long! as soon as anyone sees me run towards a fallen comrade they all converge on me and i am dead within seconds. does anyone have any suggestions to help me with this?

you are completely right and I do not see any case where a healing monk should take regular rez in pvp. granted there are pvp players more experienced than me on this forums but I think they would agree.

for pvp res sig > ressurect
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Old Jul 28, 2005, 04:30 PM // 16:30   #18
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Quote:
Rebirth does have a place in pve though, but typically the use of it suggests that the party isnt good or messed up alot to require it.
umm, yeah w/e
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Old Jul 28, 2005, 07:02 PM // 19:02   #19
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Quote:
Originally Posted by Dead Weight
Hmm, I'm trying to put this politely so I hope the PvP-only people don't get their feathers in a bit of a tussle, but this topic is a question in regards to PvE. I think we have re-hashed the "what rez in pvp" question quite a few times already.

Rebirth is the way to go in a PvE, if you dont' have it, bring the standard resurrection.

in PvP, as a monk I have a res sig and rebirth so I do have the ability to res multiple times.

-DW
Hmmm...From my reading of the OP's topic, he'd asked about rez for arena, which last time I checked was PVP.
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Old Jul 29, 2005, 01:34 AM // 01:34   #20
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Restore Life has inf uses but you have to be right on top of the fallen person to res them. I like Rebirth even with its draw backs simply because I can stay out of the battle and res someone who appears right beside me and is also therefore out of the battle. Now he/she can heal and go back in without getting killed. Plus Rebirth does not give you a moral drop if you die and its used on you. Only draw back is it uses up all your energy to cast it. regardless if you have more then the required amount.
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