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Old Jul 21, 2005, 09:46 AM // 09:46   #1
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Lightbulb AXE WARRIOR strategy

hereĀ“s 2 little strategys i came up with:

note: some of these skills may be unnesseary in pvp(feel free to alter them)

low adrenaline strategy: skills: res signet, heal signet, flurry, "for great justice", cleave, cyclone axe, swift chop, conjure fire, frost or lightning.


Description:use conjure spell at start of combat, then use flurry for higher attack speed then combine it with ""for great justice", start by unleashing swift chop and cyclone axe(if many together) to gain adrenaline, once u have enough unleash cleave. Now switch between cleave and swift chop(u should this way be able to unleash a storm of "high" dmg skills on your opponent)

Strategy 2: skills: res signet, heal signet, eviscerate, executioners strike, axe twist, "for great justice", swift chop, conjure fire, frost or lightning.

Description:use conjure spell at start of combat, then use "for great justice", and combine it with swift chop to gain adrenaline, once u have enough unleash eviscerate, then axe twist, and finish with executioners strike( if this does not kill your enemy repeat the process)

note: feel free to come with suggestions to improve these tactics!
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Old Jul 21, 2005, 10:45 AM // 10:45   #2
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Aren't you forgetting there's more than ele?

W/R. DoT lord of pain. On those few occassions in 4v4 and the like when enemies are grouped, Cyclone Axe with Apply Poison + Victory is Mine! = good times. Getting clobbered to death by a poisoned axe while in Warrior's Endurance Stance is fun too. Use the energy to feed Swift Chop.

W/Me. THE anti-caster. Disrupting Chop! With a monk for condition removal. Hex Breaker makes him God-like. Give him energy stealing so his energy input becomes huge and you're good to go.

W/Mo. Prone to be noobish due to uselessness that is self-mending. However, he CAN be of use with things like Judge's Insight. I however like Strength of Honor better. If going for maximum un-impeded dps, no condition or Hex can hurt him with good protection and/or smiting prayers. Keep that energy up with Warrior's Endurance since you'll never miss or be conditioned.

W/N. My absolute favorite. Can deal extra damage, though not as ludicrous as a W/E Conjure type. Can heal/protect himself, though not as efficiently as a W/Mo prot/heal type. Blood for that inefficient yet usable life stealing. Curses for the ever important Weaken Armor. -20 armor to your victim ALSO helps your teammate warriors/rangers chop him into pieces. Defile Flesh, Plague Touch, lots of fun toys to use. ^_^
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Old Jul 21, 2005, 12:03 PM // 12:03   #3
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Why would you use something like flurry that reduces your damage by 25%? Not to mention cleave is utter trash in comparison to Eviscerate. You can say the same thing for Swift Chop and Cyclone Axe if you compare them to something every axe warrior should be running like Penetrating Blow and Executioner's Strike.
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Old Jul 21, 2005, 01:27 PM // 13:27   #4
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Quote:
Originally Posted by Eonwe
Why would you use something like flurry that reduces your damage by 25%? Not to mention cleave is utter trash in comparison to Eviscerate. You can say the same thing for Swift Chop and Cyclone Axe if you compare them to something every axe warrior should be running like Penetrating Blow and Executioner's Strike.
Cyclone, trash?
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Old Jul 21, 2005, 02:08 PM // 14:08   #5
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Cleave needs buff.
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Old Jul 21, 2005, 05:12 PM // 17:12   #6
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Unless you're using Cyclone Axe to build adrenaline for say a "Fear Me!" build, don't use it.

Frenzy
Disrupting Chop
Penetrating Blow
Eviscerate
Executioner's Strike
Strength Of Honor
Bull's Strike
Sprint
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Old Jul 21, 2005, 05:25 PM // 17:25   #7
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Quote:
Originally Posted by Eonwe
Why would you use something like flurry that reduces your damage by 25%? Not to mention cleave is utter trash in comparison to Eviscerate. You can say the same thing for Swift Chop and Cyclone Axe if you compare them to something every axe warrior should be running like Penetrating Blow and Executioner's Strike.
Flurry reduces your damage by 25%, but it also helps you attack 33% faster. Combined with the constant +DMG from conjure frost, the overall benefits outweight the consequences. Penetrating blow is nice, executioners strike isn't all great if you use it with eviscrete. In your great ol' suggestion, you want to stick in 2 high damage skills that require 8 adreniline each with little spamabillity WHILE taking out the only +Attack Speed skill, you might as well shout for the opposing team to cast blind on you.

Swift chop is nice, except I'd prefer penetrating blow over it. Replace the cyclone axe and "For Great Justice" with dismember and axe rake. Having deep wound along with a cripple is significantly better than 2 skills that require 20 energy and a very jammed group of people to be effective.
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Old Jul 21, 2005, 05:43 PM // 17:43   #8
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Wow, flurry on a tank, that's genius, specially when you use eviscerate get a 42+ bonus only to take away 25% of it. That's genius, better yet let's make this a critical hit situation, taking away 25% off a 100+ damage shot, pure genius. Conjure element? Pure genius, obviously we gotta get those old school Zealous Dragon Swords of Enchanting eh guys?
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Old Jul 21, 2005, 06:23 PM // 18:23   #9
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Frenzy is better than flurry since who targets a warrior in PvP?

You can sneak in extra hits at full damage rate, instead of flurry which is horrible whether you're winning or losing.

If you're getting targeted, you're probably the last man standing. Hopefully you'll know to not use frenzy then.
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Old Jul 21, 2005, 06:59 PM // 18:59   #10
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Swift Chop is unblockable. I run it in any build I run save my maximum damage builds.

Sure it's not UBER damaging, but look at what it does. It causes deep wound on block and does 16 dmg. 16 more than what you would have done if penetrating blow was blocked. If the enemy starts to run when he realizes his shield stance, whirling defense, etc. is going to just deep wound him rapid fire [fragility anyone?] he might make a run for it, I've crit with swift chop to the spine for 90ish.

It's not ULTIMATE dmg like the Penetrating Blow or exe. strike, but hey, what they lack in utility, they make up for in damage.

Swift chop shouldn't be shrugged off. Especially in random arena where who knows what will be blocking / dodging you. But if you have a good team, someone with Rigor Mortis on it can help ya do your damage.
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Old Jul 21, 2005, 07:23 PM // 19:23   #11
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Back to the original build. heh

My guess is that you are using flurry and For Great Justice to build adreneline. The problem is that you are using it to power cleave (which does not require much). Flurry + For Great Justice builds up adreneline very quickly. So why not have those and then high adrenile skills like executioners strike.

Use For Great Justice > Flurry. When Flurry ends your adrenal skills are all charged then you unleash the heavy damage. When adreneline gets low rinse and repeat.
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Old Jul 21, 2005, 10:34 PM // 22:34   #12
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Quote:
Originally Posted by Arton
Use For Great Justice > Flurry. When Flurry ends your adrenal skills are all charged then you unleash the heavy damage. When adreneline gets low rinse and repeat.
If you're going to wait until everything is powered and unleash it all at once, you may as well use Berzerkers Stance as it's much better than FGJ + Flurry - you'll do full damage while building up adrenaline and unleash your adrenal skills without the -25% damage from Flurry in addition to having a free skill slot.

Better yet, grab Frenzy and Warriors Cunning instead, use frenzy to build up, then use WC to ensure that all of your built up attacks hit.
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Old Jul 22, 2005, 01:16 AM // 01:16   #13
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Quote:
Originally Posted by Deathlord
Flurry reduces your damage by 25%, but it also helps you attack 33% faster. Combined with the constant +DMG from conjure frost, the overall benefits outweight the consequences. Penetrating blow is nice, executioners strike isn't all great if you use it with eviscrete. In your great ol' suggestion, you want to stick in 2 high damage skills that require 8 adreniline each with little spamabillity WHILE taking out the only +Attack Speed skill, you might as well shout for the opposing team to cast blind on you.

Swift chop is nice, except I'd prefer penetrating blow over it. Replace the cyclone axe and "For Great Justice" with dismember and axe rake. Having deep wound along with a cripple is significantly better than 2 skills that require 20 energy and a very jammed group of people to be effective.
The suggestion I posted is for a much larger damage spike. You're not going to kill someone by spamming away with cleave under flurry. I don't think I mentioned using frenzy in my original post, but I thought that would be a given. Also, frenzy helps you attack 33% faster too... so why would you run flurry over it... ever? Executioner's isn't great with eviscerate? What? Combined with Eviscerate and Penetrating Blow it serves as a very nice spike. Not to mention Eviscerate costs only 7 adrenaline, not 8 btw.

Dismember + Axe Rake Combo is also laughable at best.
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Old Jul 22, 2005, 01:19 AM // 01:19   #14
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two ways to go with axe pen cleave disrupt exec OR pen evis disrupt exec /rake frenzy and sprint FTW

cleave is good at what it does highly spamable attack great when theres 2 axe wars one goes evis other cleave damage through the roof

Last edited by The Red Knight; Jul 22, 2005 at 01:23 AM // 01:23..
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Old Jul 22, 2005, 09:01 AM // 09:01   #15
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Cleave's far superior to eviscerate.

Dismember + cleave

is better than

Eviscerate + anything else



But hey, Battlerage is better than either of them.
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Old Jul 22, 2005, 09:04 AM // 09:04   #16
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yeah because +42 damage and deepwound is weak for a measily 7 adren =b
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Old Jul 22, 2005, 09:32 AM // 09:32   #17
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Quote:
Originally Posted by Rey Lentless
Cleave's far superior to eviscerate.

Dismember + cleave

is better than

Eviscerate + anything else



But hey, Battlerage is better than either of them.
Hey, congrats! You just did less damage using 12 adrenaline than I did using only 7! Nice call!
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Old Jul 22, 2005, 02:02 PM // 14:02   #18
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I don't know about dismember + cleave, but if you compare Cleave vs. Evicerate over lets say 21 adrenaline, Cleave does 130 damage and Evicerates does 126 + deep wounds. Something else to consider though is that by having to save up more adrenaline to get your more damaging attack off hurts more if you get blocked, evaded, interrupted, soothed, etc.
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Old Jul 22, 2005, 02:29 PM // 14:29   #19
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Quote:
Originally Posted by Eonwe
Hey, congrats! You just did less damage using 12 adrenaline than I did using only 7! Nice call!
Did you replace BlackAce or something?
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Old Jul 22, 2005, 02:32 PM // 14:32   #20
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Quote:
Originally Posted by Errevain
I don't know about dismember + cleave, but if you compare Cleave vs. Evicerate over lets say 21 adrenaline, Cleave does 130 damage and Evicerates does 126 + deep wounds. Something else to consider though is that by having to save up more adrenaline to get your more damaging attack off hurts more if you get blocked, evaded, interrupted, soothed, etc.
That's one way to look at it I guess... or you can look at it like this. On a target with 530 HP (which would be a monk w/ a superior vigor rune), cleave will do +26 damage, lowering the opponent's health to 504. Eviscerate will do +42 damage, and inflict a deep wound, lowering the opponent's health to 382 (or 390, I'm not exactly sure when the 20% is factored in, whether it's before the initial damage or after I'll have to check) and reducing the amount for which that target is healed by 20%. Is there even a comparison here? For 3 more adrenaline it's really a no-brainer.

Quote:
Originally Posted by Xellos
Did you replace BlackAce or something?
Yea, blackie has the week off, I'm filling in for him. How do you think I'm doing?

Last edited by Eonwe; Jul 22, 2005 at 02:41 PM // 14:41..
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