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Old Aug 10, 2005, 07:36 AM // 07:36   #81
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Originally Posted by Golradiar [NOOB]
Both of you have many times discredited yourselves by saying very valid counters are not possible. Do you think an incendiary ranger will start casting incendiary right when he sees someone using a spirit? Only if the ranger is horrible; a good one will keep it up all the time. Does whirling defense stop this? To a degree, yes, but this makes the spammer easier to shut down via hexes as you can't bring hex breaker.
Wait, are you telling me that a skill with a 2 second cast time, 8 second duration, and a 24 second recharge that also requires and attack and arrow flight time is a viable interupt against a skill that will come up at an unknown time? Easier to shut down with hexes? Which hexes shut down a spirit spammer than won't be heavily affected by NR spam? Thats right, none of them.

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Wild Blow
This isn't really a solution since the only thing it does is counter stances on spirit spammers or trappers. If you don't face one of those you wasted a skill slot. Other counters, such as condition removal, enchant removal, prot spirit, etc. can be used in pretty much every match.

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Those who complain about the spam are those who aren't able to come up with counters. Both of your replies are proof of this, you can't possibly fathom a situation in which a spirit spam team can be defeated without using 2 skills that I've never needed to use against a spirit spam team (leech sig, and cry of frustration). Come back when you accept the fact that perhaps you lost against these teams for a reason, and that reason is not that spirits are overpowered *hint*.
Its the same 'to lazy to come up with counters' bullshit again. You tell me something that is 1. actually a counter and 2. viable, I will believe you. An excuse about not revealing your secrets is just as stupid. I would tell you how to counter my build any day of the week, and in this case the answer is NR.

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fail to grasp many facets of basic team building counter strategy that should be common knowledge among good guilds
I think you are the one that doesn't understand what a counter is, not us.

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I'm very sorry to post this in such a derogatory way, but the arrogance of beta guilds is a matter that I feel strongly about. Neither iQ or Drkh hold top spots on the guild ladder anymore, so don't be bragging about it or think that since the positions were once yours, you expect people to believe you could easily get them now. One american beta guild that I do respect is nO, they still hold a top 20 position, and I don't see their members talking on public forums as if they know more about the game than everyone else, just because "back in beta" they were good. They still are good, so if anyone should talk like that, they have more right to it than you.
You're sorry that this thread is derogatory and yet you fuel the fire. I'm sure your guild is proud. And 'can't hold top spots ont he ladder'... iQ hardly GvGs and I think I'm gonna cry if I have to tell you that DrkH is broken for reasons other than player skill one more time.

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If you think you know so much about the game, and all the strategies in it, and are easily able to beat a current team holding a top spot, prove it. Stop standing behind claims that are months old, and prove your skills in the game now. Anyone that has an extremely good understanding of the game and it's nuances should be able to either form a new guild and lead it to the top of the ladder, or at minimum be part of one that is at the top. And anyone who's curious about the ranks of these guilds, today iQ is ranked 148, with Drkh coming in at 422.
Such harsh words. Perhaps we aren't in the top of the ladder because either 1. GW is broken or 2. lots of people quite due 1

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Tuna, your guild might've fallen apart, but if it did and you're still a part of it, explain to me where you get the experience against top ranked guilds (before we get another month old screenshot, I'm talking recently) that your argument is based on.
Before I largely quit playing GW due to the aforementioned 1 and 2 DrkH was in the top 50 and played most of the top guilds. Don't bring up some thats not relevant bs because not a damn thing has changed in metagame since then. If I didn't know what I was talking about or didn't feel qualified to give my opinion I would shut the hell up and lurk.
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Old Aug 10, 2005, 07:37 AM // 07:37   #82
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So blackace, I guess arrogance is one of your traits as well. Who cares about the guild ladder? Plenty. Maybe you're too busy brooding on forums waiting for guildwars to change more to your fancy then actually playing it.

If you think everyone worships beta guilds, and that the only good players were those who played in beta, you're very wrong.

We're playing two different games here. I play Guildwars and participate in the ladder system in place in which guilds battle for top positions against the best other teams have to offer. You, it seems, play the game of claiming your own superiority instead of backing it up with something.

Go ahead and ask around anywhere in game, I very much doubt those who actually play it really care much that the people who played the game 3 months ago don't agree with how it was made. Well I'm sorry, but you're not a developer, people who beta test don't make games, Arenanet does that. As far as I've seen, the only people who go along with your presumption that nobody cares about guild ladder are other beta guilds that throw around flames and insults like candy and expect everyone else to worship them.

Of course, like I said in the end of my post, I wasn't insulting iQ in any way. The people who my comments were directed against were you and vanquisher, two arrogant players.

You know what? Since you seem to abhor this game so much, why don't you take the advice below your name and go play starcraft, make the *Guildwars* forums a better place.
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Old Aug 10, 2005, 07:39 AM // 07:39   #83
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As somebody else said on one of the community forums (sry i dont remember who, where, and when, but it was something along these lines) it takes a lots of effort to make a highly skilled competative team, but to make successful spirit spamming team only take rangers ...

Last edited by -z|o-; Aug 10, 2005 at 07:44 AM // 07:44..
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Old Aug 10, 2005, 07:45 AM // 07:45   #84
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Tuna its called DIVERSION. A good mesmer can easily disable a spirit spammer for a good while with diversion.

P.S. Tuna you need to GET TO DA CHOPPAH. You're also a d uche bag McGee
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Old Aug 10, 2005, 07:48 AM // 07:48   #85
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Originally Posted by Stuntastic
Tuna its called DIVERSION. A good mesmer can easily disable a spirit spammer for a good while with diversion.
You're kidding right? You're spamming a 10 energy skill in hopes of eventually disabling a skill that will be right back with oath shot. Wow.
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Old Aug 10, 2005, 07:50 AM // 07:50   #86
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OMG You don't spam it. If you know how to play you know when you cast it. I was talking about diversioning oath shot just so you can understand. I hope I don't have to draw it in crayon for you.
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Old Aug 10, 2005, 07:53 AM // 07:53   #87
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Does NoS use Remove Hex, Smite Hex, Inspire Hex, Shatter Hex, Convert Hex, Purge Signet?
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Old Aug 10, 2005, 07:55 AM // 07:55   #88
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You two, you know what's pretty funny? I posted this to help out inexperienced players in fighting against spirit builds, and lessen the amount of nerf calls, but instead of people offering useful suggestions and accepting proven arguments, you know what I get? Two players from beta guilds that are so bitter about how the game is now, I don't understand why they even bother replying.

If the ladder is SO screwed up, and nobody cares about it, why stick around? Please go find another game so you can troll its forums. I would love to discuss a game with people who enjoy it.

At least this is certainly a nice laugh for people who actually play the game. I'll be sure to refer people to this. I don't know how many times I've stated this, but it rings true once again, you must have actual in game experience, in top rated guilds, recently, to be able to confidently discuss aspects of the high end of guildwars. Neither of you possess that, as both of you have admitted to not playing GvG anymore. I don't understand why you keep responding, because you still don't have the experience, and you still keep on proving by your suggestions that you have no idea how an effective spirit build is run, and how it is countered well.

If you decide to play a bit, get some experience, and then discuss this without bringing your past guild experiences into this, feel free.
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Old Aug 10, 2005, 07:55 AM // 07:55   #89
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The point of diversion is to put it on before they use the skill leaving no time for it to be removed. Not to mention the monks shouldnt have time to worry about a hex when they are being pummled into the ground by shutdown and damage.
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Old Aug 10, 2005, 07:57 AM // 07:57   #90
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The worst thing about Spirit Spammers is that they spamm spirits, just as the name suggests. It doesn't help if you wait for them to cast NR before you cast your own enchantments because right when you get your enchantments on, there come another NR, and another and another. Now we have been able to beat a couple of spirit spammers with our smite team, thanks to our N/R and his edge of extinction. They can be beaten if you know what you are doing, but not when some very good guild like Marvel Superheros plays spirit spamm.
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Old Aug 10, 2005, 07:58 AM // 07:58   #91
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Originally Posted by Stuntastic
OMG You don't spam it. If you know how to play you know when you cast it. I was talking about diversioning oath shot just so you can understand. I hope I don't have to draw it in crayon for you.
I don't know about you but I look at my enchant/hex bar before I use major skills like oath shot... GJ, you succesfully kept them from spamming for SIX SECONDS!!!!1 WOOOO!@!@!!!111 Actually, a crayon would be nice, can you use red pls?

Quote:
Does NoS use Remove Hex, Smite Hex, Inspire Hex, Shatter Hex, Convert Hex, Purge Signet?
Or even diversion the diversioner... or backfire, or guilt, or, or, etc.

edit: If you want to bitch about blackace and I 'trolling' the strat forums, make your own thread or take it to pms. Nobody wants to read that bs except your little ego.

Last edited by Tuna; Aug 10, 2005 at 08:00 AM // 08:00..
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Old Aug 10, 2005, 07:58 AM // 07:58   #92
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Quote:
Originally Posted by eppuJ
good guild like Marvel Superheros plays spirit spamm.
MS is......decent...... =/

Last edited by Stuntastic; Aug 10, 2005 at 08:09 AM // 08:09..
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Old Aug 10, 2005, 08:00 AM // 08:00   #93
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Of course we use hex removal, but removing diversion is very tricky without having hex breaker, because if you happen to be in the middle of casting something when diversion hits you, you either have a VERY small amount of time to react, or no time if the mesmer is good about it.

I don't know if you are talking about a bad mesmer using diversion, but a good one will know when a spirit spammer is going to oathshot.
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Old Aug 10, 2005, 08:02 AM // 08:02   #94
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I dont know if you have played a spirit spammer but I have and when a mesmer is on you draining and diversioning you hope you have enough energy to use oath shot. A good mesmer will know when to use diversion in conjunction with drains.
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Old Aug 10, 2005, 08:03 AM // 08:03   #95
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Originally Posted by Golradiar [NOOB]
I don't know if you are talking about a bad mesmer using diversion, but a good one will know when a spirit spammer is going to oathshot.
Can you explain this process to me? It seems very interesting and complicated but a skilled player like yourself should be able to explain the intricacies of telepathy.
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Old Aug 10, 2005, 08:06 AM // 08:06   #96
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If you are a good mesmer you should anticipate what skills the player will use and in what order according to class and what skills you watch them use.
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Old Aug 10, 2005, 08:06 AM // 08:06   #97
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MS is decent, but FAR from one of the best spirit spam teams, and FAR from hard to beat.
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Old Aug 10, 2005, 08:10 AM // 08:10   #98
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I think you and the German guild LdV (I know them a bit) beat them just about half a day ago.
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Old Aug 10, 2005, 08:10 AM // 08:10   #99
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Quote:
Originally Posted by Golradiar [NOOB]
I posted this to help out inexperienced players in fighting against spirit builds, and lessen the amount of nerf calls, but instead of people offering useful suggestions and accepting proven arguments, you know what I get? Two players from beta guilds that are so bitter about how the game is now, I don't understand why they even bother replying.
Maybe you should stop posting useless suggestions then. The only effective counter to spirit builds atm is GANKING (talking about altar maps). You can sure make a teambuild that can stop spirit spamming itself but have fun killing things with wands.

Gl&hf preventing Oath Shot (0 second cast) with Diversion (2 second cast) under NR. Oh and btw Long Bow has 4/10th more effective range than spells do.
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Old Aug 10, 2005, 08:11 AM // 08:11   #100
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Tuna, I won't go and say I play GW at a much higher level than you, but if you haven't heard of paying attention to what skills people use, the order of those skills, and forming strategies in accordance to your observations, I will.
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