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Old Aug 20, 2005, 05:09 PM // 17:09   #21
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I am not fond of the EQ+AS combo, I'd rather have EQ as the team runs up. Weaken a target, and use stoning to keep them down (Monks first). Obsidian flame for a finish.

Water eles will see a huge jump in play once Nature Rituals are gone. They are very good at controlling the battlefield, as already stated. Ward Against Harm destroys AoE fire spells, and can stop Smiters too (if the damage is fire, like in Zealots Fire). Maelstrom eats smiters, heal ball, priests, and the altar maps. Ice Spikes is a very nice snare for relic maps, and Water Trident works even better on those.
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Old Aug 20, 2005, 06:24 PM // 18:24   #22
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AoE is not useless in PvP, it just plays to parts of the game most people don't understand. Defensive ball strategies is on example of this. Strip some enchants and then meteor shower or maelstrom lets them know "it is time to get out of the ball." A bunch of monks in a melee ward? They will move when you drop maelstrom. The biggest edge of AoE is that you can use it to manipulate the movements of other players.
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Old Aug 20, 2005, 08:23 PM // 20:23   #23
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Quote:
Originally Posted by FengShuiBundi
I am not fond of the EQ+AS combo, I'd rather have EQ as the team runs up. Weaken a target, and use stoning to keep them down (Monks first). Obsidian flame for a finish.

Water eles will see a huge jump in play once Nature Rituals are gone. They are very good at controlling the battlefield, as already stated. Ward Against Harm destroys AoE fire spells, and can stop Smiters too (if the damage is fire, like in Zealots Fire). Maelstrom eats smiters, heal ball, priests, and the altar maps. Ice Spikes is a very nice snare for relic maps, and Water Trident works even better on those.
Indeed, i do Use EarthQuake alot as a solo move, on enemies running in towards me, this means that 1. they are knocked down, 2. my parties warriors will run in and hold them, while i can cast spells, 3. People can put some nasty curses on them while they are not attempting to cut there throats.

Yes i use the stoning move when i got it eqiuiped, not got it equiped atm sacrificed it for a res
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Old Aug 21, 2005, 02:09 PM // 14:09   #24
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Originally Posted by Calibretto_9
Schorny, I'm curious - In your first post you were quite adamant that elemental spiking was dead, yet in your second post you stated that if you need a spiker, bring an ele. This seems contradictory and makes it difficult for me to come to a conclusion.
General spiking is dead. You don"t spike normal enemies. But there are situation where you want to kill that guy fast.

With a well of profane you effectivly prevented the Ghostly Hero from _all_ protection spells (which can defeat any spiking attempt). You have a small timeframe to take him down, because the well of profane won't last forever... In this situation you want eles instead of warriors.

So spiking is still usefull, but you don't use it always. You spike only in a few situations (like on the altar, while the enemy prot monk is down, while the monks are beeing res'ed, ... in this situation you want to dish out as much damage as possible in this short timeframe, but normally you want sustained high dps...)
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Old Aug 21, 2005, 02:52 PM // 14:52   #25
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Good luck trying to cast any well, especially on hoh(where usually there are 3 teams fighting for the altar). Keyword ---> putrid. You will never have enough time to cast a well cause some team(if not all), will have putrid and they will use it faster than you can cast a well.

Last edited by NIB; Aug 21, 2005 at 02:56 PM // 14:56..
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Old Aug 21, 2005, 03:20 PM // 15:20   #26
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glyph of sacrifice makes spells beat putrid spam.... you only need one window of oppurtunity to kill things while well of profane is up.

While the all wars and monks team sucks for pve, 1 necro with Order of Vampire and Dark Fury + wars and monks is rediculously good. Earth eles have some pretty nice skills, I especially like arcane echoed stoning for 4v4 arena (haven't figured out a good way to manage the energy for it though, so that build is still a work in process).
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Old Aug 22, 2005, 08:21 PM // 20:21   #27
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So you cast the glyph and then wait, doing nothing till someone drops? Just cause someone has 1% left, doesnt mean that he/she will drop anytime soon. And someone might die instantly while still having 40% hp left. And what if someone doesnt die?

Its an interesting idea but i dont know how practical it can be. Under other situations, i would dismiss it. But if you manage to pull this 1 time during an entire battle, it can be enough to win the game. So this alone makes it a very interesting tactic. But you have to remember that in order to actually kill someone in an altar map, you need the necro to constantly removing enchantments(chib/rend/whatever).

And in order to do this, you need to save your "offering of blood"(or other skill that can get you tons of energy fast) so that you can use it exactly at the right time to get enough energy to pull this combo. So, before the enemy dies you need to cast offering, glyph and then once the enemy dies, you need to cast profane. And all 3 skills should be cast within 15secs. Not a very big window.
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