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Old Aug 21, 2005, 01:42 AM // 01:42   #21
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10 seconds is quite a long time, my team kills 4 of 8 unworthys meanwhile.
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Old Aug 21, 2005, 06:06 AM // 06:06   #22
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w/mo
w/mo
w/mo
w/mo

*looks around*
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Old Aug 21, 2005, 06:14 AM // 06:14   #23
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I found a build that worked very well in arenas though i dont think it will work with anyone else we seemed to work well together

e/mo selfsmiter<--me
w/mo it was a sword war and thats all i know
mo/e healer prot
mo/me healer

we got up to 9/9 all flawless before one left and we got raped next round...
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Old Aug 21, 2005, 06:43 AM // 06:43   #24
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W/E hammer war
E/Mo smiter
Mo/Me healer
Mo/Me heal/prot or full prot.

Excellent survivability, excellent damage.
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Old Aug 21, 2005, 07:05 AM // 07:05   #25
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E/Mo Air Spiker
E/Me Air Spiker/Hexer
W/Mo Annoying guy/runs in and interrupts people
Mo/Me Healer
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Old Aug 21, 2005, 07:47 AM // 07:47   #26
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on a serious note, why not the e/n in a team build?
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Old Aug 21, 2005, 12:40 PM // 12:40   #27
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Quote:
Originally Posted by Arturo02
on a serious note, why not the e/n in a team build?
I don't see wats rong with a E/N in a team build
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Old Aug 21, 2005, 02:01 PM // 14:01   #28
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won a team arena match in 44 seconds with w/n w/e mo/mes mo/e
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Old Aug 21, 2005, 07:21 PM // 19:21   #29
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- 2 Spikers
- 1 Healing Monk
- 1 Protection Monk
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Old Aug 21, 2005, 07:41 PM // 19:41   #30
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Quote:
Originally Posted by Valerius
- 2 Spikers
- 1 Healing Monk
- 1 Protection Monk
2 spikers are very easy to counter with a prot monk, even a prot/healing monk.
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Old Aug 21, 2005, 07:58 PM // 19:58   #31
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Won't tell you mine since it's unbeatable.
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Old Aug 21, 2005, 08:01 PM // 20:01   #32
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well... last night we went 34 straight with that team setup... thought we did ok

but yeah prot spirit can easily own us up... we just hoped we wouldn't face another monk with it
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Old Aug 21, 2005, 08:14 PM // 20:14   #33
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N/Me - Blood, Domination, Curses
E/Mo - Energy Storage, Healing, Fire
Mo/Me - Healing, Protect, Inspiration
E/Me - Storage, Fire, Illusion (Main damage Doer)

E/Mo tanks, N/Me takes out the Heler/Other team's main attackers, Mo/Me heals, E/Me stays back and demolishes
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Old Aug 21, 2005, 08:16 PM // 20:16   #34
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*slaps forehead*
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Old Aug 21, 2005, 08:49 PM // 20:49   #35
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4 105 life monks. Win by default since most teams don't take enchantment removal.

Rampant newbishness ftw.
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Old Aug 21, 2005, 09:26 PM // 21:26   #36
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lol for me its gotta be
R/Me healing spring with mantra of resolve i think for healing and spirit spamming
R/Me anti caster echo deabilitating shot savage shot concussion shot distracting shot greater conflag
R/Mo quickshot with JI build
R/Me trapper oath shot for continued trapping or QZ and incendiary arrows to kill the goddamn monks arcane mimicry for oath shot to use incendiary arrows again b4 it recharges
everyone has healing spring 2...

Last edited by entropy; Aug 21, 2005 at 09:45 PM // 21:45..
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Old Aug 21, 2005, 09:40 PM // 21:40   #37
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Quote:
Originally Posted by Bast
4 105 life monks. Win by default since most teams don't take enchantment removal.

Rampant newbishness ftw.
Yep bringing in 105 life monks into PVP is newbishness alright. Even without enchantment removal those builds suck like hell in PVP.
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Old Aug 22, 2005, 06:16 AM // 06:16   #38
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4xMe/Mo
Damage, denial, healing, symmetry. Please bring on your spike group.
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Old Aug 22, 2005, 07:24 AM // 07:24   #39
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Thinkin abuot it, this team here shouldnt have got as far as it did looking at the class's............. we must just all be skilled :P

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Old Aug 22, 2005, 11:06 AM // 11:06   #40
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Quote:
Originally Posted by Bast
4 105 life monks. Win by default since most teams don't take enchantment removal.

Rampant newbishness ftw.
105 life? You're behind a bit. It's 55 life now. Anyway....NR ftw.
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