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Old Aug 31, 2005, 09:41 PM // 21:41   #41
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There are some mobs that use iron mist in the fissure, and it's very clearly 90% slower.
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Old Aug 31, 2005, 09:42 PM // 21:42   #42
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Quote:
Originally Posted by Epinephrine
That's odd - it says that caps exist some of which are lower than the effects of individual skills. For example, many water spells list a 66% slowing, and Iron mist says that it slows by 90%, both of which are more slowing than the 50% cap listed there. As I have never used Iron Mist I have no idea if it exceeds 50% slowing (in fact I really don't play elementalist except to grab a skill or two as a secondary) and wouldn't necessarily spot the difference between a 66% and a 50% slow if they weren't used on me consecutively - they would both feel pretty slow. 90% I'd notice, but I don't recall ever having Iron mist used on me, either.
When you are hit with iron mist, you basically come to a complete stop. You can still move, but you dont get anywhere really. Things that ignore defense in conjunction with iron mist makes you feel like everyone hates you. Just like when the smite hex comes to set you free and you feel really loved.
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Old Sep 01, 2005, 03:57 AM // 03:57   #43
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Quote:
Originally Posted by Epinephrine
That's odd - it says that caps exist some of which are lower than the effects of individual skills. For example, many water spells list a 66% slowing, and Iron mist says that it slows by 90%, both of which are more slowing than the 50% cap listed there. As I have never used Iron Mist I have no idea if it exceeds 50% slowing (in fact I really don't play elementalist except to grab a skill or two as a secondary) and wouldn't necessarily spot the difference between a 66% and a 50% slow if they weren't used on me consecutively - they would both feel pretty slow. 90% I'd notice, but I don't recall ever having Iron mist used on me, either.
The way these caps work is that they only apply for multiple skills combining. Say I hamstring and imagined burden a guy. They both are a 50% reduction in movement speed. Math wise that should give my target a 75% reduction in movement. However the cap puts that back at 50%. However if i only use a single skill, like Iron Mist to put them at 90% then it sticks becuase it isn't two skills stacking, its just one.

That said, I always felt that Symbiosis would be nice for a protection monk that used a lot of sustained enchanments, that is if anyone used them anymore.
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Old Sep 01, 2005, 04:49 PM // 16:49   #44
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Thanks, that explains it - nice little resource then.
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Old Sep 01, 2005, 06:20 PM // 18:20   #45
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Troll Unguent helps.
Good old Troll Unguent. Hehe I'll wait 3 seconds to start healing ? Ummm no
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