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Old Sep 06, 2005, 09:57 AM // 09:57   #1
Frost Gate Guardian
 
Join Date: Jun 2005
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Default Monks in smiting team for tombs

yeap another smiting build thread . well the common setup in a smiting team is 2 w/e or w/r, 2 e/mo smiter, a nec or mes, 2 healing monk and a prot monk. im quite aquainted with the various skill setup possibilities of the warriors, smiters and all but not so with the monk. I've looked up various threads on the forums for healing and prot monk builds but im not sure if those builds can fit into a smiting team. If anyone can help me with prot and healing monk setup ill really appreciate it. thanks alot

cheers
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Old Sep 06, 2005, 02:05 PM // 14:05   #2
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the monks act quite normally. but they focus on anti-smite skill, obviously

dwayna's kiss is also quite good here.
the rest is standard stuff:

heal party if you run EoE
heal area
healing seed
dwayna's kiss
orison
healing touch
drain energy
drain enchantment

i haven't found any 'strange' setup that was totally different from the standard stuff. really a monk in a smiter team is nothing different than a monk in a non smiter team.

only difference is, you take dwayna's kiss
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Old Sep 06, 2005, 03:49 PM // 15:49   #3
Frost Gate Guardian
 
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hmm yeah thats for the healing monk right? i thought the prot monk would be different. i think there's 2 different kind of protect monk though i might be wrong. i;ve seen those that does bonding or life barrier on all members and try to keep their energy up when maintainin like 10 + enchantments. the other kind uses normal skills like prot spirit, guardian, aegis, rof if im not wrong. i dont know the exact setup for both types so ill aprreciate it if anyone can share their experience
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Old Sep 06, 2005, 05:44 PM // 17:44   #4
Ascalonian Squire
 
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Prot Monk : Aegis; ROF, S hands, prot spirit, mend ale, martyr, res sig

or the life barrier/lifebond setup.

Healing monk: other or infuse, touch, seed, Kiss, orision or party, hex removal, energy management skill, res sig

A varient is losing the res sig for a short aegis with enough in prot to cycle with the prot monk or a second energy management skill.

Another varient is to use a non elite energy mangement skill( Glyph of Lesser Energy, Energy Tap) and run word over the orision/heal party slot

I am not endorsing any of these skill set-ups as best; please consider the contents of your teams skill bar before locking into a set of skills.
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Old Sep 07, 2005, 05:31 AM // 05:31   #5
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alright thanks alot for all that help btw can u explain more on the life barrier/bond setup?
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Old Sep 07, 2005, 05:33 AM // 05:33   #6
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Quote:
Originally Posted by ewnair
alright thanks alot for all that help btw can u explain more on the life barrier/bond setup?
with life bond it reduces dmg to 2x and life barrier reduces at 50%
which then the enchanted person will take less dmg
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Old Sep 07, 2005, 11:12 AM // 11:12   #7
Frost Gate Guardian
 
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yeah i know but i've seen monks who casts all these enchantments on all the members and maintain their energy. i would like to know the setup not what the skills does
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Old Sep 07, 2005, 11:16 AM // 11:16   #8
Frost Gate Guardian
 
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Have a look at Blessed Signet then (maybe paired with Mantra of Inscriptions) - this will return energy for each maintained enchantment.
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Old Sep 07, 2005, 11:25 AM // 11:25   #9
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Blessed Sig
Mantra of Inscriptions
Mend Ale
Martyr
Aegis
Balth spirit
Life bond
Res

Thats my typical setup for a life bonder. Sometimes Balth spirit gets taken out for something else, like RoF or Shielding hands.

Oh yea, on a smite team using E/Mo's, i'll take out martyr for spellbreaker, the emo's draw all conditions so i just mend ale on them.

Last edited by Hippie Crack; Sep 07, 2005 at 11:28 AM // 11:28..
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