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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Need advice on capture relic maps - Guild Wars Forums - GW Guru
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Old Sep 09, 2005, 11:49 AM // 11:49   #1
Ascalonian Squire
 
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Default Need advice on capture relic maps

Hi,

I did a search about the relic map and all I could find was one reply saying "block your relic, kill them, capture one relic, then bodyblock the stairs".

I am frustrated with this map where I never know what to do (especially the one where you need to open/close the gate) and would need somes tips.

I would appreciate insight on:
1) what should be the general strategy (role of each group member in an average group with some monks, some warriors and some support classes)?
2) what should be my role as a mesmer more specifically?

Thanks for your tips,

nostra
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Old Sep 09, 2005, 02:23 PM // 14:23   #2
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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Default

well i die on those too. but heres whati usually do, and this tends to work not bad.

have one designated runner (a tank with sprint). if you have two thats even better but one can work too.

what everyone does is move kind of in a pack to the middle area and start attacking almost at random. have one healer stay in range of the runner, another healer maybe not in range but definetly closer to the hero than everyone else, and the prot kind of in the middle. (thats the hardest part - everyone starts to break up and you lose just because you arent coordinated)

then the runner starts running that relic. only running the relic. like sprint back and forth as fast as you can. meanwhile, the team should focus on slowing down/killing the person running it on the other team. easier said than done, but thats the idea.

as a mesmer you should focus on shutting down monks/emo smiters, depending on your strategy.

and what i said above is really a simplistic strategy - there are many different ones. for example in a warrior team we just ganked the other team as fast as we could abd after ganking them right at their respawn point we woulld run like 1 relic and keep doing it until the timer ran out.

and ofcourse alot of other things come with doing it alot - if you need to distract heals away from the relic carrier, attack the hero. you very probably wont kill him since they have this thing with healing him, but it does distract heals. ofcourse if you see a hero idling by himself kill him asap, but remmember he respawns on evens so dont kill him at 6:01. (it counts down).

your biggest problem is the second relic run with the door - the first one has lots of confused people who know as much about it as you do, and its not that bad. the second one is annoying with the door and by then most people know what to do and its alot harder.

as to body blocking, the only time thats effective is if you set up a ward against foes and the guy is walking uber slow. then you just keep getting in front of him and you can piss him off to no end.

hope i answered the question more or less
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Old Sep 09, 2005, 03:07 PM // 15:07   #3
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Default A couple of things

Hey nostra, the relic map in my opinion presents one of the most tactically allowable maps in the game.

If your group is an entire team capable of following orders on this map then the following tactics should apply to that group.

First off determine your strength's as a build, what type of terrian you would prefer to engage the enemy on, who are your eligable relic runners (people with movement speed buffs), who is capable of ramboing (self heal, sprint, interupt, and enough damage output to solo kill a ghostly hero).

At this point I ussually have everyone start running towards the common center of the map. In the first relic map it is beneath the bridge, in the second map it is the button to the doorway. At this time determine the strengths of your enemies build and where you do not want to engage them (for example the current FOTM smite build you want to fight in more open terrian then in focused closed terrian).

A good basic strategy to start out with is to mimic their movements. They send someone to grab the relic, you do the same. They gank your hero, you do the same.

While alot of people instinctively try to kill the relic runner, dont. Avoid that instinct. You must hinder the runner, but kill the healers. Whoever is running the relic is less effective in combat, keep them snared, keep them blocked...but kill the healers while the enemy team is down a damager.

Depending on what type of mesmer you are you can do different things. An illusion mesmer (with a snare I hope) is best suited for slowing down the relic runner, or hunting down their odd man out. If you can solo kill the one person standing at the switch, or running around the back then do it...but dont get over confident, blow your load and give up as soon as the enemy moves to trap you. As a shut down mesmer you should either assist the relic runner by shutting down the enemy damagers OR help kill the enemy relic runner by shutting down the enemy monks.

The best way I have found to split your team up is to pre designate roles to people before the gates open. Assign one monk to be in charge of watching for people run to kill the ghostly or pick up the relic, that's his job, let the other 2 roam. Assign one person to be the switchman if you need one, someone who has ranged capabilities, preferablely with a sprint. Assign at least 1 relic runner so when you tell him to he disengages and grabs the relic. There is no point assigning a ganker...just tell the closet person to the enemy ghostly hero to kill it when you need to, dont send everyone...one or two people at the most...this keeps the enemy engaged so their monks have to pick between saving the hero, or saving the relic (this is one of the few times you switch off of the monks and onto the relic, when their monks split up and miscommunicate).

While this is not a solid do this do that strategy it is a couple of things to think about. Every combat must be taken on the fly, hesitation and miscommunication is ussually what gets you killed.
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