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Old Sep 10, 2005, 06:47 PM // 18:47   #21
Ascalonian Squire
 
Join Date: May 2005
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oh now i understand, he means someone shouldve written this guide a lot earlier... well, i wrote it almost one month after release. just didnt think about releasing it on international forums. i dont know if one is allowed to post links here, if i am allowed to, then i can post a link to the german version which is HUGE..
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Old Sep 11, 2005, 07:55 AM // 07:55   #22
Frost Gate Guardian
 
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ive played a bit of interrupter for my guild, however my notes are what most interrupters would consider common sense, so certainly feel free to use my post in whatever you want
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Old Sep 11, 2005, 01:07 PM // 13:07   #23
Master of Beasts
 
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Guild: Servants of Fortuna [SoF]
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Quickshot/tiger's fury/choking gas is a must for sustained interrupting.

Punishing shot is another nice one.

What about pet based interruption? A disrupting lunge every 5 seconds can help shut down skills, especially on the slower casters.
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Old Sep 11, 2005, 02:50 PM // 14:50   #24
Ascalonian Squire
 
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well the disrupting lunge isnt being cast immediately but it works with the next hit of the pet. this means you can not control it as good. and you cant targetswitch as good. plus, the pet is running and this means too often its too late at the target to interrupt a spell. just forget it.
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