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Old Oct 05, 2005, 12:12 PM // 12:12   #1
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Default Healing Energy Efficiencies & Divine Favor

16 Heal, 13 Divine
Heal Party, 1 ally healed: 84(1) + 42 = 126 HP | 8.4 HP/E
Net Infuse Health, Max HP, 455: 313 + 42 - 227 = 128 HP | 12.8 HP/E
Cont of Purity, 1 Enchant Removed: 70(1) HP = 70 HP | 14 HP/E
**Heal Party, 2 allies healed: 84(2) + 42 = 210 HP | 14 HP/E
**Heal Party, 3 allies healed: 84(3) + 42 = 294 HP | 19.6 HP/E
Dwayna's, 0 Hex/Ench: 63 + 42 = 105 HP | 21 HP/E
Healing Breeze: 10(9)(2) + 42 = 222 HP | 22.2 HP/E
Orison: 73 + 42 = 115 HP | 23 HP/E
Heal Other: 190 + 42 = 232 HP | 23.2 HP/E
Heal Area, 1 ally healed: 190(1) + 42 = 232 HP | 23.2 HP/E
Mending, 1 second: 8 HP | 24 HP/E
*Divine Boon Bonus @ 75%: 64 HP | 24 HP/E
Dwayna's, 1 Hex/Ench : 63 + 21(1) + 42 = 126 HP | 25.2 HP/E
Word of Healing {E}, without bonus: 84 + 42 = 126 HP | 25.2 HP/E
**Heal Party, 4 allies healed: 84(4) + 42 = 378 HP | 25.2 HP/E
Divine Healing, 1 ally healed: 227(1) + 42 = 269 HP | 26.9 HP/E
Cont of Purity, 2 Enchants Removed: 70(2) = 140 HP | 28 HP/E
Healing Touch: 63 + 42(2) = 147 HP | 29.4 HP/E
Dwayna's, 2 Hex/Ench: 63 + 21(2) + 42 = 147 HP | 29.4 HP/E
**Heal Party, 5 allies healed: 84(5) + 42 HP = 462 HP | 30.2 HP/E
Divine Boon Bonus: 64 HP | 32 HP/E
Dwayna's, 3 Hex/Ench: 63 + 21(3) + 42 = 168 HP | 33.6 HP/E
Infuse Health Max HP, 455: 313 + 42 = 355 HP | 35.5 HP/E
**Heal Party, 6 allies healed: 84(6) + 42 = 546 HP | 36.4 HP/E
Dwayna's, 4 Hex/Ench: 63 + 21(4) + 42 = 189 HP | 37.8 HP/E
Cont of Purity, 3 Enchants Removed: 70(3) HP = 210 HP | 42 HP/E
**Heal Party, 7 allies healed: 84(7) + 42 = 630 HP | 42 HP/E
**Heal Area, 2 allies healed: 190(2) + 42 = 422 HP | 42.2 HP/E
Word of Healing {E}, with bonus: 84 + 106 + 42 = 232 HP | 46.4 HP/E
**Heal Party, 8 allies healed: 84(8) + 42 = 714 HP | 47.6 HP/E
**Divine Healing, 2 allies healed: 227(2) + 42 = 496 HP | 49.6 HP/E
Cont of Purity, 4 Enchants Removed: 70(4) HP = 280 HP | 56 HP/E
**Heal Area, 3 allies healed: 190(3) + 42 = 612 HP | 61.2 HP/E
**Divine Healing, 3 allies healed: 227(3) + 42 = 723 HP | 72.3 HP/E
**Heal Area, 4 allies healed: 190(4) + 42 = 802 HP | 80.2 HP/E
**Divine Healing, 4 allies healed: 227(4) + 42 = 950 HP | 95 HP/E
**Heal Area, 5 allies healed: 190(5) + 42 = 992 HP | 99.2 HP/E
**Divine Healing, 5 allies healed: 227(5) + 42 = 1177 HP | 117.7 HP/E
**Heal Area, 6 allies healed: 190(6) + 42 = 1182 HP | 118.2 HP/E
**Heal Area, 7 allies healed: 190(7) + 42 = 1372 HP | 137.2 HP/E
**Divine Healing, 6 allies healed: 227(6) + 42 = 1404 HP | 140.4 HP/E
**Heal Area, 8 allies healed: 190(8) + 42 = 1562 HP | 156.2 HP/E
**Divine Healing, 7 allies healed: 227(7) + 42 = 1631 HP | 163.1 HP/E
**Divine Healing, 8 allies healed: 227(8) + 42 = 1858 HP | 185.8 HP/E
Signet of Devotion: 89 HP | ∞ HP/E

* =
Divine Boon bonus calculated at 75% efficiency to account for -1 energy pip, or 75% as much energy input.
** = Targets multiple allies

Divine Favor bonuses and the bonus / level for each level of DF
DF 0 : 0 | N/A
DF 1 : 3 | 3 / lvl
DF 2 : 6 | 3 / lvl
DF 3 : 10 | 3.3333 / lvl
DF 4 : 13 | 3.25 / lvl
DF 5 : 16 | 3.2 / lvl
DF 6 : 19 | 3.1666 / lvl
DF 7 : 22 | 3.1429 / lvl
DF 8 : 26 | 3.25 / lvl
DF 9 : 29 | 3.2222 / lvl
DF 10 : 32 | 3.2 / lvl
DF 11 : 35 | 3.1818 / lvl
DF 12 : 38 | 3.1666 / lvl
DF 13 : 42 | 3.2308 / lvl
DF 14 : 45 | 3.2143 / lvl
DF 15 : 48 | 3.2 / lvl
DF 16 : 51 | 3.1875 / lvl

EDIT: Added Healing Breeze and Contemplation of Purity

Last edited by wheel; Oct 06, 2005 at 07:32 PM // 19:32..
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Old Oct 05, 2005, 12:45 PM // 12:45   #2
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DF works only on you when tragetting multiple allies... So you may want to change the values for that skills...
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Old Oct 05, 2005, 01:02 PM // 13:02   #3
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Quote:
Originally Posted by Schorny
DF works only on you when tragetting multiple allies... So you may want to change the values for that skills...
What? If you're talking about Divine Favor, it triggers anytime you cast a monk spell on an ally (including yourself), not only when targetting multiple allies.
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Old Oct 05, 2005, 01:05 PM // 13:05   #4
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The DF bonus for Heal Party, Heal Area and Divine healing (and any other PBAoE spell, too tired to name more atm) only apply to the caster, not everyone being healed by it, as he is the central target for the spell.

Last edited by Shinsei; Oct 05, 2005 at 01:07 PM // 13:07..
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Old Oct 05, 2005, 01:08 PM // 13:08   #5
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Ah, ok. I guess I misinterpreted what he was saying.
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Old Oct 05, 2005, 05:10 PM // 17:10   #6
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I don't see Healing Breeze on this list?
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Old Oct 05, 2005, 05:56 PM // 17:56   #7
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thanks for the great info ;-)
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Old Oct 05, 2005, 06:00 PM // 18:00   #8
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I'll add healing breeze as soon as I get home and can access guild wars. also, I'll add contemplation of purity and anything else i can think of.

EDIT: Added Contemplation of Purity and Healing Breeze

Like most people should know by now, it's obvious that Healing Breeze is awful. Less healing efficient than Orison, plus it's healing over time. Just awful.

Last edited by wheel; Oct 05, 2005 at 06:26 PM // 18:26..
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Old Oct 05, 2005, 06:48 PM // 18:48   #9
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Healing breeze has it's place. The healing over time can have advantages in situations, and it's an enchantment who's duration can be increased.

In most situations it still blows, but not all the time.
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Old Oct 05, 2005, 06:58 PM // 18:58   #10
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yeah, it's too situational for my skill bar. the times where it would be advantageous to use it would be when

1) you have an excess of energy,
2) the ally is about to take some damage (like DoT is cast on him), AND
3) you won't have time to heal the ally once it starts taking *actual* damage

other than that, you'd be much better off using...pretty much anything else.

even then, it's an enchantment, can and does get removed, and is not good for healing a spike, which is much harder to heal against than DoT.
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Old Oct 05, 2005, 07:41 PM // 19:41   #11
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Unfortunately in most skillbars Breeze competes directly with Heal Other for the 10-energy-heal slot. The problem is that you generally won't be using such expensive spells in non-emergency situations, and that you shouldn't use Breeze when someone needs healing NOW.

Breeze on a Word healer wouldn't be that bad, because you have your panic-button spell already, and can use Breeze to keep people topped off. Your normal Monk can't take advantage of Breeze's fast recharge, though.

HOWEVER, I run an alternate healing build in which Breeze is golden. This is an E/Mo healer using Infuse Health as the main panic-button heal. Breeze is great for several reasons:

--It recharges quickly, so I can keep multiple people topped off
--I have enough energy that I can spam it
--It doesn't matter that it can't save someone who is low on health, since I have Infuse Health for that
--It's an enchantment, and thus feeds Ether Renewal
--Regeneration ignores such annoyances as Deep Wound, Predatory Season, and Lingering Curse
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Old Oct 05, 2005, 08:14 PM // 20:14   #12
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Quote:
Originally Posted by wheel
* = [/B]Divine Boon bonus calculated at 75% efficiency to account for -1 energy pip, or 75% as much energy input.
You also lose an additional 2 energy for each spell cast on an ally while running DB.
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Old Oct 05, 2005, 08:21 PM // 20:21   #13
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Quote:
Originally Posted by Yamat
You also lose an additional 2 energy for each spell cast on an ally while running DB.
Yes, I know. It's already up there. 64 HP bonus @ DF 13, divided by 2 energy = 32 HP/E, like I have above.

the 75% efficiency of Divine Boon comes from the fact that you're receiving 75% less energy (3 pips instead of 4) when you have it up. Thus, 75% of 32 HP/E is 24 HP/E

there are 2 divine boon entries. one is without the energy pip degen counted for, which yields 32 HP/E, and the second is with it counted for, or 24 HP/E
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Old Oct 05, 2005, 09:24 PM // 21:24   #14
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There is another factor of boon that's a bit trickier to calculate directly, because you can still cast a 5 energy spell when you have *only* 5 energy at the time of casting. You don't lose the 2 energy afterwards, because there's no energy to lose there. Still, when operating boon at 0-5 energy, its dangerous and can get people killed. Just thought I'd throw that out there.
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Old Oct 05, 2005, 09:31 PM // 21:31   #15
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More than 15 healing prayers is a big nono anyways, without vicariously. virgurous or seed even more than 12 is a nono.
oh well, enjoy your fi-boon healer, enjoy being shut down easily.

I once did hell's Perci as Axe warrior with Holy wrath and 4 guild monks.
All kinds of enchantments flickered over the screen, up to 12 at once, holy wrath being the only maintained enchantment.
Dwayna's Kiss alone healed for up to 400 hp per heal, I got around +1000 hp/sec in a fight.

I just want to say SCREW the start post.

Last edited by Ollj; Oct 05, 2005 at 09:41 PM // 21:41..
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Old Oct 05, 2005, 10:28 PM // 22:28   #16
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Took 4 monks to do that? Very energy efficient....

Pretty interesting info Wheel. Might start playing around with Infuse after all.

Well done.
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Old Oct 06, 2005, 12:02 AM // 00:02   #17
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Quote:
Originally Posted by Saba The Hobo
Took 4 monks to do that? Very energy efficient....

Pretty interesting info Wheel. Might start playing around with Infuse after all.

Well done.
...smiting enchantments...

Last edited by Ollj; Oct 06, 2005 at 12:05 AM // 00:05..
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Old Oct 06, 2005, 12:17 AM // 00:17   #18
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I don't understand the chart.. for the last part the bolded numbers.

~Ice Blessings~
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Old Oct 06, 2005, 12:51 AM // 00:51   #19
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Quote:
More than 15 healing prayers is a big nono anyways
No Ollj... we still don't buy into your attribute efficiency theories that don't translate into actual game play.
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Old Oct 06, 2005, 02:12 AM // 02:12   #20
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Infuse health with a large amount of health, can be a scary thing. I've seen upwards of 3000hp heals

How's that for efficiency?
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