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Old Sep 30, 2005, 02:02 PM // 14:02   #1
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Default What Is The Best Build For A Prot Monk?????

I've been playing monk since GW started..im just curios wht can you called the best protection monk is....My monk can withstand simultanious melee attacks but if hexes are introduced im in danger..so can u guys give me some tips what do you think is the best build for a prot monk?)
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Old Sep 30, 2005, 02:58 PM // 14:58   #2
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I have no idea what is best. However, I run
divine intervention
reversal of fortune
shielding hands
mend aliment
smite hex
inspire hex
divine boon
rez sig
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Old Sep 30, 2005, 03:25 PM // 15:25   #3
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hmm some good skills granor, but where is your energy management??? -.-
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Old Sep 30, 2005, 03:52 PM // 15:52   #4
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One of my most common set-ups: Aegis, Shielding Hands, Prot Spirit, Guardian, Martyr, Purge Conditions. Last 2 slots can be hex removal, more condition removal, energy management or res. Max out prot: 12+3+1.
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Old Sep 30, 2005, 03:58 PM // 15:58   #5
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Quote:
Originally Posted by granor
I have no idea what is best. However, I run
divine intervention
reversal of fortune
shielding hands
mend aliment
smite hex
inspire hex
divine boon
rez sig
I notice you have no elite, and that you have Res Sig on a monk -- this is widely considered to be a Bad Idea in high-end PvP.

I would suggest, for Tombs and GvG, replacing the Res Sig with Channeling. This will give you a good bit of energy.

Running Boon is tricky.

Smite Hex really isn't worth it unless you have points in Smiting. You might consider running Convert Hexes for it if you really need the hex defense.

As your elite, you might try Restore Conditions, Shield of Deflection, Shield of Regeneration, or Spellbreaker. If you need energy regain in addition to Inspired Hex and Channeling, try Energy Drain or Mantra of Recall instead.
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Old Sep 30, 2005, 05:32 PM // 17:32   #6
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Channeling looks like a good idea in GvG or 8v8. I would drop the rez sig for that. I do need to unlock the skill though. In 4v4 I am not so sure. What is the area of effect on chaneling? Does it work in 4v4?

My smite Hex does 20 points of damage (so I have like 2 points in smite) So I have *some* points in smite but I don't think that is what you ment. Personally I would have a hard time running convert hex over smite hex because the web says it cost 15 energy. Is that right? I have found under boon you really need to stick with as many 5 energy (becomes 7 energy) spells as you can. Maybe you were thinking of dropping boon? I have not yet run a prue protect monk in 8v8 and I run the boon one above mostly in 4v4. Does a pure protect monk work in 4v4?
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Old Sep 30, 2005, 06:47 PM // 18:47   #7
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forget about channeling, it only suckz. The radius of channeling is the same then the one for heal area, too tiny to make an effect.
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Old Sep 30, 2005, 06:48 PM // 18:48   #8
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Quote:
Originally Posted by granor
Does a pure protect monk work in 4v4?
yes it does, pure protection = 4x better than pure healing. In 4on4 as in 8on8.
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Old Sep 30, 2005, 06:57 PM // 18:57   #9
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in 4v4 the best monks I seen are prot/df based monks who use prot spells and divine boon to heal
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Old Sep 30, 2005, 07:08 PM // 19:08   #10
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Quote:
Originally Posted by Dont Look At My
yes it does, pure protection = 4x better than pure healing. In 4on4 as in 8on8.
I would agree with this statment. But is prue protection better than protect boon in 4v4 where I will most likely be the only monk?

I know many people do not feel 4v4 is *REAL* PvP but that is what I play most of the time.
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Old Oct 01, 2005, 02:19 AM // 02:19   #11
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Quote:
Originally Posted by granor
I would agree with this statment. But is prue protection better than protect boon in 4v4 where I will most likely be the only monk?

I know many people do not feel 4v4 is *REAL* PvP but that is what I play most of the time.
It can be... make sure all your spells are only 5 energy and can be cast on yourself. You don't need Prot Spirit so much in 4v4 because, while you do still get spikers, it's usually only 1 in a team. You can easily cover that with RoF and Shielding Hands.
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Old Oct 01, 2005, 04:09 AM // 04:09   #12
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You're asking the wrong question.
Ask 5 different people and you'll get 6 opinions.

That being said, My PvE Mo/Me is:

Aegis
Reversal
Inspired Hex
Draw Conditions
Divine Blessing
Shield of Regeneration
Energy Tap
Rebirth

all attributes allocated to Divine and Protection with a few given to Inspiration

with a Yakslapper I can push +50% on enchantment duration - which makes the most of Aegis and Shield of Regen

It's an effective protection build only if you know how to use it.

- or were you only referring to PvP?
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Old Oct 01, 2005, 05:22 AM // 05:22   #13
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Quote:
Originally Posted by Xue Yi Liang
with a Yakslapper I can push +50% on enchantment duration - which makes the most of Aegis and Shield of Regen
So I guess you meant Blessed aura, not Divine blessing right ?
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Old Oct 01, 2005, 06:08 AM // 06:08   #14
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Txs for your time in sharing your opinion guys...I haven't stated in my post that im looking at PVP(8 vs 8) prot monk....any more idea & tips?
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Old Oct 01, 2005, 06:51 AM // 06:51   #15
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Quote:
Originally Posted by Dont Look At My
forget about channeling, it only suckz. The radius of channeling is the same then the one for heal area, too tiny to make an effect.
to my knowledge, channeling has a ward like range. its good.

they might have changed it in the update i didnt check. if they did... ignore me
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Old Oct 01, 2005, 07:34 AM // 07:34   #16
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Quote:
Originally Posted by Yamat
It can be... make sure all your spells are only 5 energy and can be cast on yourself. You don't need Prot Spirit so much in 4v4 because, while you do still get spikers, it's usually only 1 in a team. You can easily cover that with RoF and Shielding Hands.
you're right, but with a pure protecter I mean a monk with
Df: 16
Prot: 15
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Old Oct 01, 2005, 07:36 AM // 07:36   #17
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Quote:
Originally Posted by smurfhunter
to my knowledge, channeling has a ward like range. its good.

they might have changed it in the update i didnt check. if they did... ignore me
the ranger was tinier than the one of a ward, I tested it, stand around 4people, 2in healarea range, and 2in ward range.

I only drained energy from 2 people, thats pretty sad.
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Old Oct 01, 2005, 10:36 AM // 10:36   #18
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In 4v4 I never run a healer. Protection just owns.
Anyway, just make sure you always have these 3 skills:
Shielding Hands
RoF
Protective Spirit
Mend Ailment(unless you have someone else getting conditions)

Those 4 skills are important in both 8v8 and 4v4.
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Old Oct 01, 2005, 12:51 PM // 12:51   #19
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or u could do bond/prot thats what i do very effective too
1.life bond(on team)
2.balthzars spirit (when anyone in the team takes dmg u get 1 energy due to the life bond)(it's uber effective)
3.blessed sigit
4.aegis
5.guardian
6.mark of prot(elite)
7.divine spirit or sheidling hands
8.res sig
this is such a uber uber uber build

even with -4 energy degen
u still get a lot of energy from team dmg not to mention blessed sigit that gains 23 energy and spammable
there is uausly more than enough energy for the skills
hope u like

Last edited by dont feel no pain; Oct 01, 2005 at 12:53 PM // 12:53..
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Old Oct 01, 2005, 01:49 PM // 13:49   #20
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E/Mo

12 protection, 12 energy, 11 earth

Ward melee
ward elements
aegis
RofF
shiled of deflection
guardian
mend ailment
remove hex

Last edited by Patrograd; Oct 01, 2005 at 02:13 PM // 14:13..
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