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Old Oct 23, 2005, 08:46 PM // 20:46   #41
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Originally Posted by entropy
Multiple instances of divine intervention? Thats a waste of a spot. It helps but that 30 second recharge is killer. Why run multiple instances of that instead of RoF which is better? Sure DI is useful in some situations but carrying multiple ones causes more problems than it gains. Their would have to be a system to using DI as all 3 monks using DI is pointless. The coordination of recharge times would have to be managed as well.
which is better?

no divine intervention target dies from spike and gets 15% dp. now you have your choice of res. 8 seconds res w/o any drawback. 4 seconds fastest res that has a 45+ sec recharge. now you are down to 7vs8. res now your disabled for 4-8 seconds. now its 6vs8 while you try to res. 4-8 seconds is enough to kill another target easily.

with divine intervention your target never dies so you get no dp. casting time 1/4 so you are never disabled for long period of time. remain at 8vs8 and their spike is done with.

divine intervention + glyph of renewal = pain in the ass.
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Old Oct 24, 2005, 01:32 AM // 01:32   #42
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Umm a boon RoF does the same thing... didn;'t you read my whole post??? And a monk running renewal as his elite? I mean is he using the diving spirit/renewal combo? If he is then he's gonna need to use it every 15 secs. Otherwise renewal is definetley not worth that elite spot. Which is better? it all depends on how organized you can play with it. Against different builds ceratin things might be better. Boon RoF is around 100+ healing or so and then RoF all in quarter second. So it's great for spikes along with the extra amount reversal heals for... Just because you do not have DI doesn't mean that the person targeted will die. Is it just me or was that what you were trying to say? And saying your target never dies??? I mean cmon someone dies sooner or later unless its like some top10 team vs rank 5000 guild.
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Old Oct 24, 2005, 02:00 AM // 02:00   #43
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Originally Posted by Kabale
Draw conditions is good... it's restore mixed with a bit of martyr, except the restore health boost is on you instead of the target... If you're facing a trapper team, you'll be pulling in conditions all the time and will get healed enough to cancel out any degen on yourself... but you still might want to bring something to cure yourself in case you get crippled and need to get out of a sticky situation.
Draw Conditions doesn't get the recognition it deserves. I use it often.
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Old Oct 24, 2005, 06:38 AM // 06:38   #44
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Quote:
Originally Posted by entropy
Umm a boon RoF does the same thing... didn;'t you read my whole post??? And a monk running renewal as his elite? I mean is he using the diving spirit/renewal combo? If he is then he's gonna need to use it every 15 secs. Otherwise renewal is definetley not worth that elite spot. Which is better? it all depends on how organized you can play with it. Against different builds ceratin things might be better. Boon RoF is around 100+ healing or so and then RoF all in quarter second. So it's great for spikes along with the extra amount reversal heals for... Just because you do not have DI doesn't mean that the person targeted will die. Is it just me or was that what you were trying to say? And saying your target never dies??? I mean cmon someone dies sooner or later unless its like some top10 team vs rank 5000 guild.
run w/e you want but a good spike is going to do around 700 dmg. with a back up skills to push more dmg for kill. you can use your booned Rof and heal 100 and negate 1 attack. i'd rather just save energy glyph + DI. watch for the life gain then start protecting him. now the other teams spike is down and will be hard to catch up. if they can't spike with in 16 seconds i'll glyph DI again.

spikes are what kill in 8v8. DI is spike reversal.
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Old Oct 24, 2005, 08:54 PM // 20:54   #45
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Maybe but it maybe more effective than reversal but you can't just look at a single skill compared to X and its better. DI is spike reversal but are you telling me that RoF is less effective? In the healing sense maybe but you did a great amount of healing and dmg reduction and hopefully enough time for the other monks to heal. RoF is more useful and more effective because it can be used in many many more situations than DI can because of the recharge and how would you ever use renewal and DI??? renewal is 1 second glyph so its 1+1/4 with aftercasts and by then they will have already died. Unless im wrong about renewal... RoF plus guardian in most situations like ranger spike works well. You RoF saved his ass and he might be around 200-100 hp. Then guardian and right before guardian is cast the healing monks should have already healed the target back. What Im saying is that RoF is more useful due to the number of ways it can be used. Running DI on three monks will be hard to manage and gimp your team in general. That skill slot could have been used to do something much more usefull. Of course back up skills will do more dmg but by then it would be around a 2 second spike. at a 700 spike in 3/4 of a second the guy would be dead even if you used DI? I thought DI healed for 170 some on the final blow. So if they took down DI negated the final blow most people have around 400 health. So their total life would be somewhere around 570 and thats at full health which most people are not at in battle. Am I correct in this? RoF as I have said before actually doubles the amount healed in the sense that it prevents damage. So a 22 kindle is technically a 44 point heal. In that sense the 100+ boon heal along with even a kindle is around 144 very close to DI IMO
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