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Old Jun 17, 2005, 07:30 AM // 07:30   #21
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It's a 81.25 chance to miss with price of failure and distortion on (just saying), I suggest you use some of that ranger in you to use barb trap and troll unguent, you'll be pleased
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Old Jun 17, 2005, 07:37 AM // 07:37   #22
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Last time I tried it, distortion caused an "evade", which didn't trigger price of failure (needs a miss). You actually got less of a chance of triggering PoF with distortion on. Did they change it?
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Old Jun 17, 2005, 07:48 AM // 07:48   #23
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Quote:
Originally Posted by Red Locust
Last time I tried it, distortion caused an "evade", which didn't trigger price of failure (needs a miss). You actually got less of a chance of triggering PoF with distortion on. Did they change it?
There is a miss?

I know of a block and evade.
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Old Jun 17, 2005, 09:26 AM // 09:26   #24
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Quote:
Originally Posted by Red Locust
Last time I tried it, distortion caused an "evade", which didn't trigger price of failure (needs a miss). You actually got less of a chance of triggering PoF with distortion on. Did they change it?
There is a miss?

I know of a block and evade.

I take that back, I guess you 'miss' when you're blind.

So, ineptitude would work better for that.
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Old Jun 17, 2005, 04:27 PM // 16:27   #25
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Basically, it comes down to this:

If you focus on domination, you're anti caster, warriors will kill you.

If you focus on illusion, you're anti fighter, casters will kill you.

If you focus on both and don't take inspiration/fast casting, you're anti warrior/caster, but an interrupt build will kill you.
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Old Jun 17, 2005, 04:33 PM // 16:33   #26
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I died a lot on my mesmer in the Shiverpeaks arena, but not without taking both the enemy healer and at least one warrior along with me. Then I would be resurrected, be ignored for the remainder of the battle while I kept their monks and elementalists on their face. Empathy by itself works great already, but Enfeebling Blood + Empathy + Insidious Parasite = one very harmless and very dead charging warrior. Ofcourse I cheated with curses along, it's a fine attribute line to complement domination.
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Old Jun 17, 2005, 05:56 PM // 17:56   #27
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I think that the one thing that people underestimate with mesmers is their ability to effectively use their secondary professions. Ask a W/M or a W/E how many of his secondary profession skills are usually equipped. Heck, my ranger/nec almost never has nec skills equipped.

But Mesmers' fast casting primary attribute makes it a wonderful combination for monks, necs, and elementalists. Especially in the case of elementalist where you can really get away with focusing on one element.

Because of this, it's really difficult to just paste a stereotype label on Mes's.

But also, it's why it takes an intelligent person to effectively play the class.
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Old Jun 17, 2005, 06:07 PM // 18:07   #28
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Stop trying to be a god. Mesmers are the shutdown profession. Let everyone else try to make an invincible build, but mesmers will always be there to destroy it. I've made a good dozen builds but the fine print is (Assuming you are not fighting an enemy with shatter enchantments, or backfire or something like that). Warriors beat on targets, Monks heal, Elemenatalists aoe, Rangers and Necros suck, you my friend crush the most dangerous target, whoever that may be at the time. Let everyone else do thier job, being invincible isn't one of yours so forget about it. The monk is healing you, the best thing you can do is shut down their monk and/or destroy those beating on your monk.
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Old Jun 17, 2005, 06:36 PM // 18:36   #29
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Originally Posted by KrobJ
Rangers and Necros suck
Why not put this at the beginning of your post like wearing a great big "I don't know what I'm talking about" button and save us the trouble of reading? Any class can have a vital role if used properly. That "if used properly" applies equally to air eles, mesmers, monks, and the other classes, even if some classes aren't understood by the simple-minded types.
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Old Jun 17, 2005, 09:15 PM // 21:15   #30
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The best way for me to kill a warrior as a mesmer is focusing attributes in illusion and inspiration. you also want a good amount of energy. Try this, start off with mantra of persistence, which will cause your hexes to last 86% longer for the next 90+ seconds or so if your illusion attributes are at 16. with that, cast crippling anguish, then cast phantom pain, and conjure phantasm. doing that will not only cause the warrior to slow down for a very long time , but it will also cause him life degeneration of 11. then keep clumsiness handy so with his 1st attempt to strike, it cancels and he deals 96 damage. you will spend most of your time watching him slowly trying to stay alive as you continually drain him. also keep a spell breaker handy so he is only subjected to a signet which will not keep up with the spells casted on him. also with a party , keep you self in the background. Ive only tried this at lvl 20 with illusion at 16 so I dont know how it would work at lower levels.
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Old Jun 18, 2005, 02:36 AM // 02:36   #31
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About the distortion + spirit of failure...

Spirit of failure doesn't require a miss per se', it requires the for "fail to hit" which seems like it should work with an evade, block, dodge, etc. I'll have to check that out. But spirit of failure + ineptitude is a nice lock down warrior combo. Mesmer's can readily be built to be antiwarrior and can do it pretty well, it just takes a bit more effort than being anti-caster.

edit:

I tested Spirit of Failure + Distortion and it seems like it works to give the energy increase. Of course, distortion does eat energy when you evade so that may mask the gain from spirit of failure.

Last edited by Tindalos; Jun 18, 2005 at 02:42 AM // 02:42.. Reason: Added information
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Old Nov 16, 2005, 02:39 PM // 14:39   #32
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Yeah 'fails to hit' triggers on miss/evade/block.
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Old Nov 16, 2005, 05:48 PM // 17:48   #33
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Subbing Necro, focusing on Curses can basically give you a double-down on powerful hexes as a mesmer.

Faintheartedness - Hex Spell
For the next 5-29 seconds, target foe attacks 50% slower, and that foe suffers health degeneration of 1-3.

Insidious Parasite - Hex Spell
For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17 Health from that foe.

Price of Failure - Hex Spell
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-25 damage whenever that foe misses in combat.

Counter-Warrior hexes are fun.

Especially if you toss a Soul Barbs on him for the added pleasure.

Granted, overstacking will leave you useless in taking out the casters, and fear the smart mesmer with shatter hex, who will just kill you faster if he backfires you.
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Old Nov 16, 2005, 06:03 PM // 18:03   #34
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why do you guys think such complicated counters are necessary? people are listing 4 skills to shut down a single warrior. a simple soothing images + sympathetic visage is enough. then you can spend the rest of the time focusing on casters.
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Old Nov 16, 2005, 06:08 PM // 18:08   #35
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Depends on your secondary but a good bit of blinding (Blind, Throw Dirt) will irritate most Warriors well enough, especially if you stick Empathy on them as well... Another one is imagined burden (assuming there's only one) and leggit.

Everyone hates Mesmers 'cos we blow up their nice little monk friends.
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Old Nov 16, 2005, 07:19 PM // 19:19   #36
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If you throw on Spirit Shackles on the attacking warrior, he will be running out energy constantly. And with enough points in Inspiration you can keep it on continually.

You probably won't have the Elite, Signet of Midnight, which blinds the warrior for 15 seconds.

But if you do, you use Price of Failure (if you are a necro) and you'll do 6-25 damage everytime time for 15 seconds. Throw on Spirit of Failure to get energy back at the same time.

With additional spells, such as Empathy, Energy Burn, and Chaos Storm, you can be quite the pain for a warrior trying to kill you.
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Old Nov 16, 2005, 08:32 PM // 20:32   #37
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Well when playing Warrior in the Arenas I alway target the mesmer before the monk.I tried mesmer but I didn't play it very well unlike Necro which i play better at.I will say this from a Warriors stand point you will always be the number one target as well as ranger now that i have one.I especailly go after those who play mes/w espeacilly if we have monk on our team and that inclueds necro/w.I am affraid you will have to depend on a monk for you healing.
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Old Nov 16, 2005, 10:51 PM // 22:51   #38
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PLEASE REMEMBER I AM TALKING ABOUT RANDOM ARENAS...MANY OF THESE SKILLS ARE NOT RECOMMENDED ANYWHERE ELSE (where you have good monks :P).

Being someone who plays Mesmer mostly for high end PvP, Warriors in random arenas have so many counters in the mesmer lines that it is rediculous. Distortion+Spirit of Failure+some sort of regen (add troll) makes you be able to take 3 or so warriors at a time and not feel a thing. If you want, carry Throw Dirt or a defensive stance like whirling defense for extra assurance. Power Drain and Drain Enchant can keep your energy up while they wail on you (remember, if you are anticaster and a warrior comes up to you, stay on the caster that you are on). Soothing Images is just rediculous in reducing their DPS.

Who said Mesmers cant take warriors? Mesmers can take anything they want (just takes a bit of practice and time).
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