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Old Aug 31, 2005, 03:46 PM // 15:46   #1
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Default 4 W/X team build. It's fun!

A while ago, me and some guildmates fought a 4warrior team and I must say, I was most impressed. Getting killed by them not only took a while but they all did their jobs extremely well. An all warrior team wins through a battle of Attrition and yes, I will admit that after cycling through them, I wasted a valuable 4s. figuring out who to kill. In hindsight, I wish I killed the W/R first... [yes you heard me, the W/R]

This is just an idea I'd like to test with other fellow warriors willing to try something challenging. [it's 4v4 team arena. I know a nearly all warrior team in GvG or Tombs can work due to War Machine guild... but I don't have the time/skills to come up with one just yet]
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W/N Target calling Conditions Debuffer [the head of the pack]

9+1 tactics
10+2 axe
7+1 strength
10 curse

Swift Chop
Dismember
Axe Rake
Disrupting Chop
Victory is Mine! {E}
Sprint/Rush
Plague Touch
Rend Enchantments

Calls targets and makes them vulnerable due to both conditions & anti-enchant/stance skills. Killing through inevitability vs. raw damage. Shuts out casters. Sometimes works outside the target call. The energy from Victory is Mine! will feed either Plague Touch when he's conditioned or Swift Chop otherwise. My fav build.
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W/R Get down and STAY down build

12+1+3 Axe
10 Wilderness Survival
8+1 strength

Swift Chop
Eviscerate {E}
Axe Rake
Executioner's Strike
Frenzy
Sprint
Antidote Signet
Frozen Soil

Follows the target call. High damage build designed to kill and attempts to cast Frozen Soil out of sight of the enemy. If he summons, ressurection becomes moot. Good reason as to why only one character in this team build has a ressurection skill. Antidote Sig ensures that conditions won't stop him from doing his job.
**********************************
W/Mo (I) Knockout Smiter

10+1+3 hammer
8+1 strength
10 smiting

Devastating Hammer {E}
Crushing Blow
Hammer Bash
Irresistable Blow
Sprint
Holy Strike
Smite Hex
Res Sig

He could be replaced with a W/E aftershocker but Smite Hex is just TOO good a skill to pass up especially since this is a warrior crew. The only one carrying a res sig. The only one that needs to. Usually, he will work outside the target call, but stay nearby to keep teammates hex free to a degree. High high damage build ^_^
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W/Mo (II) Royal Bodyguard

Sword: 10+2
Strength: 9+1
Protection Prayers: 7
Healing Prayers: 10

Sever Artery
Gash
Seeking Blade/Wild Blow
Warrior's Endurance {E}
Remove Hex
Convert Hexes
Mend Ailment
Healing Seed

The build is designed completely to cure all 3 warriors on the team of anything that can stop them from doing their job. Needed a very consistent, long lasting Energy manager so Warrior's Enduance {E} gets my vote. Works outside the target call hitting any enemy he can get his sword into so that Warrior's Endurance can feed his energy. If they're using a stance, I'm torn between using Wild Blow or Seeking. If it's an evasive ward or block enchantment, he'll need the W/N help to a degree. In the case of massive damage, I'll need to tweak this build with something like Reversal of Fortune or what not. I was thinking of maybe Life Bond with Healing Hands or something but 2 elites don't work... This is the build I'll probably have the most trouble tweaking.
*************************************
W/Me Anti-Energy Caster killer [an option to consider]

10+2 Sword
10+1 strength
11 Inspiration

Hamstring
Pure Strike
Seeking Blade
Final Thrust
Sprint
Energy Drain {E}
Ether Feast
Drain Enchantment

He can replace the W/Mo smiter if need be in terms of shutting down the enemy. With 3 heavy energy sword skills in there, he can use the lack of energy to use E. Drain to maximum extent. He has Ether Feast instead of E. Tap to ensure high speed energy draining [and extra hp in the process].
**********************************

I was wondering if there's anyone out there who'd like to test this with me in 4v4 team arenas just for fun. I'd like to run around owning people using an all warrior team and I think these options might pull it off. Some critiques would be nice too. (I know I'm not the first one to post something like this but after losing to a 4war team with my team using a mes/nec, w/mo (smite), a Mo/E, and an E/N, I gotta say I'm most impressed)

Last edited by Yukito Kunisaki; Aug 31, 2005 at 03:48 PM // 15:48.. Reason: typo
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Old Aug 31, 2005, 07:28 PM // 19:28   #2
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The only potential problem I see is the lack of healing options available. From what I can see, you have Healing Seed on the Royal Bodyguard... and ViM on the debuffer. Given that this will be the team arenas, you will more than likely run into teams with two monks who can probably keep themselves alive longer than you can. Since the Royal Bodyguard will have a constant reserve of high energy, I'd consider using Heal Other over seed POSSIBLY. More than likely you will run into smart teams who will be utilizing enchantment removal, and the 25 second recharge on seed feels risky.

I've wanted to try using Berserker Stance with Skull Crack with my warrior. The Dazed effects lasts for 15 seconds and with how quickly 10 strikes of adrenaline could be built up with Berserker Stance... you could completely disable an enemy monk with four warriors. Hmm... prehaps:

Berserker Stance
Skull Crack {e}
Flurry
Fear Me!
For Great Justice!
Savage Slash
Distracting Blow
Res Sig

Get 14 tactics for the 4 energy loss from Fear Me, then the rest into sword and strength divided as you see fit.

Basically, build up adrenaline from Berserker Stance to get Skull Crack to daze a monk, ele, or what have you. Then, once dazed, the Royal Bodyguard can stay on that target to keep high energy and disrupt as a result of the 15 second daze to keep that enemy useless. Then, you move onto another target and utilize Flurry/Fear Me/FGJ to drain their energy. Combined with Savage Slash and Distracting Blow to interrupt any last ditch efforts they may attempt. You have to use a Zealous hilt IMO, and at least the chest and leggings from gladiators.

Edit: Heh, Skull Crack isn't as easy to use as I had hoped. When it hits though, boy do those monks head for the hills. Best to stick with your builds.

Oh, and I would be highly interested in attempting this. I would have to be the Royal Bodyguard because I will never abandon my sword.

Last edited by Racthoh; Sep 01, 2005 at 09:50 AM // 09:50..
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Old Sep 01, 2005, 05:06 AM // 05:06   #3
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Racthoh Demini is now on my friend's list...

Thanks for the help with that monk secondary idea. Yeah, Healing Seed is painful but I couldn't think of a [fire and forget] heal that lasts a while. Perhaps Shield of X? [nah, Endurance is an elite... doh!] HoT that's FAST on a warrior might be better than a straight up GIANT heal since Warrior's resist damage so well. But the protection using anti-ailment skills is hot as well as a heal. The Smite Hex on the Smiter can save the W/Mo Bodyguard from ugly things like Diversion.

You're definitely welcome to join up as a Royal Bodyguard to test this build with me... Now the idea is to see if I can find that W/R and W/Mo or W/Me.

Thankfully, this build can pretty much ignore enemy warriors to a slight degree since we're all running around with ~100 def vs. physical (unless we get attacked by W/E + Conjure)

Heal Other sounds like a good idea but I have to consider what to go 10 in and 7. We need something in protection to heal well vs. ailments and we need a good 'spike' heal of some sort...
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Old Sep 01, 2005, 05:34 AM // 05:34   #4
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I'd like to play that W/R with ya....

BTW, how does he help kill the targets as well as drop frozen in a hard to spot place? Drop frozen before coming to attack? If not...I think they would rez before you get away and drop the soil....
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Old Sep 01, 2005, 08:15 AM // 08:15   #5
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you dont really need anything in prot for ailment. as a warrior team the main thing is to dam well get rid of those conditions, no matter what.
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Old Sep 01, 2005, 09:49 AM // 09:49   #6
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I've become rather fond of Shielding Hands and when used on a warrior it works wonders. Since the Royal Bodyguard has 7 in protection, it should probably have some consideration. It may not be as effective as healing seed, but it does allow for a player to sit in certain AoEs and be well defended. Plus, only 5 energy. Although, healing seed does that job a lot better and I like seeing lots of blue numbers appear above my head.

The seeking blade/wild blow choice feels a little iffy. I can understand that you would want to use them for Warrior's Endurance, but they require 5 energy to use. Warrior's Endurance would grant 3 in return for a net loss of 2 energy. Wild Blow I could understand, in case we do encounter the occasional warrior with Gladiator's Defense. But the usefulness of Seeking Blade feels minimal, given that you already have Sever Artery.

I forgot that Mend Ailment heals a bit (normally just use it to remove status). It's going to feel awkward without bringing that security blanket res sig with me.
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Old Sep 01, 2005, 12:27 PM // 12:27   #7
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4 man Warrior teams are EZPKs.
Why not make a VIM monk instead of a VIM warrior?
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Old Sep 01, 2005, 01:11 PM // 13:11   #8
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I'd like to help you with running this build sometime. I've got 'most' of the skills that you would need for any of those. Give me one you'd like me to run, and I'll do what I can. I'd prefer to follow orders, so being the W/N would be last thing I'd prefer, although normally I love it.

Just add me to your friends: Photeus Prime
From there, give me a call when I'm on, and tell me what you want me to shoot for, I'll have to get a few of the skills you'll require, but after that I'll be happy to help.

Last edited by Photeus; Sep 01, 2005 at 01:14 PM // 13:14..
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Old Sep 01, 2005, 03:00 PM // 15:00   #9
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Quote:
Originally Posted by OneArmedScissor
4 man Warrior teams are EZPKs.
Why not make a VIM monk instead of a VIM warrior?
Because Victory is Mine! {E} on a monk is just plain pointless. Monks don't cause conditions. Monks should NOT want to be NEAR anybody.

As for the question on Frozen Soil, you can cast it long before the enemy gets near you. Just make sure that the spirit is somewhere on your compass/radar when you start fighting. That way, it's sure to be in range and when an enemy goes down [which will happen if the 2 spike dmg dealers get in there], the enemies will have to go after the frozen soil. Of which you will use it as a bait if they're thinking correctly and you'll kill them before the spirit goes down. Or, they're stupid as hell and continue fighting with one less teammate against 4 [hopefully] healthy warriors.
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Old Sep 01, 2005, 03:15 PM // 15:15   #10
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Quote:
Originally Posted by Racthoh
I forgot that Mend Ailment heals a bit (normally just use it to remove status). It's going to feel awkward without bringing that security blanket res sig with me.
Yes, that's why I have protection prayers in there. Notice 2 warriors have 16 weapon and the other 2 do not. The W/Me is a powerful option seeing that he pretty much leaves a caster with no energy asap... [if there's a faster method, I'd like advice on that ] I was even considering using the dreadfully hated Ether Lord. Warrior pools and regen are already stupidly low so using it when you have only 5 energy left really shouldn't be a bad thing or hard to achieve at all. (problem? succesful hex removal. solution? knockdown / disrupting chop)

But yes, I think that most probably the W/Mo Royal Bodyguard will need a nice spike heal. DoT through either hex/condition shouldn't be a problem for this team. 2 of the warriors have condition removal and 2 of them have a form of hex killer. Protection vs. healing... I'm starting now to lean toward perhaps ditching healing altogether and instead going protection and perhaps finding a single self-heal for each warrior. [minimizing dmg will allow each one's self-heal to become that much more efficient. Problem? how will it affect stats I wonder...]

*goes to read protection prayer skills*

wow, a combination of Shielding hands with Vigorous spirit comes to mind. I think 7 healing and 10 protection might work here. Since conditions will be flying to stop our warriors. Mend Ailment is definitely going to be a worthy buffer here as well.

*edit* damn, both are enchantments and enchant removal will leave us with dead warriors. I guess perhaps a 10 prot/7 heal using things like Reversal of Fortune and Orison of Healing will work. [Reversal should be used the moment a teammate is taking machinegun fire and spammed to heck. Combine with Orison or MAYBE Healing Breeze...]

edit* scratch, three of us in this 4 warrior team have condition removal. Damn, I forgot bout that. 3 condition curing skills and 3 anti-hex skills. I can't think of any other way to be more effective without sacrificing offensive power.

Last edited by Yukito Kunisaki; Sep 01, 2005 at 03:40 PM // 15:40..
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Old Sep 01, 2005, 03:22 PM // 15:22   #11
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I like this and might even give it a try some time. Just pray you dont run into ward against melee since this would pretty much ruin evrything in my opinion.
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Old Sep 01, 2005, 03:28 PM // 15:28   #12
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Actually, the warrior team I fought got nailed with WoM and we still got killed by them (it simply took longer to die). Those unblockable/dodgable skills REALLY put the hurt on when you think you're safe. What's more, we are all warriors. We've got armor counts only a ranger can beat elementally speaking. Hell, maybe I can consider this in place of W/Mo Knockout smiter?

12+1+3 hammer
8+1 strength
10 Earth

Devastating Hammer {E}
Crushing Blow
Hammer Bash
Irresistable Blow
Sprint
Aftershock
Ward Against Elements
Res Sig

Problem? This build will work vs. an elemental heavy team [ele weaps as well as ele primary/secondaries] Against a hex heavy team, not having smite hex to fall back on really sux.

edit* since Nature's Renewal no longer removes hexes in mass, I'm sure you know which team I'm more afraid of.

Last edited by Yukito Kunisaki; Sep 01, 2005 at 03:31 PM // 15:31..
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Old Sep 01, 2005, 06:29 PM // 18:29   #13
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Thought of something today that *could* be a potential problem. Healing Seed cannot target self, so if the royal bodyguard is the focus of attack... he will drop.

Like you said, reversal and orison would probably do a good job. Vigourous spirit has a short recharge so if it gets removed there are no worries there, and it lasts for 30 seconds. More than enough time to regenerate that lost energy via Warrior's Endurance, so it would be possible to keep them up at all time.

If healing is somewhat of a problem, the w/r *could* use predatory season. Since your entire team is warriors, and combined with a vigourous spirit (should you use it) we can keep fairly healthy with just physical attacks. Plus, it will really hurt other teams since they will be using at least one monk. AND when you're throwing around deep wound... looking at 40% less healing on that target. Drop them really fast. Whether or not it's worth it to swap something out for it, and throw a few points into Beast Mastery so it survives long enough to be of any use.

One thing also... I'm gonna need some time to find a req 10 strength shield with some decent mods, and buy a new helmet. I don't think my tactics shield and superior tactics rune will do us much good.
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Old Sep 01, 2005, 06:46 PM // 18:46   #14
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Predatory Season + Healing Breeze ftw on that team. It would seriously screw over 2-monk teams that rely on heavy healing instead of warrior counters like wards or faintheartedness. They will probably take it out once (if) they catch on though.

Necros will still hurt your damage output a lot, so they should be your primary target in most cases IMO.
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Old Sep 01, 2005, 07:29 PM // 19:29   #15
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W/N Axe warrior here. Love to give it a try sometime if you need me. Wouldn't have to change my attributes much either.

IGN for my W is Zareth Nguna
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Old Sep 01, 2005, 10:48 PM // 22:48   #16
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Heal signet is such a great heal. Its worth it to get to around 8 or 9(107 heal) in tactics just to have a endless supply of 100 point heals.
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Old Sep 01, 2005, 11:20 PM // 23:20   #17
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i like this build, its a nice screw you to all those 1-2 monk teams.
i've also done a 4 ranger team in a simmilar maner. 2 quickshots 1 interupter and 1 conditioner.

anyway for like tombs you could duplicate the build and work the fight as 2 seperate groups. would be a scary thing i imagine
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Old Sep 01, 2005, 11:38 PM // 23:38   #18
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actually if you can, you might want to squeeze in warriors cunning into some of the builds just to keep the annoying stance users down. other than that, interesting build ^^ def worth a shot
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Old Sep 02, 2005, 12:30 AM // 00:30   #19
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I really like this team build, especially since it doesnt have a monk or two in it. Hmmm makes me want to join up with you guys to try it out.
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Old Sep 02, 2005, 12:54 AM // 00:54   #20
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Nice turn out here. More than enough people now to try this build... ^_^ Now, who to get? hmm...

I've got availability at around 10pm on Tues/Thurs CST and 11:30pm every other day...

I can't play long so short/long bursts of pvp are all I can afford, I'll add ya'll in my friend's list and you can add me to yours.

If you didn't see it in my profile [under my sexual headbutt avatar], I'm Kei Kusanagi in game.
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