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Old Sep 28, 2005, 04:46 PM // 16:46   #81
rii
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Sword vs Axe is frankly quite meaningless. Both are good, and in general theres no reason not to have both.
Evis/Executioners is the best combo for axe, and galrath/final, as an isolated damage source, isnt as good. However, if you require more than one warrior, then getting one of each is more efficient, since minus the deep wound on the evis and suddenly its not as good as the sword combo, if theyre under half health, which is the only time you use it.

In terms of team building axes are over swords, since it is the biggest damage source, but if you ask what you want as your second warrior (if your going to have more than one), I would say either hammer or sword, and NOT axe. Axe is priority, but it isnt 'best'

Frankly Im restating what others have said, but noone seems to have noticed -.-
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Old Sep 28, 2005, 04:47 PM // 16:47   #82
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I agree. The axe damage is better then the sword however, as Sedai stated, the interrupts with the sword and up 100 dmg is real hard to resist, esp in builds that lack interrupts.

Last edited by Raine Chrysamere; Sep 28, 2005 at 05:01 PM // 17:01..
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Old Sep 28, 2005, 06:54 PM // 18:54   #83
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Quote:
How is Battle Rage a replacement for Frenzy?

The reality is, when you're maintaining two enchants on your Monks as a W/Mo, you can use neither Frenzy, Tiger's Fury nor Berserker Stance (not that you'd want to, really). You have to be content with attacking at normal rates. It's a tradeoff. Two Monks that are harder to kill, or with better energy regen, versus less damage output from the one Warrior on the team.
You DO realise Embryo uses Battle Rage as his elite right?
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Old Sep 28, 2005, 07:01 PM // 19:01   #84
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Battle Rage - Dark Fury - For Great Justice! - super Charging whips ass.
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Old Sep 28, 2005, 07:14 PM // 19:14   #85
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Originally Posted by Arathorn5000
Hrm, wouldn't the warrior get down to 0 energy fairly quickly and the succors would simply fall off?
I'm a noob... can someone answer this?
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Old Sep 28, 2005, 07:20 PM // 19:20   #86
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Axe Skills + crit advantage against fleeing foes > Sword atm

Regular hit damage wise, both are neck to neck. As many people have noted, the only skill that makes the axe chain so much more powerful is eviscerate. Final thrust is undisputably the highest 1 hand damage skill, but it doesn't have a worthy follow-up or setup to it like the Eviscerate/Executioner combo does.

A.net just needs to throw in another sword skill and all will be balanced once again.
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Old Sep 28, 2005, 08:52 PM // 20:52   #87
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Quote:
Originally Posted by Nexx
I'm a noob... can someone answer this?
No It wouldnt, if the energy drops to 0 and you have 0 energy regeneration, succors doesnt drop off.
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Old Sep 28, 2005, 09:30 PM // 21:30   #88
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Quote:
Originally Posted by Gaiserik
Axe Skills + crit advantage against fleeing foes > Sword atm

Regular hit damage wise, both are neck to neck. As many people have noted, the only skill that makes the axe chain so much more powerful is eviscerate. Final thrust is undisputably the highest 1 hand damage skill, but it doesn't have a worthy follow-up or setup to it like the Eviscerate/Executioner combo does.

A.net just needs to throw in another sword skill and all will be balanced once again.

They need to throw in a decent elite for sword. I often find myself arguing with myself on whether to bring skull crack or battle rage...Skull Crack wins allll the time.
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Old Sep 30, 2005, 12:17 AM // 00:17   #89
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i was messing around yesterday with flourish
AND IT ROCKED
with sword skills that require nrg and str skills i produced more damage then i ever could with axe skills
but a really really big weakness i had was when they ran away, even with hamstring my attack skills recharged before i could get a few halfway for flourish
but it was different and really fun
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Old Sep 30, 2005, 12:28 AM // 00:28   #90
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Quote:
Originally Posted by UberRusty
You DO realise Embryo uses Battle Rage as his elite right?
You do realise that you mentioned Battle Rage as replacement for Frenzy/Tiger's Fury, when it isn't, right?

Replacement for Sprint, yes. But not for an attack speed boost.
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Old Sep 30, 2005, 12:50 AM // 00:50   #91
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Quote:
Originally Posted by Ender Ward
You do realise that you mentioned Battle Rage as replacement for Frenzy/Tiger's Fury, when it isn't, right?

Replacement for Sprint, yes. But not for an attack speed boost.
mending should also increase your attack speed.
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Old Sep 30, 2005, 01:35 AM // 01:35   #92
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I vote for axe in terms of damage, but sword in terms of appearance.

Flamberge/Long sword = :O

IMO All axes are ugly cept dwarven/sickle/summit which cost a fortune.

Eviscerate > sword 100 blades
cyclone axe>100 blades
Dismember> gash
Executioner's strike>galrath slash
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Old Sep 30, 2005, 05:01 AM // 05:01   #93
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Quote:
You do realise that you mentioned Battle Rage as replacement for Frenzy/Tiger's Fury, when it isn't, right?

Replacement for Sprint, yes. But not for an attack speed boost.
Oh, I thought you would have realised that I was mentioning it as a replacement for the attack stance. But of course, this is not the case. I will make my posts more specific from now on, just for people like you, honey bunny.
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Old Sep 30, 2005, 05:34 AM // 05:34   #94
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Quote:
Originally Posted by UberRusty
I was mentioning it as a replacement for the attack stance.
Battle Rage can't be a replacement for an IAS stance. It doesn't increase your attack speed.
So when a poster asks about the lack of IAS in the build, something along the lines of "he doesn't have any IAS skills, and uses Battle Rage as replacement for Sprint", would've been clearer than a post consisting of "Battle Rage" with no explanation. In such a case, one can't help but assume that you're pointing out Battle Rage as the answer to the lack of IAS.
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Old Sep 30, 2005, 06:08 AM // 06:08   #95
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Quote:
Originally Posted by rii
Battle Rage - Dark Fury - For Great Justice! - super Charging whips ass.
Skill use would definatly not go in that order if it was used.
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Old Sep 30, 2005, 06:12 AM // 06:12   #96
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with the recent update i just have one word to say: CLEAVE

this skill is crazy in the wrong hands, which is mine

dismember
axe rake
penetrating blow
cleave
wild blow
tigers fury
for great justice

use a 10% double adrinaline hilt +30 hp grip. hit for great justice then ts when you get to the target. 3rd hit will be a cleave, pentrating blow, dismember, rake, cleave, pentrating, cleave

i'm doing about 80 dmg every 3-4 attacks. can't get that with eviscerate.
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Old Sep 30, 2005, 06:14 AM // 06:14   #97
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Quote:
Originally Posted by Entropius
Embryo (frequently holds halls, excellent PUG leader) runs a sword W/Mo.

The argument goes: Sword's attack line involves no energy skills, and no elites. This means you've got your energy and elite free for whatever else you might want to use them for. Sword warriors may do less pure damage than axe warriors, but they're capable of doing other things as well.

The creators of the paladin template, unfortuately, chose "healing" as The Other Thing They Do -- which is a bad idea, since they're bad at it.

Embryo's warrior picked something Else To Do out of the monk line (it's not what you think), but there are other choices too.

Sword warriors aren't as scary as the axers, but they're not as singleminded: your average axe warrior can't do anything other than hit you (although, recently, his pet can hit you too. woo.)

you just called me above average

thank you
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Old Sep 30, 2005, 09:20 AM // 09:20   #98
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Quote:
Originally Posted by FrogDevourer
Sorry to sound obtuse, but I still don't understand. Hammers are obviously different from swords & axes (speed, dmg/hit, knock lock...), but why would a mix of sword+axe be tougher to counter than 100% sword or 100% axe? Both weapons have reliable interruption skills (Disrupting Chop can be spammed every 6s under an IAS stance or 10s if you miss 50% of your attacks, and Savage Slash can be spammed every 10s), both weapons are able to inflict a good constant damage output, conditions and an occasional spike. The skills you can use to disrupt boths warriors are the same. My point is that - barring the Fear Me spammer - mixing boths weapons won't increase your resilience.
Probably not the resilience... But there are things a sword does better than an axe, or an axe better than a sword.

I can picture a sword warrior calling target and hamstringing, and the axe warrior delivering the punch. Snaring is not really that easy for an axe, or it requires skill investement that hurts damage.

A sword warrior can go energy base and an axe adrenaline base, which would make them resilient to different kind of mesmer counters. If energy based, the sword warrior can carry wild blow, which would help the axe warrior too.

It's not a huge difference, but if in a team with multiple warriors, I'd rather have 2 axes+ 1 sword than 3 axes, and give the sword the snaring/counter stance/eventual conditions job and axe for just brute damage.

Louis,
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Old Sep 30, 2005, 06:58 PM // 18:58   #99
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Quote:
Originally Posted by twicky_kid
with the recent update i just have one word to say: CLEAVE

this skill is crazy in the wrong hands, which is mine

dismember
axe rake
penetrating blow
cleave
wild blow
tigers fury
for great justice

use a 10% double adrinaline hilt +30 hp grip. hit for great justice then ts when you get to the target. 3rd hit will be a cleave, pentrating blow, dismember, rake, cleave, pentrating, cleave

i'm doing about 80 dmg every 3-4 attacks. can't get that with eviscerate.

It's interesting they made that skill a little better, I wonder if the added dps is worth considering it over Eviscerate, even though the 4 adrenaline cost will still be getting in the way... hmmm...
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Old Sep 30, 2005, 09:25 PM // 21:25   #100
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If you have two axes running one cleave and one evisc might be better. Evisc is better for the primary axe user because deep wound is so unbelievably good.
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