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Old Dec 24, 2005, 08:44 PM // 20:44   #21
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Quote:
Originally Posted by Sol_Vie
As was said before, that's an urban legend. With Marksmanship you do get a higher chance to critical though (read the description of Marksmanship).
http://www.guildwarsguru.com/content...nics-id674.php

According to that table, mastery above 12 does in fact increase damage. If you would be so kind as to point me to the location where this is shown to be an "urban legend", I would be most thankful, as I can find nothing like that using search, though I have been somewhat out of the loop for a bit.
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Old Dec 24, 2005, 09:25 PM // 21:25   #22
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Levels in a weapon based attribute show diminishing returns past level 12, but they do increase your damage. If I remember correctly, at level 12, you do 100% and at level 16 you do 115% damage. This is in addition to increasing your chances of a critical hit.

As long as you meet the requirement on your weapon, you do the listed damage (plus any other mods, etc.). If you dont meet the requirement, you do the same damage as if you were using a starter weapon of that type- e.g. 3-5 damage.
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Old Dec 25, 2005, 10:05 PM // 22:05   #23
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The shields can come in quite handy for squishies, if you're getting attacked and need some more armour, due to their low req.
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Old Dec 25, 2005, 11:27 PM // 23:27   #24
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isnt that bow purple?

YOU MEAN THEY CAN BE DYED TOO?

woot
and i mean, come on.....gingerbread....once dried, its hard as almost dwarven trail rations, and man, that is halfway to dwarf stone bread.....
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Old Dec 26, 2005, 01:15 AM // 01:15   #25
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I have costumized some of the weapons and they get much better (20%), so the candy bow gives 18-18 dmg with no req
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Old Dec 26, 2005, 11:35 AM // 11:35   #26
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Damage the weapon deals is dependent on your attribute level. Higher attributes in a weapon mean higher damage. This is completely independent of the weapon's requirement though. Additionally going past 12 in an attribute doesn't gain you a whole lot of bonus damage. The reason people push a weapon attribute to 16 is for the increased critical chance as those criticals really hurt.
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Old Dec 26, 2005, 12:06 PM // 12:06   #27
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Quote:
Originally Posted by Warskull
This is completely independent of the weapon's requirement though.
Once you meet the req.
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Old Dec 26, 2005, 04:41 PM // 16:41   #28
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mmmm.....candy weapons *munch*
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Old Dec 26, 2005, 08:49 PM // 20:49   #29
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I love these items ^_^

Usefulness chart:

1.Candy Cane Bow

2. Candy Cane Wand

3. Candy Cane Staff

4. Candy Cane Sword/Ax (they're exactly the same)

5. Candy Cane Hammer

The Bow is super cool for a ranged weapon for a warrior and a trapper and many other melee guy.

The Sword/Ax is cool for IW mesmers

The Wand and the staff are good for PURE healers/Prot (like the E/Mo healer/protecter)

I don't know a good use for the Hammer can anyone think of one
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Old Dec 26, 2005, 10:22 PM // 22:22   #30
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I can! Beating Something to death with a lump of sugar. TAKE THAT, FOUL BEAST!
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Old Dec 26, 2005, 10:31 PM // 22:31   #31
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Candy wands are clearly the best, as unlike bows and melee weapons they use your character level instead of a weapon attribute to figure out their damage. Your trapper can wand people for 10 with the CCWand while the CCBow hits for 5 with no Marksmanship, while firing slower and taking up two hands. It's not the Nolani Fire Wand but it's a good adrenaline charger. It's the one christmas item with long term PvP implications, methinks.

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Old Dec 30, 2005, 07:10 AM // 07:10   #32
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Even though it's not a weapon, I'd say that the candy shields are the most useful christmas item. A ranger runner can get pretty decent armor, for no attributes into tactics/strength. Its also useful as a caster - when you don't need the energy/bonuses from the focus item you can get a bit of extra armor.

After that the wand is definitely the second best, that trapper example sums it up since there are no wands/staffs that will do good damage from a trapper.
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Old Dec 30, 2005, 10:49 AM // 10:49   #33
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Candy cane bows are fun on monks in ranger spike

I do like 29 damage with mine with the added orders xD
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Old Dec 31, 2005, 03:10 PM // 15:10   #34
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Quote:
Originally Posted by Ensign
Candy wands are clearly the best, as unlike bows and melee weapons they use your character level instead of a weapon attribute to figure out their damage. Your trapper can wand people for 10 with the CCWand while the CCBow hits for 5 with no Marksmanship, while firing slower and taking up two hands. It's not the Nolani Fire Wand but it's a good adrenaline charger. It's the one christmas item with long term PvP implications, methinks.

Peace,
-CxE
I'm thinking you're mistaken on the fact that, Candy Cane Bows/Axes/Swords have NO requirement. If you're not, sorry then.
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Old Dec 31, 2005, 07:15 PM // 19:15   #35
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Quote:
Originally Posted by Kabale
Candy cane bows are fun on monks in ranger spike

I do like 29 damage with mine with the added orders xD
Cool Idea I'll be taking that one
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Old Dec 31, 2005, 07:17 PM // 19:17   #36
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Yeah, CC bow is my personal favorite.
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Old Jan 01, 2006, 11:39 AM // 11:39   #37
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Quote:
Originally Posted by Evil_Chyros
We'll take Candy Bow as an example...

- No requirements. Less requirement = more damage.
Ok, I am going to explain this very clearly to you. This is one of the most persistent myths in GW, and it is completely false. Let us look at some examples:

Suppose we have two rangers at the same level with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 12 bow, and both have 12 skill. In this scenario both rangers will do the same amount of damage. The amount of damage you do is independent of the requirement of the bow.

Now suppose we have the same two rangers with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 9 bow, and Ranger A has 12 skill, and Ranger B has 9 skill. Ranger A will do 30% more damage. The amount of damage you do does depends on the skill of the user.

Now finally, suppose we have the same two rangers with 15-22 bows, of equal level, firing on the same target. Suppose Ranger A has a req 9 bow and Ranger B has a req 9 bow, and Ranger A has 12 skill, and Ranger B has 0 skills. Ranger A will do significantly more damage than Ranger B. If you do not meet the requirement of the bow, your damage drops of precipitously but otherwise the requirement of the weapon has no effect!

So, the candycane bow, will do with a skill of 0, 5.3-5.3 damage. This is probably better than any other bow being fired at a marksmanship of 0, but it still pretty pitiful.

Everyone clear now?

Rico
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Old Jan 01, 2006, 02:16 PM // 14:16   #38
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Rico... 0 req... That means anyone meets the minimum requisite. Which means <gasp> you do the 15-15. Which is the damage of the bow.

Your psuedo logic was good, until you forgot that the CC Bow has no Req. Req 0. IE your example doesn't apply.
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Old Jan 01, 2006, 03:41 PM // 15:41   #39
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Quote:
Originally Posted by pagansaint
Rico... 0 req... That means anyone meets the minimum requisite. Which means <gasp> you do the 15-15. Which is the damage of the bow.

Your psuedo logic was good, until you forgot that the CC Bow has no Req. Req 0. IE your example doesn't apply.
In a way you are both right:

Yes, anyone gets to deal 15-15 damage with the bow as a base damage.
However, against an AL of 60, you will deal 35% of the base damage with a 0 marksmanship, since weapon mastery scales the damage modifier; thus the 5.3 listed.

The wand is thus the best weapon, since wands deal their damage based on the user's level - at level 20 you will deal 10-10 damage with the wand, more than with any other weapon (assuming a lack of required attribute - obviously a 16 hammer warrior will deal more with the candy hammer)
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Old Jan 01, 2006, 08:03 PM // 20:03   #40
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the best candy weapon for me would be the candy cane axe as it is 10-10 damage which exceeds the minimum damage of a normal axe which is 6-**
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