Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 14, 2006, 12:51 AM // 00:51   #1
Wilds Pathfinder
 
xenoranger's Avatar
 
Join Date: Nov 2005
Advertisement

Disable Ads
Talking For those who said Mantra of Recovery is useless

Mantra of Recovery {Elite} - Stance
For 5-17 seconds, spells you cast recharge 50% faster.

I was in PvP against a Mesmer with Mantra of Recovery. Dang... a single mesmer with that skill was able to seriously screw my team. I later found out that they had a high fast casting and mantra of recovery, so they were just firing off skills left and right, then using Mana recovery skills to keep enough power for the next cast. It was a nightmare.

I recall someone on the boards once telling me that it was a pointless skill (don't recall who), but I finally found a very good use for it during that PvP match. 1 Mesmer... disabling 3 of my teammates.

And here I am wondering what I should do with Illusionary Saint (my Mesmer).
xenoranger is offline   Reply With Quote
Old Jan 14, 2006, 12:59 AM // 00:59   #2
Lion's Arch Merchant
 
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
Default

Must have pressed energy tap a lot too or other energy stealing skills. I'm gonna try it out too, it sounds fun, firing spells at all of your oppenents while it's still in effect on all of them.
yangster is offline   Reply With Quote
Old Jan 14, 2006, 01:01 AM // 01:01   #3
Ascalonian Squire
 
Join Date: Dec 2005
Default

Mantra of Recovery + Diversion = nightmare
flawless650 is offline   Reply With Quote
Old Jan 14, 2006, 10:56 PM // 22:56   #4
Lion's Arch Merchant
 
icemonkey's Avatar
 
Join Date: Dec 2005
Default

skill like power drain, which already has a decent recharge of 25 can net you so much energy it can be very helpful

also some people will run a signets mesmer with mantra of inscriptions, you can completely shut out their elite(humility) and take a lot of energy with weariness

only problem with a fast cast mesmer build is you usually gotta invest a lot of skill slots and stat points and so cant usually use secondary profession as much as you probably need to
icemonkey is offline   Reply With Quote
Old Jan 14, 2006, 11:12 PM // 23:12   #5
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Its not that MoR is bad. Its the fact that glyph of renewal is soooo good. Instant recharge for 5 energy and no attribute line.
twicky_kid is offline   Reply With Quote
Old Jan 15, 2006, 07:13 PM // 19:13   #6
Wilds Pathfinder
 
xenoranger's Avatar
 
Join Date: Nov 2005
Default

It's funny b/c I'm friends with the mesmer that first screwed with me using Mantra of Recovery and Fast Casting. Either way.. I need to cap that on my Me/Mo, but that'll be a while (still in Kryta).

Yeah, I did notice that fast casting + Mantra of Recovery = serious ether drain... but thankfully Mesmers have so many ether stealing skills. I know not everyone recommends it... but I took a Sup Rune in Fast Casting and have the Veil that offers a +1 to fast casting. Outta the gate, I'm already lvl 4 in Fast casting.. and despite the fact I've only dumped 2-3 levels in it.. I"m finally noticing a difference. Still.... It'll be fun to screw with people once I'm ascended.
xenoranger is offline   Reply With Quote
Old Jan 15, 2006, 07:59 PM // 19:59   #7
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

You are spending alot to keep it up, in addition to chaining your spells rather quickly. Using that skill forces you to bring multiple energy gain skills in order for it to be viable over time. This is why the skill is largely unused. People look for elietes to enchance a build or provide efficiency, not destroy it.
Phades is offline   Reply With Quote
Old Jan 15, 2006, 08:56 PM // 20:56   #8
Banned
 
fiery's Avatar
 
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
Default

energy denial build.
fiery is offline   Reply With Quote
Old Jan 15, 2006, 09:29 PM // 21:29   #9
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

People never said its bad, they said its too expensive to maintain, which is why a lot of people have proposed a 5e cost and increase duration slightly. Id say that it should be 10e with a couple of seconds added onto duration net, but frankly get a sof engine, power drain, and drain enchant and gg energy loss -.- (tried and tested) Most of the time im having trouble using energy.
rii is offline   Reply With Quote
Old Jan 15, 2006, 11:11 PM // 23:11   #10
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by fiery
energy denial build.
Energy tap does not make a energy denial build and just one means to help sustain the use of mantra. Drain enchant and plenty to suck up does help, but it is somewhat conditional and the enhancement is not constant.

It should be drasticaly better than serpents quickness, but in reality its more of a tradeoff of sorts.
Phades is offline   Reply With Quote
Old Jan 15, 2006, 11:38 PM // 23:38   #11
Forge Runner
 
Akhilleus's Avatar
 
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
Default

MoR is great.
use one of the two following skill-combos in conjunction with MoR plus your domination lineup to keep your energy depletion at its lowest:
add in ethereal burdon and the occaisonal AE+burdon and you have pretty decent energy management, combine with clumsiness and you can wreck warriors with 1 skill, and save the rest for casters.
its also RIDICULOUSLY annoying when paired with ether-lord/SoF; allows your energy to literally come back form the dead, and power up your reaminging skills.
Akhilleus is offline   Reply With Quote
Old Jan 16, 2006, 12:00 AM // 00:00   #12
Banned
 
Lambentviper's Avatar
 
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
Default

Im gonna try this once i unlock.

Better get to HoH then...
Lambentviper is offline   Reply With Quote
Old Jan 19, 2006, 06:32 PM // 18:32   #13
Frost Gate Guardian
 
sun is in us's Avatar
 
Join Date: Jun 2005
Location: Organic Soup
Guild: Of the Day
Profession: Me/
Default

Too Bad MOR and Serpents Quickness are both stances.....

Me/R.
sun is in us is offline   Reply With Quote
Old Jan 19, 2006, 07:02 PM // 19:02   #14
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

Is combo-ed with quickening zephyr not good enough :S?
rii is offline   Reply With Quote
Old Jan 19, 2006, 08:24 PM // 20:24   #15
Frost Gate Guardian
 
sun is in us's Avatar
 
Join Date: Jun 2005
Location: Organic Soup
Guild: Of the Day
Profession: Me/
Default

Quote:
Originally Posted by rii
Is combo-ed with quickening zephyr not good enough :S?
QZ...Bah.

I don't like to hear the whiners in CA......

Self-Contained is sometimes nicer.
sun is in us is offline   Reply With Quote
Old Jan 19, 2006, 10:19 PM // 22:19   #16
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

Combo'ed with QZ is too good, you can use skills very fast but they cost way too much energy, and with one 50% reduction you've already made the downtime on most skills near or at zero as it is.
SaintGreg is offline   Reply With Quote
Old Jan 20, 2006, 04:58 AM // 04:58   #17
Academy Page
 
Fatty Fatty Boomballati's Avatar
 
Join Date: Jan 2006
Location: Colorado
Guild: True Foundation
Profession: Mo/Me
Default

I always liked the skill but seeing as I'm a monk mesmer I never thought to use it.
Fatty Fatty Boomballati is offline   Reply With Quote
Old Jan 20, 2006, 01:05 PM // 13:05   #18
Wilds Pathfinder
 
xenoranger's Avatar
 
Join Date: Nov 2005
Default

B/c it's fast casting, it seems that you can only gain benefit from it if you're a Mesmer primary. I have it on a couple characters, but it's pointless, so I need to get it on my Mesmer.
xenoranger is offline   Reply With Quote
Old Jan 20, 2006, 02:54 PM // 14:54   #19
Banned
 
Knight of Eternal Darknes's Avatar
 
Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
Default

who said it was useless
Knight of Eternal Darknes is offline   Reply With Quote
Old Jan 20, 2006, 03:22 PM // 15:22   #20
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

It's not useless, it just only works in certain builds, and you need to not only generate way more energy than most builds (to support double casting speed) but also the 15 energy cost with each activation! I ran a MoR build a while back, it works great with skills that bring in energy for casting, preferably not relying on the opponent having energy - power drain and drain enchantment come to mind. Guilt/Shame both have long recharges, but with double recharge rate net more interrupts and energy.
Epinephrine is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skills - Mantra Of Recovery Guild Wars Guru The Campfire 20 Sep 14, 2006 12:17 AM // 00:17
atreyu83 The Campfire 14 Dec 30, 2005 03:36 PM // 15:36
Mantra of Recovery build Gigashadow The Campfire 1 Sep 19, 2005 10:04 PM // 22:04
Mantra of Recovery -- Where is it? Eejit The Campfire 3 May 23, 2005 10:57 AM // 10:57
Mantra of Persistence Ramiel The Campfire 3 May 06, 2005 03:40 AM // 03:40


All times are GMT. The time now is 12:44 AM // 00:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("