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Old Jan 05, 2006, 07:09 AM // 07:09   #161
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Yep. It was hilarious. They beat XoO with it, though it took about 40 minutes or so. And one of the Warriors weren't premade, though he was still in the Paladin-like build (still carrying Mending/using Sever-Gash combo).

Player Skill > Player Build
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Old Jan 06, 2006, 06:42 AM // 06:42   #162
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My brother used the pre-made paladin when he started a week ago and while I still think it needs a hell of alot improvement, my brother was winning his fair share of matches and he was actually killing people. It's just random competitions after all, and if it's fustrating that you get on a sucky team, maybe go on to Team Arenas. Plus, the fact that anyone dies to that build or cannot kill it, begs the question how many people are running builds in Random Competitions that are worse than the pre-made Paladin?
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Old Jan 06, 2006, 04:59 PM // 16:59   #163
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It's the team effort that counts, i bet those -leave-when-i-see-pally- ppl have a fair share of losing when there is not a pally on their team too...

i don't mind em, just stopped playing them myself tho, axe is much better :P
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Old Jan 06, 2006, 10:23 PM // 22:23   #164
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Wow, jiggy, you'jre right. Oh my gosh...
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Old Jan 06, 2006, 11:13 PM // 23:13   #165
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We are now 15-1 with the premade in gvg. 5 of the wins are from rank 100+ guilds.

Yes, the dmg output is not as high as IWAY.

Mending isn't the greatest but allows you to keep on wacking.

Its the perfect split build. Everyone can run flag. Foe's don't know who to target and end up hitting people randomly. It will fall fast to alot of necros and meses though.

My favorite praise from foes so far is "Thank you for not playing IWAY" because everyone in my guild hates IWAY.
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Old Jan 07, 2006, 02:16 AM // 02:16   #166
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Quote:
Originally Posted by twicky_kid
We are now 15-1 with the premade in gvg. 5 of the wins are from rank 100+ guilds.

Yes, the dmg output is not as high as IWAY.

Mending isn't the greatest but allows you to keep on wacking.

Its the perfect split build. Everyone can run flag. Foe's don't know who to target and end up hitting people randomly. It will fall fast to alot of necros and meses though.

My favorite praise from foes so far is "Thank you for not playing IWAY" because everyone in my guild hates IWAY.
With the ladder locked, and nobody REALLY caring about winning, now is not the time to be bragging about beating teams with 8 paladin premades. I'm not saying whether it is or isn't a good build (although you can probably guess my opinion) just that there is little to no serious competition in GvG at the moment.
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Old Jan 08, 2006, 02:51 AM // 02:51   #167
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Im not a huge fan of paladins myself, but that doesnt mean you should make a thread saying you are sick of them.

Here is a build I find works well for PvP

W/Mo

Armor:
Executioner's Helm
Gladiator Hauberk
Knights Gauntlets
Gladiator's Leggings
Gladiator's Boots

Attributes:
2 Strength (1 + minor rune of strength)
11 Tactics (10 + minor rune of tactics)
15 Axe Mastery (11 + superior rune of axe mastery +helm)
10 Smiting Prayers

Weapon/Shield
I prefer the Zealous PvP Axe of Enchanting with the +45 health and -2 damage while enchanted tactics shield

Skills:
Dismember
Axe Rake
Axe Twist
Victory Is Mine
Resurrection Signet
Healing Signet
Strength of Honor
Flurry or Smite Hex

Strategy:
I use flurry instead of smite hex, so first off run up to them, use flurry and charge up adrenaline, then use dismember+axe rake+axe twist and victory is mine when it is available. The rest is pretty easy.

I've only done about 4 rounds with it in competition arenas, but it seems pretty solid to me.
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Old Jan 09, 2006, 01:50 PM // 13:50   #168
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Yup. That would be w/mo smiter. not a paladin.

Paladins normally have things like anti-warrior healing spells.. on a warrior.
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Old Jan 13, 2006, 03:25 AM // 03:25   #169
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Quote:
Originally Posted by Manfred
oh no, a warrior just basically nullified all his hopes of having energy in exchange for 3 worthless regen! Now I know my team will succeed, we have a warrior with no energy but all-powerful 3 pips. Also, using mending on yourself is a pretty sure sign that i's a precon paladin build, which outputs low damage. The only people the paladin's defences are qualified to handle are other paladins.

Paladins suck. And mending youself is a prety sure sign of one. Everyone loved it when I was playing around with a smiting w/mo and put strength of honor on myself, though.

that warrior hardly needs to use energy. The 3 +pips arent bad. The total amount of health regained can sometimes be more than half of your full health if you use Healing Hands right.

Most people look at this builds skills and say they dont work right together.

Thats why the Koreans have such good builds and tactics.
They dont look at each individual skill and say "I wonder which skill will make this skill good."
Instead, they have the mindset of "Which skill will nicely compliment this skill, if used in this situation."

Look at this build in more of a 3D perspective and you will see how its correctly used to its fullest extent.
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Old Jan 13, 2006, 03:17 PM // 15:17   #170
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Twicky Kid, is [ICU] Intensive Care Unit? The fact that 8 premade pally's can win GvG's even high up on the ladder doesn't mean as much as you'd think. Specially during the ladder freeze because most guilds are taking advantage of the ability to test things consequence free. And no the paladin isn't bad IN THEORY, however, in practice you can see alot of things going wrong very quickly. Just pit him against a single W/E or W/R, no healing hands is going to be successfully cast if the other warrior knows squat about Gale or Disrupting Chop. Mending will either be stripped or shattered when the other team decides to kill it anyway. And also, the main reason an 8 man pally team can randomly win is the fact that in GvG most teams don't plan for 8 physical damage dealers on the other team. Basically it's one of those things that is "Just so crazy it works" because no team expects a guild to do it. So counters to the premade 8 man pally build aren't in many team builds : P. And besides, CA and TA have alot bigger problems than pre made pally's.
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Old Jan 15, 2006, 01:53 AM // 01:53   #171
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Quote:
Originally Posted by Sephir Demange
Tell you this, I would rather be grouped with nothing but Wammo's that followed targets
If by wammo's you mean paladins (i.e. W/Mo's with Mending), then I regret to inform you that paladins that follow targets don't exist.

However, I still vote that paladins should remain alive; I need easy faction because ANet is making us grind through yet another 300 skills. \o/

Last edited by neoflame; Jan 15, 2006 at 01:57 AM // 01:57..
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Old Jan 15, 2006, 11:57 PM // 23:57   #172
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I have run the same modified (I originally ran the old premade...edited to this new premade) paladin build since beta (Yes I have mending) and I win 75% of my matches, often with me being the only person alive. When arenanet said this game was based on skill, they meant it. You can take that paladin build and hold the hall of heroes if you had a little luck AND a lot of skill.

(okay I must admit that by "modified" I mean I run axes, have evicerate as my elite, and have healing breeze to compliment mending)


Flame my build if you so choose, but it works better than most. (but then again, it doesnt matter what you are, but who you attack)


oh and I must have missed how everyone is complaining how people put mending on themselves....That is only in random arenas...A real pally puts mending on both monks in TA

Last edited by Mandy Memory; Jan 16, 2006 at 12:00 AM // 00:00..
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Old Jan 16, 2006, 01:04 AM // 01:04   #173
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Yes, or succor, or Holy Wrath. It's really fun to succor the monk, strength of Honor youself, and just run in with a battle rage warrior.
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Old Jan 16, 2006, 02:48 AM // 02:48   #174
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For fun, my guild went into GvG with 8 paladins (yes, the premade WaMo with restore life and self mending).

Quite to my surpise We beat 3 other guilds with this ubernoob build, two of which were in the 500-700 range. Even the one battle we lost (against guild somewhere in the 300-500 range) was fairly close.

And we could see some of the opposing players do their tiger emote. How they must have hated losing to 8 paladins.
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Old Jan 16, 2006, 02:52 AM // 02:52   #175
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Quote:
Originally Posted by Roza
For fun, my guild went into GvG with 8 paladins (yes, the premade WaMo with restore life and self mending).
I did that too with my guild and we managed to kill a few people, but my guild didn't know/forgot to use healing hands on the lord when he was about to die. BTW i only enchant myself with MENDING for the attack and defence bonuses on my equipment.
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Old Jan 16, 2006, 05:01 PM // 17:01   #176
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But... there are soooo many better enchantments you could be maintaining. Strength of Honor for one.

Yeah, we ran an 8 battle rage team with 4 mendersand 4 strength of honor-ers. It worked well the second time, when we got the hang of splitting.
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Old Jan 20, 2006, 05:00 AM // 05:00   #177
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I think it would be nice if the people actually thought out the build before using it seeing as this is a team oriented game and a paladin has little team value in PvP.
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Old Jan 23, 2006, 06:39 AM // 06:39   #178
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Most premade builds have something good in them...but only an idea, not an actual build (like wtf is that R/Me trapper build? ur gonna get interupted pretty easily using that piece of shit =D)...

It's no different with the W/Mo premade build...monks laugh at their pathetic dmg...

however, some of them win matches because of their survival skills...but this is only in CA with no monks around.

As of tomorrow, when the assassins and ritualists go away (...not happy about that in the least...for now) the number of monks will return to what it was before in CA...then the W/Mo will not be useful once again...

Although, I DO TOLERATE this build because of the fact that i used it when i first started (however, i did change restore life to rez sig).

The only thing that GW should think about in CA (in my opinion): Setting a time constraint. I've had matches where a warrior/monk (again...) who used purge conditions, healing breeze, mending, healing hands, sprint, 2 attack skills and a rez decided to run...snares didn't work...no one could slow him down with hexes...the match lasted 2 hours. This is not my idea of fun...next time I will leave. (and yes I am aware of my improper use of the ...)
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Old Jan 25, 2006, 07:28 PM // 19:28   #179
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Quote:
Originally Posted by Mandy Memory
oh and I must have missed how everyone is complaining how people put mending on themselves....That is only in random arenas...A real pally puts mending on both monks in TA
sigh

I want to thank you for doing this and being smart enough not to mend yourself when you have a monk who probably just bonded you.

So many asshat Pally's in RA don't mend me and instead mend themselves after I bond them. And even after I ask nicely a lot are like "fu". So i just don't bond them. screw it.


Quote:
Originally Posted by BaseKid
The only thing that GW should think about in CA (in my opinion): Setting a time constraint. I've had matches where a warrior/monk (again...) who used purge conditions, healing breeze, mending, healing hands, sprint, 2 attack skills and a rez decided to run...snares didn't work...no one could slow him down with hexes...the match lasted 2 hours. This is not my idea of fun...next time I will leave. (and yes I am aware of my improper use of the ...)
2 things..

1. Holy shit, is THAT why i see w/mos using restore life?!? it's in a premade?!? HAHAHAHAHA (I've never looked at the premades)
2. Indeed. Maybe a 7 minute limit on battles. Team with the most left standing at the end wins. If there's only one of each team left, everyone is revived and sudden death begins. If this is the obelisk map, maybe when the timer is up, who ever has control of the obelisk wins.

Last edited by toastgodsupreme; Jan 25, 2006 at 07:32 PM // 19:32..
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Old Jan 25, 2006, 08:04 PM // 20:04   #180
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Quote:
Originally Posted by Hell Marauder
Well, that Wa/Mo is your teammate, does the word "teammate" mean anything to you? He can be a retard with IQ of 10, but he is still your teammate and you have responsibility to heal him.

Any healer who does this is ten thousand times worse than that poor Wamo, because he is a TRAITOR to his own team. In any army, you don't shoot your own soldier who doesn't fight well, you shoot the spy who helps the enemy.
Not so true. I play a bond/boon prot monk in RA. I ask any W/Mo that mends himself instead of me after I've bonded him to mend me instead. If they refuse, I remove my bond and refuse to heal him.

Like you said, TEAM. If that fcker doesn't want to give up his mending to make things a bit easier on the PRIME TARGET (me!) then fine, I'll not waste energy on healing him later on when he needs it. And he CERTAINLY doesn't need my bond because he's got super-mend on him!

And like Entropius, I believe I will start announcing to people that certain people on my team will be receiving no bond/heal from me when this happens.

I left one team after 2 wins because the W/Mo refused to drop his watchfull and mend and use them on me instead (he took practically no damage both battles, I took quite a bit though).

And I left before the next match also. Not after the next match started. I'm not an ass.

I also leave when I find out I've got a MM on my team. Though again, I'll wait till we win to do it. Never before or during a match.
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