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Old Feb 02, 2006, 02:25 AM // 02:25   #1
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Default Necro Spike

Not sure if this build has been around for a while or it's a new type of spike but I've seen a few appear in tombs this last week.

We'd just beaten Wanna be Gangsta's team who runs a fairly tight spike and got murdered by the necro spike at the sacred temples. I think the build was 4 necros, 1 ranger and 3 monks.

The problem with it is that you cannot use the terrain to hide from it, dust traps don't affect it. In fact, its a right pain in the backside.

Anyone got any detailed info on this build?
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Old Feb 02, 2006, 02:32 AM // 02:32   #2
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Quote:
Originally Posted by Nerdy
Not sure if this build has been around for a while or it's a new type of spike but I've seen a few appear in tombs this last week.

We'd just beaten Wanna be Gangsta's team who runs a fairly tight spike and got murdered by the necro spike at the sacred temples. I think the build was 4 necros, 1 ranger and 3 monks.

The problem with it is that you cannot use the terrain to hide from it, dust traps don't affect it. In fact, its a right pain in the backside.

Anyone got any detailed info on this build?
u beat chris ranger spike lawl
hmm
Necro spike - Shad Stirke / Vamp Gaze?
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Old Feb 02, 2006, 02:35 AM // 02:35   #3
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Quote:
Originally Posted by Divine Elemental
u beat chris ranger spike lawl
hmm
Necro spike - Shad Stirke / Vamp Gaze?
LOL

Well we were running a rank 3 pug iway.

Yep it was a shadow strike hit we were taking. Although i'm not sure what role the ranger was playing. I was too busy lying face down on the floor.
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Old Feb 02, 2006, 02:42 AM // 02:42   #4
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Quote:
Originally Posted by Nerdy
LOL

Well we were running a rank 3 pug iway.

Yep it was a shadow strike hit we were taking. Although i'm not sure what role the ranger was playing. I was too busy lying face down on the floor.
Ranger Spirit Spammer
QZ / Fertile / Symb / Res / Oath Shot / Savage Shot / Etc
to keep the spike constant and fast its what im thinking
BANOFPIE runs 7 Necros / 1 Spirit spammer
i have yet not cracked it, he held for 21+ with it
/ponder
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Old Feb 02, 2006, 02:54 AM // 02:54   #5
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Quote:
Originally Posted by Divine Elemental
Ranger Spirit Spammer
QZ / Fertile / Symb / Res / Oath Shot / Savage Shot / Etc
to keep the spike constant and fast its what im thinking
BANOFPIE runs 7 Necros / 1 Spirit spammer
i have yet not cracked it, he held for 21+ with it
/ponder
I think you're right. Definately sure I got hit a couple of times with an oath shot.

I got wasted early on in no mans land (just past the lever), so didn't really get chance to check out the build.

All I saw was our party getting wasted extremely fast and vast amount rage quitting.
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Old Feb 02, 2006, 04:13 AM // 04:13   #6
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Quote:
Originally Posted by Nerdy
I think you're right. Definately sure I got hit a couple of times with an oath shot.

I got wasted early on in no mans land (just past the lever), so didn't really get chance to check out the build.

All I saw was our party getting wasted extremely fast and vast amount rage quitting.
yep thats indeed QZ Spike Its lethal ^_^
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Old Feb 03, 2006, 04:17 AM // 04:17   #7
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is it a Feast of Corruption/desecrate spike with arcane echo?

throw up hexes like parasitic bond and other curses hexes and this build can deal 150 damage to (theoretically a whole team) per necro....and thats with 1 cast of FoC
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Old Feb 03, 2006, 05:35 AM // 05:35   #8
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Quote:
Originally Posted by Mandy Memory
is it a Feast of Corruption/desecrate spike with arcane echo?

throw up hexes like parasitic bond and other curses hexes and this build can deal 150 damage to (theoretically a whole team) per necro....and thats with 1 cast of FoC
sadly no
as he said its Shad Strike
and u cant follow FoC with shad strike cause itll be a 4 second spike lol
2 on FoC correct me if im wrong
2 for Shad Strike

Last edited by Divine Elemental; Feb 03, 2006 at 05:52 AM // 05:52..
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Old Feb 03, 2006, 05:43 AM // 05:43   #9
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Quote:
Originally Posted by Divine Elemental
Ranger Spirit Spammer
QZ / Fertile / Symb / Res / Oath Shot / Savage Shot / Etc
to keep the spike constant and fast its what im thinking
BANOFPIE runs 7 Necros / 1 Spirit spammer
i have yet not cracked it, he held for 21+ with it
/ponder
Yes Pie is very talented He's in my guild but I don't know the build. Tried to pull him for gvg that day. Glad he didn't come
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Old Feb 03, 2006, 05:50 AM // 05:50   #10
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Quote:
Originally Posted by twicky_kid
Yes Pie is very talented He's in my guild but I don't know the build. Tried to pull him for gvg that day. Glad he didn't come
kinda got half of his build

which means they spike Every 2 Secs or so
they can Spike multiple Targets
4 On 1
3 On 2nd One
Which not even infuse can inFuse ;D
7 Spike is very lethal even with Fertile Up itll still pierce through
im thinking if the Necros had EoE Bomb too...
if the spike doesnt keep it up
a Bomb might kill everything if the spike didnt
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Old Feb 03, 2006, 09:37 AM // 09:37   #11
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I don't see how 7 Necros with shadow strike could spike down 2 targets at once. The damage just isn't there. Not to mention blood spike is slow interrupts would have a field day with no resolve, especially AoE interrupts like Distracting Blow or Cry of Frustration. Running some kind of gimmicky necro heal ball has been done hundreds of times before, and it is still not a great build.
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Old Feb 03, 2006, 01:20 PM // 13:20   #12
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And the point I can't see is why they use QZ. Sure, the skills rechage much faster, but the energy costs, 30% higher? You don't shut down yourself? I especially think the monk supporters will run out of energy quickly. Please correct me when I'm wrong.
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Old Feb 03, 2006, 03:17 PM // 15:17   #13
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EW would cancel out that 30% increase in mana cost.
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Old Feb 03, 2006, 03:30 PM // 15:30   #14
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a Spirit Spammer Trigers their soul reaping which is possibly @ high
they receive atleast 12 energy back per spirit dead, when a spirit spammer spams they receive energy.
Energy Solved?

how can someone Infuse 2 Targets @ once.
unless they have 2 infusers

The first 4 necros can spike someone else ie: Target 1
The 3 other necros can spike someone else ie: target 2
even if the 3 other necs cant kill it, it would be at 25%ish life
spiking like that or spiking 1 target with 7 necros.... hmm
thats why this one still ponders on what it does
thats why i wonder how they dont get interupted...but mr.banofpie has done it.
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Old Feb 03, 2006, 04:11 PM // 16:11   #15
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you guys are all making wild speculations about a build you are not familliar with, hence most of your sepculations are wrong.

JR- The 7 necro 1 ranger build is not gimmicky, it can work really well. that team taht held halls like 15+ times in a row, it works.

They get plenty of energy from soul reap and the spike isnt super fast so theres plenty of time for regen and soul reaping to keep up.

but about spiking two targets, you cant do that with fertile up, with 4 necro spikers you can get like 500-600 damage maybe... and people will be at like at least 700 with fertile up

and as far as intterupts yeah its succeptable to like cry of frustration or meteor or something but thats one spike down they just spike you again in 4 seconds... intterupts wont stop them for long, and if you did concentrate on intterupting all 7 of them to stop their spike, you would be too distracted to kill them
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Old Feb 03, 2006, 07:17 PM // 19:17   #16
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Quote:
Originally Posted by icemonkey
you guys are all making wild speculations about a build you are not familliar with, hence most of your sepculations are wrong.

JR- The 7 necro 1 ranger build is not gimmicky, it can work really well. that team taht held halls like 15+ times in a row, it works.

They get plenty of energy from soul reap and the spike isnt super fast so theres plenty of time for regen and soul reaping to keep up.

but about spiking two targets, you cant do that with fertile up, with 4 necro spikers you can get like 500-600 damage maybe... and people will be at like at least 700 with fertile up

and as far as intterupts yeah its succeptable to like cry of frustration or meteor or something but thats one spike down they just spike you again in 4 seconds... intterupts wont stop them for long, and if you did concentrate on intterupting all 7 of them to stop their spike, you would be too distracted to kill them
Don't be stupid, winning halls 15 times in a row means absolutely nothing when only bad teams play tombs seriously. Gale, cry, and interrupts will rock this. If you have two interrupts with two or more rangers this strat is going to fail quite easily because necros don't do all that much damage in a spike. 50-100 compared to an ele 120-140 or ranger 200-250, so you don't have to interrupt very many to make it fail. It's a gimmick build that's good for beating scrubs, that's it.

It's not new by any means. People were using 6 or 8 necro spikes 4-5 months ago but that still doesn't change that it's a gimmick much like flareway.
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Old Feb 03, 2006, 08:07 PM // 20:07   #17
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50-100 is life stealing though, and it's followed up with 68 from vamp gaze - it's a lot of damage.
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Old Feb 03, 2006, 11:30 PM // 23:30   #18
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Quote:
Originally Posted by Luddendorf
It's a gimmick build that's good for beating scrubs, that's it.
Since they are able to hold halls for 3-5 hours at the time I think they run into good player eventually.

Yes the build is gimmicky just like any other build you will ever see. Yes it has counters name one build that doesn't.

As observer mode has taught us so blatently clear. Its not the build that makes it good its the players. Majority of people in our guild are rank 9+ except me. I'm rank 2 with no desire to gain any because in the end it still means absolutely nothing.

From what I've been told this build can and does spike 2 targets at the same time.
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Old Feb 04, 2006, 01:16 AM // 01:16   #19
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lol ty for not using names :P *cough* eg mine anyway....im not going to give you the details of the build, keep guessing
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Old Feb 08, 2006, 09:20 PM // 21:20   #20
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I seee "FS" run it , I like the Necro Blood Spike....
People that Critizing the build and Hero Ascent and the winning the hall, or don't care about the fame and rank , turn off your PC and stop wasting your time if yo don't enjoy it. Don't be hating ....
Belive me One/Two Ranger Interrupt don't do much against 6/7 Necro spread out ,and they use Terrain , Cry only work on Balls up, when they are spread , you only interrupt one or two... When other 4/5 necro kill the monk, the team pinic or someone on the team need to rez that monk , while they are preparing to kill another target ....
Of course there're so many counter builds against the necro spike.....
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