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Old Feb 23, 2006, 01:09 PM // 13:09   #21
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Quote:
Originally Posted by Medion
Doesn't removing the conditions make it only worse?
Depends, if you use Mend Ailment it's much better since you get HP bonus from for each Condition still left along with any Divine Favor bonus.
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Old Feb 23, 2006, 01:21 PM // 13:21   #22
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Quote:
Originally Posted by Vermilion Okeanos
Strategic spirit placing and blocking is also not mentioned....
Blocking is mentioned and spirit placing has been updated although I think that using spirits to block is fairly obvious. Anyways I'll be updating this with any new tactics I find.
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Old Feb 23, 2006, 03:37 PM // 15:37   #23
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Breaking E-denial

You should have 4 weapons slots for your caster.
Slot 1 staff with +5 energy head (most likely).
Slot 2 15/1 energy wand with 20/20 off-hand.
Slot 3 15/1 wand and 15/1 off-hand
Slot 4 empty

When you are facing e-denial you want to fight with the empty slot. This will lower your energy pool. When you are about to cast switch to a weapon that will cover the minimum energy cost. After casting switch back to empty slot. This will make your energy go into the negatives but your energy regen is still at work. When you get hit by e-denial it cannot lower you past 0. If you are at 0 energy already then it does nothing.

Use your weapon switches wisely and watch the clock for recharge times. Then you expect when you are going to get hit by the mes. If it is a ranger then you want to stay on the empty slot period.
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Old Feb 23, 2006, 05:34 PM // 17:34   #24
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I know alot of Rank3s and even some R6++ people that should read this.
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Old Feb 23, 2006, 10:20 PM // 22:20   #25
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Quote:
Originally Posted by Fluffyx
Unless the trapper brings mantara of resolve which will have him end up not having enough energy to finish his second set of traps.
Mantras are stances. Wild Blow ends them.

TY for the EDenial stuff. Good to know.
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Old Feb 23, 2006, 10:53 PM // 22:53   #26
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Warriors switching out of Frenzy with another stance is probably worth mentioning. It would also be wise to know when to switch targets as a Warrior. Unless you're spiking someone, don't try to hit the guy with Distortion standing in a Ward against Melee. Pick a better target to build your adrenaline.

As a Ranger, know the different properties for bows and how they fit with your build. Cripshooters and Interrupters should be packing Composites, while Spikers would do better with a Horn Bow, and PvE Rangers should be using a Longbow to pull.

It's probably doesn't need to be mentioned, but you left out bodyblocking flag runners from the stand in GvG.
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Old Feb 24, 2006, 02:04 AM // 02:04   #27
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Quote:
Originally Posted by twicky_kid
Breaking E-denial

You should have 4 weapons slots for your caster.
Slot 1 staff with +5 energy head (most likely).
Slot 2 15/1 energy wand with 20/20 off-hand.
Slot 3 15/1 wand and 15/1 off-hand
Slot 4 empty

When you are facing e-denial you want to fight with the empty slot. This will lower your energy pool. When you are about to cast switch to a weapon that will cover the minimum energy cost. After casting switch back to empty slot. This will make your energy go into the negatives but your energy regen is still at work. When you get hit by e-denial it cannot lower you past 0. If you are at 0 energy already then it does nothing.

Use your weapon switches wisely and watch the clock for recharge times. Then you expect when you are going to get hit by the mes. If it is a ranger then you want to stay on the empty slot period.
Also, putting negative items in the empty slot is always useful (PvE characters only).
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Old Feb 24, 2006, 03:17 AM // 03:17   #28
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Quote:
Cripshooters and Interrupters should be packing Composites,
Actually for crippleshot rangers recurve is a much better choice. Due to the fast flight time. For interupt rangers, a slower flight time bow is probably better since they will almost always have RtW or Faverable winds up, and since its already hard to dodge a recurve, the extra speed wont be much help.
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Old Feb 24, 2006, 03:35 AM // 03:35   #29
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Quote:
Originally Posted by TheOneMephisto
Also, putting negative items in the empty slot is always useful (PvE characters only).
You can put them in storage you know
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Old Feb 24, 2006, 11:29 AM // 11:29   #30
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Quote:
Originally Posted by twicky_kid
Breaking E-denial

You should have 4 weapons slots for your caster.
Slot 1 staff with +5 energy head (most likely).
Slot 2 15/1 energy wand with 20/20 off-hand.
Slot 3 15/1 wand and 15/1 off-hand
Slot 4 empty

When you are facing e-denial you want to fight with the empty slot. This will lower your energy pool. When you are about to cast switch to a weapon that will cover the minimum energy cost. After casting switch back to empty slot. This will make your energy go into the negatives but your energy regen is still at work. When you get hit by e-denial it cannot lower you past 0. If you are at 0 energy already then it does nothing.

Use your weapon switches wisely and watch the clock for recharge times. Then you expect when you are going to get hit by the mes. If it is a ranger then you want to stay on the empty slot period.
Nice one, even I was suprised after reading that.
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Old Feb 24, 2006, 12:33 PM // 12:33   #31
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Quote:
Originally Posted by d3kst3r
An instance of kiting would be that a warrior is chasing you and you're a ranger with very little armor. To both do damage and avoid melee attacks you use Poison Arrow every so often and Oath Shot + Pin Down to keep the warrior away from touching you.
You have some extreme hax if your ranger is using two elites.

Ever tried Crippling Shot + Apply Poison...?

Quote:
Originally Posted by d3kst3r
Weapon Fast-Switch
There once was a warrior called Z who tried to kill a trapper. This trapper had no stances and could have been disrupted extremely easily however the warrior kept trying to rush at the trapper with his axe. This was met with many Barbed Traps, Dust Traps and Flame Traps. Eventually the ranger kited the warrior to death. If the warrior had brought a wand then the ranger would not have been so fortunate.[/I]
So the warrior should have brought a wand to KILL the trapper? Hmmm... No. Interrupt; yes. Kill; that is gonna take you some time...

There is of course the option of your monks taking condition removal...

Quote:
Originally Posted by d3kst3r
The common rule is that warriors use melee weapons, rangers use bows and casters use wands. However for experienced players, that is not the case. Always bring as many weapons as you can bring to the combat and have the F1, F2, F3 and F4 keys ready at all times. For instance a warrior's main weapon may be a hammer however his secondary is a sword and shield, third is a wand. He will switch to a wand and start hitting his foe to gain adrenaline and then switch to hammer to spam all his adrenaline attacks at once for devastating damage. When he's running for his life he'll switch to sword and shield for that extra bit of defense.
For rangers, I tend to use a Flatbow when the target is far, far away and I need to get a Poison Arrow on him. As soon as the battle becomes close I switch to Shortbow immediately.
You reccomend using a Flatbow at long range? Have you ever ever tried hitting someone with a Flatbow at any kind of range if they move AT ALL?

Quote:
Originally Posted by d3kst3r
Recognizing Builds

In the Competitive Arena, a mesmer named Z saw one of the enemy monks continually spamming Protective Spirit on himself at the start. At this site he immediately threw -10 HP per second degen worth of hexes on the monk. The monk died in five seconds.

Bringing 55hp monks into a discussion about PvP fundamentals? GG.


Quote:
Originally Posted by d3kst3r
A warrior named Z had a very simple play style. He'd simply pick a target, press spacebar and press the number keys to use skills. Needless to say he ran through every trap, kite, body block that was thrown at him and was unable to read the battle at all.[/I]
Not to mention if you press a skill that targets another player, but requires touch range, interrupts that hit while you are running towards them will still count. Even before you start to cast.
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Old Feb 24, 2006, 12:44 PM // 12:44   #32
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Regardless, its a good post and will help people improve their game if they take some of this stuff on board. Good work
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Old Feb 24, 2006, 12:51 PM // 12:51   #33
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Quote:
Originally Posted by JR-
You have some extreme hax if your ranger is using two elites.

Ever tried Crippling Shot + Apply Poison...?



So the warrior should have brought a wand to KILL the trapper? Hmmm... No. Interrupt; yes. Kill; that is gonna take you some time...

There is of course the option of your monks taking condition removal...



You reccomend using a Flatbow at long range? Have you ever ever tried hitting someone with a Flatbow at any kind of range if they move AT ALL?




Bringing 55hp monks into a discussion about PvP fundamentals? GG.




Not to mention if you press a skill that targets another player, but requires touch range, interrupts that hit while you are running towards them will still count. Even before you start to cast.
Me: Hey, I've got this build called Scissors that can beat Paper up really good.
You: Oh yeah well there's a build out there called Rock that will screw you up therefore your build sucks.

Anyway to really answer your questions which are really based on some sort of inner hatred for my post and not of strategic merit here goes:

1: ever heard of Arcane Mimicry?
2: So out of nowhere 2 monks with condition removal are suddenly available out of nowhere? Gee why don't you add an entire army of ranger spikers while you're at it and then say that wands suck because ranger spikers would pwn the trapper instead.
3: read the wind
4:55 hp monks eh... ok now we're not discussing strategy anymore, that's just a simple flame.
5: a Tab scan for me takes 2 seconds to do. I don't know about you but from that question I'd say it would take you about 20 seconds to scan through 4 people.

gg

Last edited by d3kst3r; Feb 24, 2006 at 12:59 PM // 12:59..
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Old Feb 24, 2006, 04:41 PM // 16:41   #34
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Quote:
Originally Posted by d3kst3r
1: ever heard of Arcane Mimicry?
2: So out of nowhere 2 monks with condition removal are suddenly available out of nowhere? Gee why don't you add an entire army of ranger spikers while you're at it and then say that wands suck because ranger spikers would pwn the trapper instead.
3: read the wind
4:55 hp monks eh... ok now we're not discussing strategy anymore, that's just a simple flame.
5: a Tab scan for me takes 2 seconds to do. I don't know about you but from that question I'd say it would take you about 20 seconds to scan through 4 people.
1. Crippling Shot and Apply Poison does the same thing without fiddling with Oath Shot and Arcane Mimicry. For the record, Poison Arrow is a weak elite. If you want something poisoned, use Apply.

2. What he was trying to say is that the chances of killing anything with a wand attack is low.

5. When did JR mention tab switching? He was in agreement with you on that point, BTW.
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Old Feb 24, 2006, 07:11 PM // 19:11   #35
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Quote:
Originally Posted by zoozoc
Actually for crippleshot rangers recurve is a much better choice. Due to the fast flight time. For interupt rangers, a slower flight time bow is probably better since they will almost always have RtW or Faverable winds up, and since its already hard to dodge a recurve, the extra speed wont be much help.
Recurve = composite (same bow, different name)
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Old Feb 25, 2006, 03:24 AM // 03:24   #36
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Wand attack for wars = adrenaline and in that example to disrupt rangers. Then some idiot trying to vent his rage comes along and blasts me for telling warriors to use wands to kill people.
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Old Feb 25, 2006, 05:08 AM // 05:08   #37
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Quote:
Originally Posted by Egis The Ranger
Recurve = composite (same bow, different name)
lol well i wouldnt know since i never pve anymore. I was just wondering the same thing after i posted that.
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Old Feb 25, 2006, 10:47 PM // 22:47   #38
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this topics is misleading, these "tactics" are not "advanced"
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Old Feb 25, 2006, 10:50 PM // 22:50   #39
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The original post does have merit - but some of the analogies used are poor, for example Oathshot + Poison Arrow. Why use Mimicry when you have Crippling Shot + Apply poison, probably THE second most used skill in GvG (gale being first). 55 monks are not PvP orientated.

ps - i wouldn't call it advanced either :P
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