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Old Feb 19, 2006, 08:59 AM // 08:59   #1
Ascalonian Squire
 
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Default EvIL's Build in finals

1. E/Mo Captain Danjang
Enervating Charge
Blinding Flash
Lightning Strike
Ward v Melee
Heal Party
Ether Prodigy
Lightning Orb
Rez Sig

2. W/Mo Bloodlight Eyes
Irresistable Blow
Rush
Bull's Strike
Crushing Blow
Healing Sig
Frenzy
Backbreaker
Rez Sig

3. R/Me War (Korean)
Apply Poison
Crippling
Distortion
Blackout
Distracting shot
Savage Shot
Troll Ungent
Rez Sig

4. W/E Last of Master
Frenzy
Final Thrust
Sever Artery
Gale
Gash
Charge!
Healing Sig
Shields Up!

5. Me/E Pride Eun Jong
(edit) Inspired Enchantment
Energy Surge
Blackout
Energy Burn
Signet of Weariness
Arcane Thievery
Drain Enchant
Mind Wrack

6. Me/Mo Love Mi Ya
Shatter Enchantment
Draw Conditions
Energy Burn
Arcane Thievery
Energy Tap
Energy Surge
Signet of Weariness
(unknown)

7. Mo/N Only One Star
Offering of Blood
Holy Veil
Mend Ailment
Reversal of Fortune
Divine Boon
Contemplation of Purity
Protective Spirit
Divine Intervention

8. Mo/N Soul Wedding
Holy Veil
Offering of Blood
Signet of Devotion
Mend Ailment
Reversal fo Fortune
Divine Intervention
Divine Boon
Contemplation of Purity

Second Match
6. N/Mo (Korean)
Enfeeble
Offering of Blood
Draw Conditions
Holy Veil
Life Siphon
Faintheartedness
Blood Ritual
(unknown)


Other than that I didn't spot any changes from the first match to the second.

Last edited by Delillo; Feb 20, 2006 at 07:59 PM // 19:59..
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Old Feb 19, 2006, 12:53 PM // 12:53   #2
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You sure he didnt have a rez sig?

I think he arcane thievery the gale from a warrior thats how he had gale
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Old Feb 19, 2006, 01:23 PM // 13:23   #3
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Wait....so only 3 of them had res sig? That doesn't sound right.
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Old Feb 19, 2006, 02:26 PM // 14:26   #4
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I'm not entirly sure, but the mesmer seemed to use arcane thievery to steal gale from the warriors and the using it by himself, so saving one slot for a res sig

but I really didn't care about watching who ressed whom
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Old Feb 19, 2006, 05:32 PM // 17:32   #5
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Quote:
Originally Posted by Schrale Kerel NL
WM are noobs, I have once beaten them on my own whit my W/Mo
Mending +3 ftw

I've been observing to try to get their attribute points correct (especially Soul Wedding and Danjang)...will post what I've come up with if people are interested (and if I get the points correct 100%?)
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Old Feb 19, 2006, 06:17 PM // 18:17   #6
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Last Master played superbly in those matches, as did Captain Danjang. A terrific duo.
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Old Feb 19, 2006, 08:25 PM // 20:25   #7
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Quote:
Originally Posted by Avarre
Well, good job at making their build available to every random team with no imaginiation I guess...
it won't make that much of a difference, first of all a build on itself never wins any gvg, and second, the skill balance change will most likely affect some of the skills used, and therefor, it might just be a sub-optimal build soon
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Old Feb 19, 2006, 08:37 PM // 20:37   #8
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Quote:
2. W/Mo Bloodlight Eyes
Irresistable Blow
Rush
Bull's Strike
Crushing Blow
Healing Sig
Frenzy
Backbreaker
Rez Sig
/god


W/Mo

I'm pretty sure they all ran res sig thought
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Old Feb 19, 2006, 09:06 PM // 21:06   #9
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the warriors had nice shields...

any1 knows where to get them?

(i am sorry if this is a noob question, but somehow i am a noob :P )
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Old Feb 19, 2006, 10:01 PM // 22:01   #10
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The shields were from a korea only promotion involving coca-cola and guild wars.
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Old Feb 20, 2006, 03:26 AM // 03:26   #11
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Quote:
Originally Posted by mizuhara vengeance
Pride Eun Jong is siiiick. And yes, I did see him use Arcane Theivery to jack Gale and turn it around to the warriors. Fun fun fun.
You're right. I was simply recording skills used. Gale doesn't make sense otherwise. So perhaps Pride Eun Jong and Love Mi Ya carried rez sigs as well, bringing the total up to a possible 5. Neither the monks nor Last of Master carried rezes.
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Old Feb 20, 2006, 05:01 AM // 05:01   #12
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Pride Eun Jong's 8th skill was inspired enchantment.
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Old Feb 20, 2006, 05:18 AM // 05:18   #13
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I don't think it was so much as the build that won the day but the skills of the players and the great team work. Give that build to a bunch of noobs and they'd still lose against IWAY.
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Old Feb 20, 2006, 07:25 AM // 07:25   #14
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I always wonder how their warriors can work and if they are their weakness.

Look at warrior 4. W/E Last of Master. The only stance he has is Frenzy. He doesnt even use Sprint to cancel it so once he activates Frenzy he has to take double damage for 8 seconds.

2. W/Mo Bloodlight Eyes may have Rush, but that's adrenaline-based. If he doesn't have the adrenaline at the time (perhaps from someone casting soothing image), he would have the same problem.

Not to mention Healing Signets, which is rare for GvG warriors to carry with them as it reduces their AL. They must be using their warriors differently to make this work.

Last edited by DarkSpirit; Feb 20, 2006 at 07:33 AM // 07:33..
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Old Feb 20, 2006, 07:40 AM // 07:40   #15
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Rush is better than sprint for hammer warriors, Heal sigs mean their warriors can solo parts of the maps, and combat degen.

But the frenzy thing, he prob only used it on certain occasions.

Lots of people are spiking frenzy warriors in GvG and I agree he is asking for it lol
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Old Feb 20, 2006, 08:25 AM // 08:25   #16
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Well Gale is a handy counter to a spike... and WM usually does not run spike builds (occasionally rspike, but they had shields up for that), so there was less risk of openly using frenzy.
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Old Feb 20, 2006, 12:55 PM // 12:55   #17
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Quote:
Originally Posted by Celain
The shields were from a korea only promotion involving coca-cola and guild wars.

damn, they look f*ckin good
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Old Feb 20, 2006, 08:14 PM // 20:14   #18
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Quote:
Originally Posted by DarkSpirit
I always wonder how their warriors can work and if they are their weakness.

Look at warrior 4. W/E Last of Master. The only stance he has is Frenzy. He doesnt even use Sprint to cancel it so once he activates Frenzy he has to take double damage for 8 seconds.

2. W/Mo Bloodlight Eyes may have Rush, but that's adrenaline-based. If he doesn't have the adrenaline at the time (perhaps from someone casting soothing image), he would have the same problem.

Not to mention Healing Signets, which is rare for GvG warriors to carry with them as it reduces their AL. They must be using their warriors differently to make this work.
I watched last of Master quite a bit. Frenzy was not used often. Generally only when chasing a character when last of master thought a kill was possible (imo). Last of master used healing signet quite a bit. It may just be the nature of the game now that warriors know how seldom they are targeted now and will emplot tactics that in the past would have made them too vulnerable. It could also be knowing your enemy- neither team was set up for any kind of spike. Since this build has three different characters clearing condiditions, the warriors were rarely slowed for long unless in a flag carrying or solo situation.
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Old Feb 21, 2006, 05:57 AM // 05:57   #19
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The last of Master is an excellent warrior, no doubt about that. But most of the time when he is in trouble it is due to high degen, that is why he uses healing signet alot.

I have seen him die to a Crippling/Poison/Hunter's shot ranger before. His defenses are gale, shields up, healing signet, and the excellent communication channel his team has.
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Old Feb 21, 2006, 01:10 PM // 13:10   #20
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Quote:
Originally Posted by DarkSpirit

Not to mention Healing Signets, which is rare for GvG warriors to carry with them as it reduces their AL. They must be using their warriors differently to make this work.
I dont think I have seen a warrior in GvG WITHOUT a healing signet for quite some time now - well on a serious team anyway. You use it when you are at around 60-75% health (or higher). Save it for when you're really hurting and you're a dead duck, because of the armour penalty. Its not so much for soloing, although it has that advantage, it is to take the pressure of their monks who are typically only removing conditions and hexes on allies over 50% health, saving their healing/prot for those worse off than that. Energy management, vital on a boon prot, you cant afford to over heal or you'll have no energy before you know what's hit you, and heal sig on your warriors means that you need to heal less.

Their weakness? Erm, I think the exact opposite is the case. Both of their warriors are awesome players, and their warriors are almost all the damage that they have in their build. Their warriors are most definitely their key strength. the weakness in their build is probably their reliance on two boon prots, but those monks are so good, and the defences that EVIL use so effective,. that they cover this weakness brilliantly.
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