Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Mar 17, 2006, 06:39 AM // 06:39   #1
Frost Gate Guardian
 
Clusmas's Avatar
 
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
Advertisement

Disable Ads
Default Avoiding kd & ed

I primarily play some sort of boon prot monk in all forms of pvp. Problem is I can't stand up long against knock downs (pun not intended) and energy denial.

I know the solution to the latter lies in quick switching. I have tried it and I'm not very good at it. What should I be switching to and more importantly when?

As for KD, well all I do is kite. But I have to stop to cast which is usually when I get hit.. and die

Your advice would be greatly appreciated!
Clusmas is offline   Reply With Quote
Old Mar 17, 2006, 07:02 AM // 07:02   #2
Krytan Explorer
 
QuixotesGhost's Avatar
 
Join Date: Jun 2005
Default

Generally if I'm getting any sort of attention from a hammer warrior I attempt to keep prot spirit maintained on me at all times. It's expensive but it keeps me alive.
QuixotesGhost is offline   Reply With Quote
Old Mar 17, 2006, 07:37 AM // 07:37   #3
Frost Gate Guardian
 
Clusmas's Avatar
 
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
Default

Yeah that works.

Also I should probably say, I completely understand the theory behind quick switching, it's application I'm struggling with. I guess it's just a matter of practice.

All in all, this post was a waste of time :P
Clusmas is offline   Reply With Quote
Old Mar 17, 2006, 08:43 AM // 08:43   #4
Flame Bait
 
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
Default

Well the key to fighting knockdown is try to prekite and try you best to survive the adrenal spike. By prekiting I mean dont even give the warrior a chance to build up much adrenaline on you.
The weakness of a hammer build is it's adrenaline. Adrenaline is very slow to build up and KD warriors can really only kill with a powerful adrenal spike. Less adrenaline means less knockdowns. When your kiting keep an eye on the warrior if hes close by and using bull strike stop to cast something before rekiting a lot of warriors dont have the patience to use bull's strike correctly.

RoF is decent at neutralizing the normal hammer damage but its the adrenal spike that kills you. You should realize that using guardian will probabaly get you knocked down by irresistable blow but it will cause less damage and might prevent the deep wound from crushing blow. Hammer Warriors depend on deep wound for the kill they kill much much slower if deep wound isnt on the target.

Know the two most popular knockdown chains.
Irresistible->devastating->crushing->Hammer Bash/Heavy Blow->Irresistible
Irresistible->backbreaker->crushing->Irresistable


On Focus Swaping ideally you need 3 sets of items, your normal set, Your negative energy set, and a +30 energy -2 regen set. For the Negative set most PvPers use a -5 energy weapon (with a defense or fortitude mod) and a -2 energy cities of ascalon scroll (or a caster shield) for their negative set. Its also recommended that you make a 4th set by mixing items from your +30 energy -2 regen set and normal set to get an +15 energy -1 regen set.


When facing edenial you want to use the negative energy set all the time and only swap to your normal set when you need extra energy to cast or want the bonus stats from you normal set. Swap back to your negative set after you finish casting. Only use the sets with -regen if you get totally drained and its an emergancy digging too deep into your reserves will just get you into more trouble later. Never ever keep your -regen set out if your not casting you want to always have 4 bars of regen plus getting your reserve set drained is just a disaster waiting to happen.

if its a physical response thing you migth want to play with your hud or hotkeys till you find something comfortable for you.

hope that helps

Last edited by OrangeArrow; Mar 17, 2006 at 08:46 AM // 08:46..
OrangeArrow is offline   Reply With Quote
Old Mar 17, 2006, 09:13 AM // 09:13   #5
Ascalonian Squire
 
Join Date: Aug 2005
Profession: Me/N
Default

Ok thanks for this informative post. I have also read Ensign's article about dealing with energy denial, but i still have one question. Why would you want a forth set with + 3 energy regain ? Isn't the set with + 2 energy regen and + 30 energy enough ? What is the tactical difference between these 2 and why would you want to have them both ?
yazaga is offline   Reply With Quote
Old Mar 17, 2006, 09:25 AM // 09:25   #6
Flame Bait
 
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
Default

well its to protect the extra 15 energy from getting drained. Its less likley these days but before the energy drain nerf I saw some teams echo energy drain it wasnt pretty.

youll very rarely need the energy from the +30 set but its nice to have in case something goes wrong with the +15 -1 regen set
OrangeArrow is offline   Reply With Quote
Old Mar 17, 2006, 10:17 AM // 10:17   #7
Elite Guru
 
yesitsrob's Avatar
 
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
Default

Against a hammer warriors, if you have CoP on your bar you can use that after the first knockdown, this will in most situations remove a deep wound or a weakness, removing a deep wound will stop you from dying for sure, and removing the weakness stops certain knockdown chains. If you don't have CoP, reversal works quite well too. Best solution though is watching out for them and pre kiting - guardian can work against the devastating hammer, crushing blow, and heavy blow too, and also prevent them from building up adrenaline easy - sure they can use irrisistable blow, but that costs energy which they need to spike with... costs ~15 energy for a hammer spike if i recall (frenzy, crushing, irrisistable)

Against E-Denial, er... just beware of mind wrack - if you're anything like me you can focus swap yourself to death . I use -5 sword and CoA -2 energy scroll as neg energy set, which puts me on 23 energy, protecting a pretty nice 17... if you can't get hold of a CoA scroll, I find the gingerbread shield is not only good for the 10 defense but it's pretty funny too
yesitsrob is offline   Reply With Quote
Old Mar 18, 2006, 07:09 AM // 07:09   #8
Krytan Explorer
 
Esuna's Avatar
 
Join Date: Jul 2005
Location: NYC
Guild: Squee Squeeeeeeeeeeeeee [yay]
Profession: Mo/
Default

Guardian/protective spirit/prekiting. Dumb warriors will stick to you for the entire match, so you'll KNOW to keep guardian on yourself. It even becomes my main heal if a warrior is on my butt and no one else. I save my RoF and Mend Condition for spike healing others. I've thought about using signet of devotion in my build instead of protective spirit.. but if you aren't careful, you could die really easily to a hammer warrior with a lack of guardian on you.
Esuna is offline   Reply With Quote
Old Mar 18, 2006, 08:28 AM // 08:28   #9
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

http://www.guildwarsguru.com/forum/s...d.php?t=118057

That should tell all you need to know about swapping. As for KD, that's something that has to be endured, much like e-denial. Imagine the game without these things; not pretty.
Byron is offline   Reply With Quote
Old Mar 18, 2006, 03:51 PM // 15:51   #10
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

When I play a hammer warrior I always curse when a monk has protective spirit on when I'm trying to spike him down. It's less of a problem when your build has enough enchantment removal, but it still hurts (meaning for the monk it helps).

Guardian works well, but you will get knocked down from irresistable a decent amount over the course of the match. While you are on the floor from irresistable blow getting blocked, guardian will probably run out leaving you fairly open.
SaintGreg is offline   Reply With Quote
Old Mar 19, 2006, 11:42 PM // 23:42   #11
Pyromaniac
 
YunSooJin's Avatar
 
Join Date: Aug 2005
Profession: Mo/W
Default

If you have constant edrain and warrior pressure on you, you are pretty much dead. I wouldn't expect anyone to last long with no energy and 6 or so seconds of continual knockdown.

Any smart warrior will build adren off of another target and then come spike you with TF or frenzy. A well timed heavy blow/hammer bash will interrupt any monk after they've come up and knock them back down again. Your only really solution to this crushing series of events is to pre-prot yourself when you see the warrior coming, but while the rest of your team is getting wrecked, only keeping yourself alive isn't much of an option either.
YunSooJin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
jgortner Questions & Answers 2 Jan 17, 2006 07:04 PM // 19:04
IxChel The Riverside Inn 17 Nov 23, 2005 02:43 PM // 14:43
hopcraft Sardelac Sanitarium 20 Nov 20, 2005 01:50 AM // 01:50
Sturmjaeger The Riverside Inn 6 May 26, 2005 10:09 PM // 22:09
Pandora's box The Campfire 2 May 07, 2005 03:55 PM // 15:55


All times are GMT. The time now is 12:16 AM // 00:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("