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Old Mar 23, 2006, 03:59 PM // 15:59   #1
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Default GvG build, suggestions anybody?

Blood Spiker/Support Necro
16 Blood
13 Soul reaping

Life Siphon
Dark Pact
Shadow Strike
Vamp Gaze
Strip Enchantment
Blood is Power
Well of Blood
Rez Sig

Blood spiker, energy support and some corpse control.


Energy Denial Mesmer:
16 Dom
9 Inspiration
Rest in FC

Energy Surge
Energy Burn
Signet of Wearniess
Mind Wrack
Mantra of Inscription
Signet of Humility
Resserection Signet
Open slot for skill

Standard e-denial, can help with spike damage

Flaming sword Warrior
12 fire
9 str
8 tactics
12 swordsmanship
(I think that adds up)

Victory is Mine!
Sprint (or rush)
Gash
Sever Artery
Bulls Strike
Conjure Flame
Immolate
Res Signet

Monk harrassment, spam Immoliate as much as possible, ViM to heal and keep energy up.

ONE OFFENSIVE SLOT LEFT! - based on what is here, a virulance warrior maybe?
Virulance Warrior:
Or, I could play a Virulence Warrior
15 Swordsmanship
11 Strength
10 Death Magic

Sever Artery
Gash
Virulence
Final Thrust
Sprint
Plague Touch
Frenzy
Res Signet
(maybe sub out Frenzy with Consume Corpse?)

Basic condition spread build.

Defensive builds:
N/Me
Soul Reaping: 5
Curses: 10 + 1 (mask) + 3 superior
Blood Magic: 10 + superior
Inspiration 10

1.) Wither
2.) Life Siphon
3.) Malaise
4.) Suffering (Faintheartedness)
5.) Parasitic Bond
6.) Drain Enchantment
7.) Insipred Hex
8.) Ressurection Signet

Degen hex spammer, warrior and ranger hate.

Flag runner: E/Mo

Stats: 10 Earth, at least 4 air magic, at least 10 en storage, about 6 healing
Skills: Windborne Speed, Gale, Ward Against Foes, Obsidian Flame, Ether Prodigy, heal party, blinding flash, choice (maybe another ward or healing breeze)

2 Monks
I was thinking 2 standard boon/prots using ViM for e-management.

I'm looking for ideas on how to improve this build, or if it can even work at all. Please keep in mind our guild's rank is horrid, so we should be playing weaker teams for now.

The idea is to run condition hex pressure and have the necro spiker to watch for a lower health target, then call a spike and attempt to make the kill. (spiking with the mesmer, necro, ele and the fire sword warrior (immoliate)

Last edited by taxed; Mar 23, 2006 at 04:51 PM // 16:51..
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Old Mar 23, 2006, 06:41 PM // 18:41   #2
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Wither and malaise are somewhat a waste, focus swap is too easy and there's an E-denial mesmer. (keep in mind that wither and malaise ends at 0 energy)

Actually, i would prefer using some ViM trappers (1 or 2?) for crippling etc.

Another change is using a W/R axe warrior (cyclone poision) in place of the flaming sword warrior (degen stacks at -10, so immolate could be a waste).
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Old Mar 23, 2006, 06:59 PM // 18:59   #3
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Interesting. I was thinking the wither and malaise would be for the physical damage characters...ie warriors and rangers, so no focus swapping possible. This is to defend against r-spike and the like.

The e-denial mesmer is for the casters.

Interesting thought about the ViM trapper though. I'm not sure what you could replace to use one. I kinda want to keep the hex necro around as conditions are removed pretty easily (I'm looking to have both hex and condition pressure here).

Also seeing as poison as part of Virulance, wouldn't more poison be redundant? The immolate idea comes from the fact that it is pretty good degen that happens in a short period of time (hopefully making it much harder to be removed with RC for a spike heal) Cyclone axe + apply poison does sound interesting though...

Thanks for the input, I will bring the ideas to the guild!
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Old Mar 23, 2006, 07:01 PM // 19:01   #4
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I agree with Suira, Wither is a terrible waste of an elite. That guy needs Faintheartedness or Shadow of Fear for sure.

Also, that necro is using 2 superior runes. You have to have a DARN good reason for making a move like that.
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Old Mar 23, 2006, 07:04 PM // 19:04   #5
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Taxed - we tried running Conjures on our warriors but with most monks packing drain enchant now it gets removed fas, and with the 60s recharge it really hurts to loose -> if you really want to try conjures I'd suggest having a cover enchant as well (a monk with Strength of honour on your warriors maybe?)

Just somethin worth noting
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Old Mar 23, 2006, 07:16 PM // 19:16   #6
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Quote:
Originally Posted by Dzan
I agree with Suira, Wither is a terrible waste of an elite. That guy needs Faintheartedness or Shadow of Fear for sure.

Also, that necro is using 2 superior runes. You have to have a DARN good reason for making a move like that.
Sorry the 2 superiors are a type-o, I wouldn't run 2 sup runes....
What elite would you use to replace Wither, keeping in mind the theme of this necro is two fold: Burn up the energy on opps warriors and rangers and shut them down.

Quote:
Originally Posted by parkersb
Taxed - we tried running Conjures on our warriors but with most monks packing drain enchant now it gets removed fast, and with the 60s recharge it really hurts to loose -> if you really want to try conjures I'd suggest having a cover enchant as well (a monk with Strength of honour on your warriors maybe?)

Just somethin worth noting
Yeah, I would hate to lose that 13 ed per swing. I'm not sure where we could fit another monk in for SoH, but I definately agree that would be a huge skill to add to the conjure flame. Any ideas on what character it could be placed on?
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Old Mar 23, 2006, 08:01 PM // 20:01   #7
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I'd be tempted to drop strip enchant on the 1st necro, drop soul reaping to 9 and run 9 in smite. Honestly SR is not that usefull above rank 6 or so.

Also where you'll have other people counting on enchantments for their energy gain it's wise not to have too much energy stripping

Edit: your defence necro should bring blood ritual - I dunno what you wanna drop but IMO wither/malaise is not a terribly powerfull setup w/o mind wrack (even then it's debatable). Maybe drop wither/malaise for Tainted {E curse} and blood ritual

Last edited by Parkerbsb; Mar 23, 2006 at 08:04 PM // 20:04..
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Old Mar 23, 2006, 08:54 PM // 20:54   #8
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Nice suggestions there parker!
Use the defensive necro to use as a battery for the necro spiker, then use SoH on the warriors. This I will definately have to modify.
Not sure if I like tainted there, as it would need at least some points in death, wouldn't it?

What about this for the necros:

n/mo
16 blood
10 Smite
Rest Soul Reaping

Blood Spiker/Support Necro
16 Blood
13 Soul reaping

Life Siphon
Dark Pact
Shadow Strike
Vamp Gaze
Blood is Power
Well of Blood
Strength of Honor
Rez Sig

N/Me
Soul Reaping: 5
Curses: 10
Blood Magic: 10
Inspiration 10

1.) Elite - ??
2.) Life Siphon
3.) Blood Ritual
4.) Suffering (Faintheartedness)
5.) Parasitic Bond
6.) Drain Enchantment
7.) Insipred Hex
8.) Ressurection Signet
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Old Mar 23, 2006, 09:01 PM // 21:01   #9
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Having no attribute greater than 10 on that necro is going to make picking an elite pretty difficult. I mean, I would suggest BiP, but with blood only 10 its pretty eh.

I'm leaning to pumping blood a bit higher and lower curses and use OoB.
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Old Mar 23, 2006, 09:09 PM // 21:09   #10
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I believe we can add either a sup curse or a sup blood rune still, along with the +1 for helmet. Those numbers add w/o runes.

With that in mind, and considering we want to spike weaker targets, how about Feast of Corruption?
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Old Mar 23, 2006, 09:14 PM // 21:14   #11
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Hummm FOC would be nice espicially if you can guarentee they are hexed

have the other necro siphon them first
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Old Mar 23, 2006, 10:09 PM // 22:09   #12
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Quote:
Originally Posted by taxed
N/Me
Soul Reaping: 5
Curses: 10
Blood Magic: 10
Inspiration 10

Does this character have an aversion to runes? Even the minor ones?

On a more useful note, your e-denial mesmer has 16 in domination. 14 is the breakpoint on every domination skill you have listed except for mind wrack. I would recommend passing on the extra 10 damage from wrack to get inspiration higher and use drain enchantment, power drain, or inspired hex (depending upon the team's need) as your last skill.

Last edited by Divineshadows; Mar 23, 2006 at 10:17 PM // 22:17..
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Old Mar 23, 2006, 10:50 PM // 22:50   #13
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Quote:
Originally Posted by Divineshadows
Does this character have an aversion to runes? Even the minor ones?

On a more useful note, your e-denial mesmer has 16 in domination. 14 is the breakpoint on every domination skill you have listed except for mind wrack. I would recommend passing on the extra 10 damage from wrack to get inspiration higher and use drain enchantment, power drain, or inspired hex (depending upon the team's need) as your last skill.
That I did not know, thanks for the hint. There is no runes there, as we haven't finalized that build yet, not sure where to place the superior, but if we do go the FoC route, we will use sup curse, minor blood and minor soul reaping.
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Old Mar 24, 2006, 04:03 AM // 04:03   #14
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Not really liking the Flaming Sword warrior thing. I would swap it for a Shock War with Bull's Strike or a Cripshot ranger, because you don't have any snares.
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