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Old Mar 28, 2006, 07:32 PM // 19:32   #21
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this is total nonsense.
The N/Mo is far superior to the E/Mo in the tombs setting, GG end of discussion.

Dual Attunes are far beter for sustaned spikes and blindings than Ether prodigy.

Ether prodigy is useful for spamming heal party and that about it. Even then theres a lot of down time between each heal party and you really aren't spamming them.

I've played E/Mo runners in GvG i know how it can be useful but blood spike is much more powerful as far as energy management. For tombs when i play an air spiker i am casting orb or blinding flash about every 8 seconds. 4 seconds between 15 energy spells. Ether prodigy cannot keep up with that, dual attunes make them cost 4 energy and normal regen can keep up.
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Old Mar 28, 2006, 07:38 PM // 19:38   #22
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Quote:
Originally Posted by wheel
E/Mo is infinitely better for holding halls. The fact that they do have all those blinds doesn't mean that they'll be effective in healing when the pressure is on. This is the Heroes' Ascent forum, after all.
my god, please stop. When im in blood spike holding halls i cannot spend energy fast enough, i am constanly full and i am always hitting heal party and heal other. Your E/Mo will cast a few blindings and a couple heal party's then spending the energy prodigy is giving you. 1 minute later you are prolly 30 energy exhausted and prodigy is now much less effective.

You final destiny people need to get off this ether prodigy ele bandwagon. I doubt you have ever held halls with a blood spike and hence really dont have a good perspective on this issue.
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Old Mar 28, 2006, 08:37 PM // 20:37   #23
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Quote:
Originally Posted by icemonkey
my god, please stop. When im in blood spike holding halls i cannot spend energy fast enough, i am constanly full and i am always hitting heal party and heal other. Your E/Mo will cast a few blindings and a couple heal party's then spending the energy prodigy is giving you. 1 minute later you are prolly 30 energy exhausted and prodigy is now much less effective.

You final destiny people need to get off this ether prodigy ele bandwagon. I doubt you have ever held halls with a blood spike and hence really dont have a good perspective on this issue.
First, Learn2Read It's Final Dynasty. Secondly, this thread is not the place to discuss Blood Spike; it's an Air Spike build thread. Thirdly, no one is debating the power of Soul Reaping, Spirits, and Spike when it comes to Tombs. We are simply stating the fact that for holding halls with a build similar to this one, Air Spike, Ether Prodigy is much more suited for the purpose, because you are able to utilize monk skills moreso than you would with Dual Attunements. Blood spike is a very good HoH build. No one is arguing with you on that point.
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Old Mar 28, 2006, 08:45 PM // 20:45   #24
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Quote:
Originally Posted by icemonkey
You final destiny people need to get off this ether prodigy ele bandwagon. I doubt you have ever held halls with a blood spike and hence really dont have a good perspective on this issue.
I'd appreciate it if you didn't resort to insult our guild (which is Final Dynasty by the way) because you disagree with three of its members. In fact, it's stupid. Saying "You FnlD people need to realize Ether Prodigy sucks" because of three of its members reminds me of this time three black people were vandilising the school and someone said "You black people need to stop disrespecting other people's property." Is this analogy extreme? Of course it is, guildism is nowhere near as bad as racism. But it is correct.

Second of all, we don't hold halls with anything. Don't ever call us a Tombs guild. Ever.
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Old Mar 28, 2006, 09:18 PM // 21:18   #25
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He said 'you final destiny people' not 'final destiny', and therefore was referencing just the three of you, or however many have posted here. If he said 'final destiny need to get off this ether prodigy ele bandwagon' you would be correct.

Quote:
Don't ever call us a Tombs guild. Ever.
He didnt. In fact he said this:

Quote:
I doubt you have ever held halls with a blood spike and hence really dont have a good perspective on this issue.
Which in fact implies you dont play tombs.

Just to be even about things.
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Old Mar 28, 2006, 09:34 PM // 21:34   #26
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Quote:
Originally Posted by rii
He said 'you final destiny people' not 'final destiny', and therefore was referencing just the three of you, or however many have posted here. If he said 'final destiny need to get off this ether prodigy ele bandwagon' you would be correct.
I'll agree with that.
Quote:
Originally Posted by rii
Quote:
Originally Posted by Vindexus
Second of all, we don't hold halls with anything. Don't ever call us a Tombs guild. Ever.
He didnt. In fact he said this:
Quote:
Originally Posted by icemonkey
I doubt you have ever held halls with a blood spike and hence really dont have a good perspective on this issue.
Which in fact implies you dont play tombs.

Just to be even about things.
The argument was that we don't hold halls with blood spike, either implying that we:
  • Play Blood Spike but don't hold halls with it
  • Hold Halls with builds other than Blood Spike
So I'll have to disagree with you on this one. Nevertheless, the thread is extremely off topic. There are other threads to talk about blood spike.
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Old Mar 28, 2006, 09:55 PM // 21:55   #27
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Quote:
Originally Posted by |AW|Tian
The E/Mo idea is nice for a standalone air character, but from what I've seen from Rift's matches a Me/E is much more impressive for air spike these days. With the exception of a good defense put up by Te last night, I've seen this build steamroll quite a few teams.
Te *should* play well against it. They have not only played Rifts with that build on many occasions, but have also used it themselves
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Old Mar 28, 2006, 11:21 PM // 23:21   #28
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Quote:
Originally Posted by T Waters
Then don't ever, EVER post anything related that "you" guys think works in tombs unless yall tried it..even though yall entitled to you opinion..plz do listen to people who tombs more..

Thats complete horsecrap.

Do you get flamed by people when you tell them their frenzy hammer IW mesmer is bad, because you haven't zomg tried it? ...No.

It's pretty clear if you just have an understanding of how guild wars works and how the skills interact with each other to tell what works and what doesn't. That extends across the board. Yes there are some differences between gametypes, some builds that dominate HA fail in GvG. However there is still a basic underlying logic to this game and it's mechanics.

Have we held halls with an Ether Prodigy Air Spike build? No. Have FnlD members in the past fairly extensively done Air Spike in tombs? Yes. Do we run Ether Prodigy Air Eles in GvG? Yes. Infact I have personally played the Ether Prod Air Ele on many occasions. It's fairly simple to work out from that what will work and what wont.

Your argument is flawed, basicly. You take the example of you running an Ether Prod Air Ele and finding it difficult because of the hate thrown at you. You then apply that hate to a build made up entirely of Air Eles of that type. You then take the point of Attunements being easy to strip, but back it up by saying there are so many Eles it wont matter. That's a circular argument if ever I saw one. And it's rubbish really, they can gimp one ele for a long time simply with two enchant removals. And with the recharge on Attunements, they can cycle through and hit other eles faster than you can put your only energy management back up. Attunements are quite simply a lot more fragile, and a decent team will punish you for using them. Note: A decent team. You may not come accross too many of them in HA these days.

I mean hell, just look at the build. As art pointed out to me (a detail I missed) a great deal of the skills on the Eles bars are prot or healing, with which you don't even get any benefit from your favoured Dual Attunes. At least Ether Prodigy *will* help you pump out those heal parties against degen. So why you seemed to have such a problem keeping that up, I don't know.

Just because you prefer a gametype that is populated by ranked scrubs playing gimmick builds and maps that promote completely imbalanced combat, don't think you instantly know more about this game than a Guild that prefers an environment with a much higher level of competition. Not at least when it comes down to something that to a relative point is fairly black and white; build construction.

I will be the first to admit that there will be aspects of HA that you know more about than me. That does not however extend to absolutely everything to do with HA ever.

So, in short; if you continue I shall have to challenge you to a battle rap.
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Old Mar 28, 2006, 11:25 PM // 23:25   #29
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Quote:
Originally Posted by rii
He said 'you final destiny people' not 'final destiny', and therefore was referencing just the three of you, or however many have posted here. If he said 'final destiny need to get off this ether prodigy ele bandwagon' you would be correct.



He didnt. In fact he said this:



Which in fact implies you dont play tombs.

Just to be even about things.
Fair enough. I was a little too short and I concede that.

Quote:
Originally Posted by T Waters
my job was a pressure spike at any given target with a warrior...I was primary ghostly interupt so yeah 2 gales im a bit exhausted...after we capped..wow those hexes started flying...all purples bars the other team was 1/2 decent kept tabbing and migraining/conjuring phant on all monks and atleast 2 other casters...I only use E prodigy when the current one ends to save my mana troubles.....since our monk are completely shutdown im the designated HP spammer 15 mana is alot in my neighboorhood on a E storage bar with 10 in that attribute....yeh i was done but even that 54 hp spam came in a bit handy and we was just better experienced.....anyway my point to this is...imagine me....trying to save up 15 mana for a messly hp spam....Imagina that shet on a build like this........Hexes are much easier to put on then to take off with hex remoal and dont anybody say different!..imagine 5 poor air spikers in a situation like this.....you want a do a proper air spike build put dual attunes in..
I don't understand your argument. You're saying E/Mo's with Prodigy and Heal Party are inferior to Dual Attunement Air Spikers because they have to use Heal Party against degen? I guess there is only one way to resolve this: Battle Rap.
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Old Mar 29, 2006, 12:31 AM // 00:31   #30
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your racism analogy doesnt make any sense, I am not generalizing to people in your guild, i am talking specifically to the three forum mods who all have posted on this thread and are all in yer guild whatever its called.(i'm not much of a speller or reader, do not take offense to me not getting your guild right).

but anyways, e.prodigy has a use and so does dual attunes. From my experience in halls, which is admittedly more than yours, I know that dual attunes are more effective more often. But I bring up blood spike becasue of the same reason i brought up blood/mix spike in the thread about 6 obsidian flame eles. Its a mediocre build and blood or mixed spike is better. If you want to have a hallf holding spike then do a blood spike. You are limiting yourself before you even start by using air spike. The goal here is to win at PvP, not come close to winning. PLAY TO WIN. if you want to play to win use the best build you can, and that is NOT air spike.

oh and battle rap? tell me the time and place
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Old Mar 29, 2006, 02:53 AM // 02:53   #31
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This thread has really amused me, so I hope you'll share in my amusement. I'm not trying to offend anyone, but if it happens...meh. I'll save the educated rebuttals for another day.

Quote:
Originally Posted by T Waters
and dual attunes is The proper way of a Air Spike energy management..atleast back in the day.....yup
Back in the day? Yup? ...lol

Quote:
Originally Posted by T Waters
Later kid
LOL

Quote:
Originally Posted by icemonkey
i'm not much of a speller or reader
LOL

Quote:
Originally Posted by Vindexus
I guess there is only one way to resolve this: Battle Rap
Quote:
Originally Posted by JR-
if you continue I shall have to challenge you to a battle rap.
To imagine this is a truly great thing.

Quote:
Originally Posted by JR-
Thats complete horsecrap.
LOL. I pledge to use that word in everyday speech at every opportunity, now.

Quote:
Originally Posted by T Waters
he seems to know that a real back in the day and EVEN maybe a air spike builds now need both Elemental/Air attunes
How long has this game been around? Your talking about tombs the way I talk about Teenage Mutant Ninja Turtles.

Quote:
Originally Posted by T waters
later kido
I can only assume that T Waters has aged at a rate of 20:1 since GW was released.

Quote:
Originally Posted by Vindexus
reminds me of this time three black people were vandilising the school and someone said "You black people need to stop disrespecting other people's property."
While I'm thinking, isn't a school actually government property? Of course, unless it's a private school, which I never fully understood.

Quote:
Originally Posted by icemonkey
When im in blood spike holding halls
LOL. Can i bum a few sigils, buddy? The ego.

Oh, I'd do the whole thread, but already I fear reprisals.
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Old Mar 29, 2006, 03:03 AM // 03:03   #32
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Quote:
Originally Posted by Byron
LOL. Can i bum a few sigils, buddy? The ego.
no, but if you really want I will tombs with you and your guild/friends and show you the ancient art of the halls skip and the holding build.

BTW i will not show you how to halls skip...:P
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Old Mar 29, 2006, 03:41 AM // 03:41   #33
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Quote:
Originally Posted by T Waters
Anyway.....I dont even think a build like this would even work with dual attunes in tombs...and dual attunes is The proper way of a Air Spike energy management..atleast back in the day.....yup

Later kid
"Back in the day" is right. Ether Prodigy has been buffed from "back in the day," when players didn't know how to play the game or actually give a strong challenge versus spike. Dual attunements ARE less efficient in a Ele spike in a holding build. Back in the day has nothing to do with the current metagame. If you want to discuss the merits of air spike versus other alternatives, then do so by giving arguments for Necro spike, not by saying that this build is bad because it doesn't use Dual Attunements instead of Ether Prodigy. The fact of the matter is, as a holding build Ether Prodigy is better than Dual Attunements. No one is saying that Ether Prodigy is better than Soul Reaping + Spirits + Lifestealing Spike for a holding build. Get that through your mind. At any rate, no one has argued in this thread the ability of Necro Spike to hold Halls. This build is simply a different build that will probably hold pretty well. We aren't saying that we would run this build in Tombs over a better alternative.

This thread has degenerated into an argument not even over the original point of the thread, an Air Spike build. Closed.
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