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Old Mar 29, 2006, 11:33 PM // 23:33   #1
Ascalonian Squire
 
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Default Air Spike........

DEATHWISHR'S AIR SPIKE
Elementalist/Monk 1-3
16 Air Magic (1 + 3)
10 Healing Prayers
9 Energy storage (+1)
Lighting Orb
Lighting Strike
Ether Prodigy
Heal Other
Heal partyr
Healing Seed
Holy Veil/Balthazar's spirit/Essence Bond
Ressurection Signet

Elementalist/Monk 4
16 Air Magic (1 + 3)
10 Healing Prayers
3 Energy storage (+3)
8 Protection
Lighting Orb
Lighting Strike
Ether Prodigy
Heal Other
Heal partyr
Healing Seed
Life Attunement
Ressurection Signet

Elementalist/Monk 5-6
16 Air Magic (1 + 3)
10 Protection
9 Energy storage (+1)
Lighting Orb
Lighting Strike
Ether Prodigy
Aegis
Windborne Speed/ Blinding Flash
Glyph of Lesser Energy
LIfe bond/ Vital Blessing
Ressurection Signet

Necromancer/Monk 7
16 blood Magic ( 1+ 3)
8 Death (1)
Shadow Strike
Vampiric Gaze
Blood is Power
Rend Enchantments
Well Of Blood
Consume Corpse
Infuse health
Ressurection Signet

Ranger/Mesmer 8
16 bm (1+ 3)
11 expertise(1)
8 Wilderness survival(1)
Oath Shot
Frozen Soil
Firtile Season
Symbiosis
Savaged shot
Phantom Pain
Shatter Delusions
Ressurection signet

The Spike Damage adds up to:
140(Lightning Orb)
140(Lightning Orb)
140(Lightning Orb)
140(Lightning Orb)
140(Lightning Orb)
140(Lightning Orb)
50(Shadow Strike)
-20%(Phantom Pain+ Shatter Delusions)
890 dmg + (-20%)
Then, the back up is:
Around 60(Lighting Strike)
Around 60(Lighting Strike)
Around 60(Lighting Strike)
Around 60(Lighting Strike)
Around 60(Lighting Strike)
Around 60(Lighting Strike)
50(Vampiric Gaze)
410 dmg.....
So a total of around 890+410=1,300 dmg, + (-20% max hp)
Though... Lighting damage is not armor ignoring so i highly doubt the numbers will ever come out this high
With Firtile season up, and Symbiosis up at 16 bm, You Gain around 300 max hp ( firtile), and +130 hp times the 6 enchants you will have on you which is around an addition of 1000 hp to your 455 hp+ vital Blessing gives each ele around 1600 hp+ 4 Full healers on The team, and two prots
The Spike Should be able to Spike THru most enemies........ as long as the necro rends before the spike every thing should be fine..... i am quite worried about no Spell Breaker Tho Because that is a very critical Skill for a successfull altar capping.




ok...I'm Trying This again because im looking for constructive criticizm...
NOT a bunch of rambling about guilds and etc....

1. i understand that CoF will inturupt Lightning orb. You can easily fix that problem by spreading out.. then only one of you will be inturupted...
2 the spike has enough damage that even if 2-3 orbs were inturupted/Dodged or goes stray, the spike would still kill on its first strike.... a strength against a blood spike that gives a 1 second window for infusion
3. Ether Prodigy may not have the energy potential of a blood spike, but it does give a good amount of energy
4. The Build Should have at least some holding power because With Symbiosis, and enchantments up each player would have an extra 600 hp and still have the back up of about 3 full monks
Thank You... Please leave some constructive criticizm:P
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Old Mar 29, 2006, 11:34 PM // 23:34   #2
Jungle Guide
 
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Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Keep posts on topic or the thread will be closed. <3
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Old Mar 29, 2006, 11:35 PM // 23:35   #3
Jungle Guide
 
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Sounds a bit like mTv's OF spike that goes thru fertile.
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Old Mar 30, 2006, 03:21 PM // 15:21   #4
Ascalonian Squire
 
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3 reasons the Air Spike is better than the blood spike:
1. it can spike thru firtile, and symbiosis
2. it is a 1 hit kill leaving no time for infusion
3. Eles own
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Old Mar 30, 2006, 04:06 PM // 16:06   #5
Lion's Arch Merchant
 
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Profession: Mo/E
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Your kill is dependent on your necro gettin off Rend (long cast time). Recommend some backup to that.

And your necro is the infuser?? that strikes me as very odd... Specially as he is supposed to be rending enchants and BIPin as well. Sure would not want that multi-tasking role. But you prolly were not gonna invite me anyway.

Last edited by Mo Joe Joe Joe; Mar 30, 2006 at 04:08 PM // 16:08..
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Old Mar 30, 2006, 11:00 PM // 23:00   #6
Ascalonian Squire
 
Join Date: Oct 2005
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Quote:
Originally Posted by Mo Joe Joe Joe
Your kill is dependent on your necro gettin off Rend (long cast time). Recommend some backup to that.

And your necro is the infuser?? that strikes me as very odd... Specially as he is supposed to be rending enchants and BIPin as well. Sure would not want that multi-tasking role. But you prolly were not gonna invite me anyway.
hmmm..... ill look into it maybe put infuse on an ele and somehow fit in another rend or two
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