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Old Apr 10, 2006, 05:17 PM // 17:17   #1
Pre-Searing Cadet
 
Join Date: Jan 2006
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Default Degen Build How does it look?

Degen Build

W/E x1

Frenzy
Eviserate*
Executioners Strike
Disrupting Chop
Shock/Bulls Strike
Healing Signet
Sprint
Resurection signet

12+4 Axemastery 9/10+1 Strength 8+1 Tactics 5/0 Air Magic

Me/* x1

Migrane*
Cry of Frustration
Power Drain
Conjure Phantasm
Manatra of Persistance
Inspired Hex
Drain Enchantment
Ressurection signet

10+2 Illusion Magic 9+3 Inspiration Magic 11+1 Fast Casting 4+1 Domination Magic

Me/Mo x1

Migrane*
Energy Tap
Power Drain
Manatra of Persistance
Drain Enchantment
Conjure Phantasm
Remove Hex
Ressurect/Restore Life

10+2 Illusion Magic 9+3 Inspiration Magic 10/11+1 Fast Casting
4+1 Domination Magic 0/5 Healing Prayers

N/Mo x1
Offering of Blood*
Malaise
Heal Other
Faintheartedness
Parasitic Bond
Blood Ritural
Vampric Gaze
Resurection signet

11+3 Bloodmagic 6+1 Soul Reaping 11+1 Curses Magic 8 Healing Prayers

R/Me x 1 [Runner]

Apply Poison
Distracting Shot
Savage Shot
Crippling Shot*
Storm Chaser
Troll Unguent
Distortion
Ressurection Signet

11+1 Expertise 10+4 Wilderness Survival 9+1 Marksmanship
4 Illusion Magic

N/Mo x 1

Offering of Blood*
Heal Other
Life Siphone
Faintheartedness
Parasitic Bond
Blood Ritural
Vampric Gaze
Resurection signet

11+3Blood magic 6+1 Soul Reaping 11+1 Curses Magic 8 Healing Prayers

Mo/Me x1 Or**

Word of healing*
Orison of Healing
Infuse Health
Dwyana's Kiss
Healing Touch
Drain Enchantment
Inspired Hex
Signet of Devotion

9 Inspiration magic 12+4 Healing Prayers 9+1 Divine Favour

Mo/Me x1 ** x2<<

Divine boon
Contemplation of purity
Energy drain*/Manatra of Recall*
Inspired hex
Revesal of fortune
Mend Condition
Divine Intervention
Protective spirit

9 Inspiration magic 12+4 Divine favour 9+1 Protection Prayers

Tell me if you see something wrong, your comments are appreciated

Last edited by Unsung; Apr 11, 2006 at 04:22 PM // 16:22..
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Old Apr 10, 2006, 06:33 PM // 18:33   #2
Wilds Pathfinder
 
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Guild: Final Dynasty
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To be really mean, your migraine mesmers are scrub builds. It's basically an interupt build for someone with half the reaction time of a decent mesmer. They are built to make interupting a single target easy, without really very much degen. You can find much better single target shutdown in the form of a Surge/Burn mesmer, and more degen in a Mantra of Persistance mesmer. So basically, what do you want from those two mesmers, degen or shutdown?
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Old Apr 10, 2006, 06:52 PM // 18:52   #3
Ascalonian Squire
 
Join Date: Feb 2006
Location: DA 941
Guild: I Grawls Gone Wild I [gRwL]
Profession: Mo/
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From experience using 2 Monks, 1 WoH/Infuse and in your build a subpar boon prot lacks the actual prot that is supposed to be used.
No Guardian and no Aegis is very bad, You have an infuser so why divine intervention?

Take out the Heal other on the Necros and put in Aegis on one of them and Heal Party on the other.

The point of using a Boon "Prot" is to have the prot and if you monks are good enough they should be able to save against a spike... (I know even some of the top guilds monks can't save against some spikes.)

I do see where you put or on the Monks (2 Boon or Boon and Heal). Run the 2 boons.


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Old Apr 10, 2006, 07:34 PM // 19:34   #4
JR
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Quote:
Originally Posted by H E B R E W
The point of using a Boon "Prot" is to have the prot
No, it isn't. Thats why the majority of Boon Prots spec 16 in Divine and 9 in Prot.

Quote:
Originally Posted by H E B R E W
(I know even some of the top guilds monks can't save against some spikes.)
Spikes exist because it is playing to completely negate healing. It is not down to a monk to stop good spikes, it is down to the disruption your team can provide. Your monk can then heal the damage done by a broken spike.
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Old Apr 10, 2006, 11:05 PM // 23:05   #5
Just Plain Fluffy
 
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Guild: Idiot Savants
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Needs more Distracting Shot.
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Old Apr 10, 2006, 11:14 PM // 23:14   #6
Wilds Pathfinder
 
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Guild: Final Dynasty
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Me/R
12+3 Inspiration
10+2 Illusion Magic
8+1 Fast Casting

Migraine*
Conjure Phantasm
Mantra of Persistance
Power Drain
Drain Enchantment
Imagined Burden
Distracting Shot
Res Sig

Not sure how the energy will be on that character with Burden on him and only two EManagement skills; you might want to take it our for IHex or something. Anyway, just give your Mesmer a bow and he's good to go.

In my opinion Distracting Shot is good enough to run on a Ranger secondary.
FIVE ENERGY!?! TEN SECOND RECHARGE?! DISABLES THE SKILL FOR 20 SECONDS?!?! YES PLEASE!!!
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Old Apr 10, 2006, 11:24 PM // 23:24   #7
Desert Nomad
 
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Location: USA
Guild: [GSS][SoF][DIII]
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Bah, a character with a bow that cant keep seven people poisoned at once? Talk about scrub builds

General Tips for the build:

Only one MigMesmer is necessary. And he should have MoPersistance at the very least. Drop All the interupts except power drain for management. Conundrum, Soothing Images, or Price/Spirit of failures are better things to put in.

You can fit all that siphon/para/faint + ritual on to one character instead of two.

Well, you just gained two character slots. Go get another warrior and some distracting shot.
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Old Apr 11, 2006, 08:03 AM // 08:03   #8
Pre-Searing Cadet
 
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Better?

Last edited by Unsung; Apr 11, 2006 at 04:22 PM // 16:22..
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