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Old Apr 16, 2006, 05:29 AM // 05:29   #1
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Default R/Rt Overspike Build

Attributes:
Marksmanship-15
Expertise-14
Communing-8

Equipment:
Sundering Recurve Bow of Fortitude
Vampric Horn Bow of Fortitude

Full +HP Armor Set

Skills:

Read the Wind
Dual Shot
Savage Shot
Punishing Shot {E}
Vengeful Weapon
(Ritual/Spirit Here)
Whirling Defense or Another Rit/Spirit
Ressurection Signet

Strategy

This is a very upgraded version of the R/Me Spiker but combine the damage of your weapon spell,Order of the Vampire, and the already high powered shots you have, almost nothing could survive the full spike.

Spike----

1)Necro casts Order of Pain/Vampire
2)All Rangers cast Vengeful Weapon
3)2 second count
4)Dual Shot+Savage/Punishing Shot

Ok the damage would be insane...I'm SO gonna put this together the day factions releases.

Last edited by Llednar; Apr 16, 2006 at 05:32 AM // 05:32..
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Old Apr 16, 2006, 07:07 AM // 07:07   #2
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Um... Vengeful Weapon steals life whenever an enemy damages you, not when you damage an enemy. It won't contribute to your spike at all.

It's also under Restoration, not Communing. Did you mean Brutal Weapon? That adds damage, but only when you're not enchanted, so it won't stack with Order.
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Old Apr 16, 2006, 07:17 AM // 07:17   #3
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Quote:
Name: Nightmare Weapon
Profession: Ritualist
Linked Attribute: Channeling Magic
Skill Type: Weapon Spell
Release Available: Guild Wars Factions
Energy Cost: 5
Casting Time: 1.00
Recharge Time: 10.00
Description: For 12 seconds, target ally has a Nightmare Weapon. Target ally's next suffessful attack is reduced by 10..42..53 damage and steals up to 10..42..53 Health.
I think that he was talking about this spell.
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Old Apr 16, 2006, 07:43 AM // 07:43   #4
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Ok, but I don't see how that would contribute to a spike either, except I guess bypassing defenses a little better.

Would the Order still trigger if all the arrow damage is replaced by lifesteal?
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Old Apr 16, 2006, 09:41 AM // 09:41   #5
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i think that the issue with this form of spike as it applies to GvG is that it ties your rangers into a fixed secondary profession which is a BAD THING. Where are you going to put your enchant removal, your rigor, your charge etc etc? This lack of utility will see your team get beaten by anyone even vaguely half decent.
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Old Apr 16, 2006, 06:33 PM // 18:33   #6
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I agree with Patrograd... making your attacks lifesteal instead of normal damage really doesn't merit the /Rt secondary. And Nightmare Weapon says it reduces the damage, not replaces, so even if you did all lifesteal and no physical damage I think Orders would still affect it.
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Old Apr 19, 2006, 08:04 PM // 20:04   #7
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I agree, that a fixed secondary /Rt for all Spiking rangers is not the best, but the idea of "Lifestealing spike" is nice.
You cant preent lifestealing with anything.
So imagineual Shot+Punishing/savage=3shots from a Ranger
You have for example 4 Spiking Rangers(12shots together)
Combined with an Order Of Wampire, and a Vampiric Bow, its:53+17+5=75.
75 Stealed life from 1 Shot.
You have 12Shots=900, and thats nice(just stealed life).
I Think it could work maybe in Heroes Ascent, but not in GvG.
EDIT:The damge you will deal will be very small, but it will be still there so i it will work with orders(at least i think so)
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Old Apr 19, 2006, 08:27 PM // 20:27   #8
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unfortunately, you can't get the lifesteal up to 53, since that requires 16 spec IIRC.

But yes it still may be a viable build...
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Old Apr 19, 2006, 11:14 PM // 23:14   #9
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Ancient Evil, your math is wrong. Nightmare weapon only affects the next sucessful attack, so it would be 75 damage on only one of the dual shot arrows. The other still deals the regular amount. That isn't really that much extra. Add to this that the rangers need to spec into marksmanship and expertise pretty highly already, and it is completely pointless to even use the ritualist spells.
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Old Apr 20, 2006, 11:25 AM // 11:25   #10
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Yep you are right, sry my english is not the best.
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