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Old Apr 22, 2006, 02:20 AM // 02:20   #21
Krytan Explorer
 
Join Date: Dec 2005
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Quote:
Originally Posted by I Orchid I
just run the generic one. it works well and is effective against migraine:

16 heals
12 DF
rest in inspiration

SB
Seed
infuse
dwaynas
orison
ihex
veil
channeling

gg
Doesn't that give you very limited inspiration? I usually run 9-10, I think your leaves you with 6-7.


About Touch, yeah, it's a bit selfish, but there's problems with relying on other monks. Unless you're planning on flawlessing your way to Halls then you might not always have someone to heal you.
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Old Apr 22, 2006, 06:48 AM // 06:48   #22
Ascalonian Squire
 
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the infuse is mostly used against spike, in this situation the other monks are probably idle.
therefore they shouldnt have a problem healing you, thus healing touch is useless and should be replaced by orision if you dont carry it already

Last edited by Shalban; Apr 22, 2006 at 06:50 AM // 06:50..
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Old Apr 22, 2006, 03:25 PM // 15:25   #23
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Quote:
Originally Posted by Shalban
the infuse is mostly used against spike, in this situation the other monks are probably idle.
therefore they shouldnt have a problem healing you, thus healing touch is useless and should be replaced by orision if you dont carry it already
But as I mentioned, what if your monks die? You could still get hit by a spike before someone could bring them up Necro spikes are pretty fast with QZ down, and the time it will take to bring someone up will be alot longer if Frozen is down.
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Old Apr 23, 2006, 06:56 AM // 06:56   #24
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There is a problem with deciding sb/infuse builds: 15/16 placed in heals or DF? High heals makes an amazing second heal party and heal seed. High DF makes for spellbreaker endurance, signet capability, and a great heal touch. Whichever way you choose, there are going to be shortfalls.
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