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Old Mar 28, 2006, 09:44 AM // 09:44   #1
Wilds Pathfinder
 
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Default HA Migrane/Degen Build

I was Looking at the build directory and it looked a bit empty so I will post this very common HA build for everyone to use.

W/E Shock Warrior

Frenzy
Sprint
Eviscerate (E)
Executioners Strike
Distracting Blow/Wild Blow
Conjure Lightning
Shock
Rez

Weapon: Shocking Axe of Fortitude
Axe: 16, Air: 11, Strength: 7

N/E Tainted Warder

Tainted Flesh (E)
Rotting Flesh
Putrid Exposion
Well of Suffering
Well of Profane
Gale
Ward Against Foes
Rez

Death: 14, Earth: 11, Air: 5, Rest in SR

N/Me Spitefull Necro

Spitefull Spirit (E)
Parasitic bond
Feintheartedness
Enfeeble
Malaise
Inspired Hex
Drain Enchant
Rez

Curse: 16, Inspiration 9, Rest in SR

Me/E Migrane Mesmer

Migrane (E)
Conjure Phantasm
Power Drain
Power leak/Spike
Cry of Fustration
Leech Sig/Drain Enchant/Interupt etc
Gale
Rez

Illusion 14, Fast Cast 9, Air 5, Domination 9, Inspiration Rest

Me/E Migrane Mesmer

Migrane (E)
Conjure Phantasm
Power Drain
Power leak/Spike
Cry of Fustration
Leech Sig/Drain Enchant/Interupt/Gale
Windbourne Speed
Rez

Illusion 14, Fast Cast 9, Air 5, Domination 9, Inspiration Rest

Mo/Me Recall monk

Infuse Health
Orison
Dwaynas Kiss
Healing Seed
Heal Party
Contemplation of Purity
Inspired Hex
Mantra of Recall (E)

Healing 16, Inspiration 10, Rest Divine

Mo/Me Recall monk

Heal Other
Orison
Dwaynas Kiss
Healing Seed
Heal Party
Contemplation of Purity
Inspired Hex
Mantra of Recall (E)

Healing 16, Inspiration 10, Rest Divine

Mo/Me Basic Protter

Restore Conditions (E)
Guardian
Mend Ailment
Prot Spirit
Aegis
Holy Veil/Convert
Inspired Hex
Channeling

Protection 16, Divine 11, Inspiration 9

Notes: Some leaders may change the monks to more traditional SB/infuse and Woh healer, that option is fine too.

Build currently has Dual Gale, Some may want to cut that to 1 gale or increase it to 3 gales. Purely your choice here, personally I go for Dual or Triple gale.

Team Role:

Mesmers Gets on a Healer Each, call their number on vent to make sure you dont get the same one. Then Migrane + Conjure and Interupt their Spells.

Spitefull Necro is Primaraly Anti Warrior, SS the Warrior with a Cover, then do a quick scan for rangers or secondary warrior for feintheartedness/malaise/Enfeeble, Remember to keep going back to the warrior often to shut him down, if a team are copeing well on Hex removal you will need to camp their warrior permanently.

Tainted Necro is the Easy job for the team, just use rotting flesh on casters and reapply tainted when necessary. When something dies use the Wells, or if on Alter use Putrid. Remember to keep the Healers Tainted As they rely on it for CoP.

The Warrior just does his business like normal, use lots of frenzy do as much damage as you can and adrenaline spike a target that is degened.

Monks Heal and Prot, Remember not to use your hex removal on the Healer monks as they should be using CoP. Tainted is the CoP fuel so remember to ask the Necro to reapply the tainted if you need it.

Feel Free to Point out any Mistakes so I can correct them, thanks.
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Old Mar 28, 2006, 09:51 AM // 09:51   #2
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Yep, nothing new but a very solid build.
Personally I find that power spike is a bit of a waste of a slot at 9 dom so i'd definitely go for power leak instead. Other than that, thumbs up.
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Old Mar 28, 2006, 11:57 AM // 11:57   #3
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Quote:
Originally Posted by art_
Yep, nothing new but a very solid build.
Personally I find that power spike is a bit of a waste of a slot at 9 dom so i'd definitely go for power leak instead. Other than that, thumbs up.
power spike is one of best interupt mainly becouse it have only 15 second recharge
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Old Mar 28, 2006, 12:01 PM // 12:01   #4
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Quote:
Originally Posted by lishi
power spike is one of best interupt mainly becouse it have only 15 second recharge
Power Leak is just 5 seconds more, and it can take a monk from high energy to nothing. Power Spike will deal a relative low amount of damage at 9 dom.
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Old Mar 28, 2006, 01:13 PM // 13:13   #5
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I run the same build with my guild (though im sure 3/4 of the guilds run a build similar to this in HA) but we use 1 WoH/Hp, one RC prot and 1 SB/infuse.
Nice build
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Old Mar 28, 2006, 07:07 PM // 19:07   #6
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MoR is crap in tombs
channeling = best energy management skill
and why do u have CoP on monks ? i'd bring veil
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Old Mar 28, 2006, 08:26 PM // 20:26   #7
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I think he stated the CoP means that they can just CoP off the death necros spammable TF. Oh and the build has 4 more hex removals for the rest of the party. Including veil.
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Old Mar 29, 2006, 05:40 AM // 05:40   #8
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These are the monks I always run if I have Tainted Flesh in the build, I dont like to run SB/Infuse + WoH healers but your welcome to use that lineup as stated already in the post.
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Old Mar 29, 2006, 06:56 AM // 06:56   #9
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Take out Gale on the mesmers and use blackout instead.

Spiteful Spirit is useless nowadays tbh, unless you really wanna go anti-iway.
use OoB instead and spam hexes like faintheartedness, shadow of fear, life syphon etc on foes.

Mantra of Recall on the monks isn't neccessary, in tombs gamepplay is often close-up and compact, so channeling would be the better option, this way you can utilize Spellbreaker to stop serger mesmers, migraine mesmers and interrupts on ghostly hero, and use Word of Healing which is an essential big heal for low energy. I wouldn't use contemplation on the monks either, I'd just carry extra hex removal on all of the monks so hexes shoulsn't be a problem overall, you can make a migraine mesmer useless as a monk if you control holy veil on yourself properly. Thats what I owuld change, other than that in my opinion its a nice build =)
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Old Mar 29, 2006, 07:12 AM // 07:12   #10
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I have said you can run your SB/Infuse + WoH if you want, why do people keep repeating it.

Personally SpellBreaker is pretty crappy for most of the game untill a relic run or Alter cap. And packing the guy with infuse too means he will run out of energy pretty fast to a bloodspike team with QZ.

WoH is also another skill some like and some dont, I dont like it and you do.

CoP on the monks totally oblitrates other migrane teams running around tombs, if you dont want easy wins for 33% of your games go ahead.

Spitefull Spirit is still nice even if you never see IWAY again, most warriors will scream for hex removals for a SS and it will make monks burn through their hex removals pretty fast.

The SS necro is your key character when facing Dual Surge team as their only damage dealer is 1 lonely warrior, Dual surge team that has a shut down warrior is dead in its tracks.
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Old Mar 29, 2006, 07:16 AM // 07:16   #11
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why not just take spellbreaker and prevent the energy surging totally?
good luck capping an altar match without spellbreaker as well, cry of frustration is gonn screw you over badly ^^
but as I said, I like your build I'm just saying what I would do if I was running the build. everyones entitled to there own opinion =)
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Old Apr 21, 2006, 04:58 PM // 16:58   #12
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what about some enchantment removal both for the enemy monks and enemy warrior?
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Old Apr 25, 2006, 09:15 PM // 21:15   #13
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What about take a R/W whit symbiosis and Fertile instead of a Migraine. It's makes the build much more a holding build...
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Old Apr 26, 2006, 08:18 PM // 20:18   #14
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then you would have two monks that can freely prot/heal in the usual 3monk builds. doesn't work imo.
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Old Apr 28, 2006, 06:26 PM // 18:26   #15
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Well well, CoP gets nerfed and Power Spike gets a good recharge. I say the migrane build is back on!
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